The idea is interesting, Geist is great in this deck, you can easily tutor your combo pieces and very fast trash your deck away but you dont have a solid way to kill your C'Thun, what means any transform/silence effect will counter your deck very hard.
I had the same basic idea but with Azalina Togwaggle instead. It should be interesting to try out if nothing else. I think all of these weird paladin combo decks are bad though. Like we are talking worse than Holy Wrath Pally. lol
actually, alot of bad thing can happen, like making your equality 6 mana or 10 mana, draw cthun early, 3 minions and only 2 lens. even though those situation is unlikely with 20+ secret to swap, but u can get really unlucky sometime.
Thinking about, the only cards you can play in this deck is lost in the jungle and Prismatic Lens, if you play a single secret and opponent realize what deck he is facing he just halt actions until have lethal and you can't make your combo work.
So, in the best case scenario you play Prismatic Lens in turn 4, coin Geist in turn 5 and play the combo in 6, what you do if don't draw Prismatic Lens? Lose vs every deck?
Maybe your decklist works but drawing C'thun without prismatic Lens makes your OTK risky. There are only 2 classes who can polymorph/hex mecha'thun but there are many classes which play silence.
I tried to make a Mecha'thun decklist too, I think mine is better vs all the silence classes and has a better success in the early/mid game to survive but worse against polymorph than yours.
thats why i run equality and pyro combo to OTK the same turn Machathun drops
but you draw 8+ cards before you can play prismatic lens ( if you draw/play it on curve) to get your reduced Mecha'thun and sometimes you will draw Skulking Geist or Wild Pyromancer with it.. so in about 33%+ of your games your OTK is ruined without a chance to complete it vs silence. high risk.. high reward.. too much risk for my liking
How are you even gettin to T10 with such a shitty deck :D The idea is cute, but the execution is very lacking.
He really doesn't need to ge tto turn 10, just 7, SKulking geist costs 6 and then he has a 1 Mana Mecha C'thun+Wild Pyro(2)+Equality(2), his combo costs a total of 5 mana provided he doesn't have anything on board
I tought of a version using a control pally playstyle with cheap minions and dra to get to mech'tun out of kangor's army along w/ 2 missile launchers + equality, it's worth a try
This is not an OTK deck. This deck cannot deal 30+ Damage or Destroy the opponent from hand, with an empty board, every single game if the opponent doesn't disrupt your game plan (with cards like Dirty Rat).
Your game plan doesn't work roughly 30%+ of the time, be it because you ended up with Mecha'Thun in starting hand, or you drew him before both of the Prysmatic Lens. Or even if you draw Pyro and Geist from the Lens.
The idea is C'Thun cost 1, play Geist in turn 6 after play the 2 lents, remove all 1 cost cards, even if one of them costing 10 in your hand and 1 turn after play the 1 mana C'Thun + Pyro + Equality, then yes, in the perfect scenario can destroy opponent from hand with an empty board, the problem have too many pieces to get in absolutely perfect order or the deck don't work.
How are you even gettin to T10 with such a shitty deck :D The idea is cute, but the execution is very lacking.
He really doesn't need to ge tto turn 10, just 7, SKulking geist costs 6 and then he has a 1 Mana Mecha C'thun+Wild Pyro(2)+Equality(2), his combo costs a total of 5 mana provided he doesn't have anything on board
Does Geist kills the now 10-cost spell too? Kinda doubt it.
Any idea that if this deck will work? either way it will be fun when it is pull off. The Geist will destroy the 10 mana secret, so it should work.
I see, so just don't have any secret in play when doing your otk turn
The idea is interesting, Geist is great in this deck, you can easily tutor your combo pieces and very fast trash your deck away but you dont have a solid way to kill your C'Thun, what means any transform/silence effect will counter your deck very hard.
I had the same basic idea but with Azalina Togwaggle instead. It should be interesting to try out if nothing else. I think all of these weird paladin combo decks are bad though. Like we are talking worse than Holy Wrath Pally. lol
Forget, now I understand, you play C'Thun for 1 mana + Wild Piromancer + Equality after Geist.
Very nice, the all lists I see this is the only one I have hope will work, congrats.
The worst thing can happen in this deck is draw C'Thun, for 10 manas your plan is ruined.
Amazing idea, I love it! I guess if you do draw Mecha’thun, you could always play it for 10 mana with redemption up?
actually, alot of bad thing can happen, like making your equality 6 mana or 10 mana, draw cthun early, 3 minions and only 2 lens. even though those situation is unlikely with 20+ secret to swap, but u can get really unlucky sometime.
Thinking about, the only cards you can play in this deck is lost in the jungle and Prismatic Lens, if you play a single secret and opponent realize what deck he is facing he just halt actions until have lethal and you can't make your combo work.
So, in the best case scenario you play Prismatic Lens in turn 4, coin Geist in turn 5 and play the combo in 6, what you do if don't draw Prismatic Lens? Lose vs every deck?
Can’t wait to play against this conceed deck time to cue into that person a lot .
you play as regular secret pally until you have all your piece, you opponent will think this is a last kaleidosaur deck
Maybe your decklist works but drawing C'thun without prismatic Lens makes your OTK risky. There are only 2 classes who can polymorph/hex mecha'thun but there are many classes which play silence.
I tried to make a Mecha'thun decklist too, I think mine is better vs all the silence classes and has a better success in the early/mid game to survive but worse against polymorph than yours.
https://www.hearthpwn.com/forums/class-discussion/paladin/221649-mechathun-otk-paladin thread to the deck
thats why i run equality and pyro combo to OTK the same turn Machathun drops
but you draw