I am having Very Good success with this on ladder. Wanted to share with all my paladins out there in hopes for a Comment and Subscribe to my channel. [deck]
Too low of a rank and not enough games to determine whether or not it's viable.
To be Fair... most of the decks we play from 10~ are the same anyway. Ive been steam rolling through mostly everything now. I would say give it a try at higher levels first.
Too low of a rank and not enough games to determine whether or not it's viable.
To be Fair... most of the decks we play from 10~ are the same anyway. Ive been steam rolling through mostly everything now. I would say give it a try at higher levels first.
Videos of Rank 5~ will be up tommorrow
To be fair, the player skill cap is definitely lower, ranks 10 and up. Anything before rank 5 is hard to gauge. Rank 5 to legend have a very different variant of decks and skill. Less people misplaying. Looking forward to see how the deck does though Rank 5 - 1.
Lost to a few bad games. Hoever Deck is still going strong. Most of the classes im not losing too unless they are specifically desgined to counter me Made a few changes but overall IM LOVING THE DECK
So your 19-8 70% w/r has dropped to about 54% w/r because your next 26 games you went 15/11. There's a more refined odd pally deck on hsreplay im trying. Almost rank 3 with it. Hope your homebrew pulls through.
So your 19-8 70% w/r has dropped to about 54% w/r because your next 26 games you went 15/11. There's a more refined odd pally deck on hsreplay im trying. Almost rank 3 with it. Hope your homebrew pulls through.
Just curious,is this the deck that you're using?
### Odd Paladin NEW # Class: Paladin # Format: Standard # Year of the Raven # # 2x (1) Glow-Tron # 2x (1) Lost in the Jungle # 2x (1) Righteous Protector # 2x (3) Bronze Gatekeeper # 1x (3) Nightmare Amalgam # 2x (3) Stonehill Defender # 2x (3) Unidentified Maul # 2x (3) Void Ripper # 2x (5) Fungalmancer # 2x (5) Giggling Inventor # 2x (5) Level Up! # 2x (5) Mechano-Egg # 2x (5) Wargear # 1x (5) Zilliax # 1x (7) Kangor's Endless Army # 2x (7) Vinecleaver # 1x (9) Baku the Mooneater # AAECAYsWBJ74AvH+AqCAA96CAw2bwgKDxwK4xwLjywLR4QLW5QK15gL96gKl9QLi+ALW/gKRgAPMgQMA # # To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Is Mecharoo rly a good choice here? Ideally you want to play it early, but you cant Magnetize anything on it if you do. And putting 2 (potentially 4) 1/1 mechs into the resurrection pool for Kangor's Endless Army seems like a horrible idea. There is plenty of other good 1-drops to choose from (Crystallizer, Fire Fly, Dire Mole, Argent Squire). I get that it is probably meant to act as a frame for those magnetic mechs to attack immediatelly, but to me, it rly does not seem like it should be worth it.
So here has been my experience. Although it seems bad it helps with the aggro match up and for the Annoy-o-tron revival and if the opponent cannot clear it... it allows for some good magnetize options if they cannot clear everything. If i dont get to magnetize minions because of (Mech Focus)... this allows me to revive something with (deathrattle) thats the only big thing here that makes this card good.
Plenty of turns like this........ Boardclear - 1/1 pop out into a 6/6 wargear for 6 damage to face..
I had the same thought but.... having it has won me more games with the deathrattle keeping me up on board for tempo. usually i will play it when i know i board clear is coming or im playing a aggro class.
So here has been my experience. Although it seems bad it helps with the aggro match up and for the Annoy-o-tron revival and if the opponent cannot clear it... it allows for some good magnetize options if they cannot clear everything. If i dont get to magnetize minions because of (Mech Focus)... this allows me to revive something with (deathrattle) thats the only big thing here that makes this card good.
Plenty of turns like this........ Boardclear - 1/1 pop out into a 6/6 wargear for 6 damage to face..
I had the same thought but.... having it has won me more games with the deathrattle keeping me up on board for tempo. usually i will play it when i know i board clear is coming or im playing a aggro class.
I'l put a video up at rank 6/Rank 5 soon for wins
Ok then, thanks for the info. Good luck with your games ;-)
People are complaining about the rank but the winrate is still noteworthy.
I played a bit of Odd Mech pala last night and climbed from rank 5 to 4 four stars VERY smoothly also- Zoo was the only difficult match up.
Good deck atm.
Appreciate the support. Currently the other odd paladin seems to be at 60% or so some hard matchups against warlock but it can out-board them Last few games are warlocks
36-19 So Far. Incredible Consistent i must say. Its Destroying Warlocks which are high on Ladder ATM
I think I was looking at this deck yesterday as I remember the witches cauldron. you think it's a worthwhile craft?
Also you not like the new taunt mech? I was using him in mine to throw it on my eggs or the 1/3 mech. I see not as many people are using it though so might be sub optimal. I have barely played paladin this expansion though so hopefully you have some deets.
also I love ice shard. it's really good to use against deathrattle rogue as you can slow him right down.... it might even be worth taking full blown weapon removal for this guy... also you can wreck twig and stop a maly druid from winnjing by breaking twig on your turn.
I don't have the epic weapon removal from K&C though which is great, would have to run regular ooze. (reg is probs better in a mid range/aggro hybrid like this anyway)
PS: you not using nightmare amalgam?
see my idea was having big mech bodies to build up for kangors and my targets for this are amalgam and egg.
I don't really see many ways you can build big mechs here.... still though you have played the archetype more than me, so I'm here to learn from you.
Curious why you run Mecharoo instead of Glow Tron. Mecharoo would be the worst card to res with kangors. Glow Tron is solid on it's own and has magnetic.
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I am having Very Good success with this on ladder.
Wanted to share with all my paladins out there in hopes for a Comment and Subscribe to my channel.
[deck]
Final Count before Rank 5
51-30.
.
Too low of a rank and not enough games to determine whether or not it's viable.
Heard that. Will keep the games up
To be Fair... most of the decks we play from 10~ are the same anyway.
Ive been steam rolling through mostly everything now.
I would say give it a try at higher levels first.
Videos of Rank 5~ will be up tommorrow
As much as I despise odd paladin, I may have to try this because at least it has a few different cards than the norm.
To be fair, the player skill cap is definitely lower, ranks 10 and up. Anything before rank 5 is hard to gauge. Rank 5 to legend have a very different variant of decks and skill. Less people misplaying. Looking forward to see how the deck does though Rank 5 - 1.
Is cauldron really needed,it always looked like a bad card to me.
Seems like fun, I’ll try it a few games around rank 3 and see how it measures up
I’m a little nervous about the legendary spell, but I’ve seen a severe lack of polymorph and silence used so I figure it’ll be fine
To be honest you can get some really big minion if you prioritize your hero power often and create the big minions as you draw.
Sometimes i just get annoy-o-trons and it allows me to magnetize them later
Just a small update to the Original post.
Lost to a few bad games. Hoever Deck is still going strong.
Most of the classes im not losing too unless they are specifically desgined to counter me
Made a few changes but overall IM LOVING THE DECK
So your 19-8 70% w/r has dropped to about 54% w/r because your next 26 games you went 15/11. There's a more refined odd pally deck on hsreplay im trying. Almost rank 3 with it. Hope your homebrew pulls through.
Rank 6 now
Def higher than 54% my tracker froze some games and didnt realize it 68 sounds more right
Just curious,is this the deck that you're using?
### Odd Paladin NEW
# Class: Paladin
# Format: Standard
# Year of the Raven
#
# 2x (1) Glow-Tron
# 2x (1) Lost in the Jungle
# 2x (1) Righteous Protector
# 2x (3) Bronze Gatekeeper
# 1x (3) Nightmare Amalgam
# 2x (3) Stonehill Defender
# 2x (3) Unidentified Maul
# 2x (3) Void Ripper
# 2x (5) Fungalmancer
# 2x (5) Giggling Inventor
# 2x (5) Level Up!
# 2x (5) Mechano-Egg
# 2x (5) Wargear
# 1x (5) Zilliax
# 1x (7) Kangor's Endless Army
# 2x (7) Vinecleaver
# 1x (9) Baku the Mooneater
#
AAECAYsWBJ74AvH+AqCAA96CAw2bwgKDxwK4xwLjywLR4QLW5QK15gL96gKl9QLi+ALW/gKRgAPMgQMA
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Is Mecharoo rly a good choice here? Ideally you want to play it early, but you cant Magnetize anything on it if you do. And putting 2 (potentially 4) 1/1 mechs into the resurrection pool for Kangor's Endless Army seems like a horrible idea. There is plenty of other good 1-drops to choose from (Crystallizer, Fire Fly, Dire Mole, Argent Squire). I get that it is probably meant to act as a frame for those magnetic mechs to attack immediatelly, but to me, it rly does not seem like it should be worth it.
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So here has been my experience. Although it seems bad it helps with the aggro match up and for the Annoy-o-tron revival and if the opponent cannot clear it... it allows for some good magnetize options if they cannot clear everything. If i dont get to magnetize minions because of (Mech Focus)... this allows me to revive something with (deathrattle) thats the only big thing here that makes this card good.
Plenty of turns like this........ Boardclear - 1/1 pop out into a 6/6 wargear for 6 damage to face..
I had the same thought but.... having it has won me more games with the deathrattle keeping me up on board for tempo.
usually i will play it when i know i board clear is coming or im playing a aggro class.
I'l put a video up at rank 6/Rank 5 soon for wins
Ok then, thanks for the info. Good luck with your games ;-)
- Click Here To Join Us On Discord! -
Appreciate the support.
Currently the other odd paladin seems to be at 60% or so
some hard matchups against warlock but it can out-board them
Last few games are warlocks
I think I was looking at this deck yesterday as I remember the witches cauldron. you think it's a worthwhile craft?
Also you not like the new taunt mech? I was using him in mine to throw it on my eggs or the 1/3 mech. I see not as many people are using it though so might be sub optimal. I have barely played paladin this expansion though so hopefully you have some deets.
also I love ice shard. it's really good to use against deathrattle rogue as you can slow him right down.... it might even be worth taking full blown weapon removal for this guy... also you can wreck twig and stop a maly druid from winnjing by breaking twig on your turn.
I don't have the epic weapon removal from K&C though which is great, would have to run regular ooze. (reg is probs better in a mid range/aggro hybrid like this anyway)
PS: you not using nightmare amalgam?
see my idea was having big mech bodies to build up for kangors and my targets for this are amalgam and egg.
I don't really see many ways you can build big mechs here.... still though you have played the archetype more than me, so I'm here to learn from you.
Curious why you run Mecharoo instead of Glow Tron. Mecharoo would be the worst card to res with kangors. Glow Tron is solid on it's own and has magnetic.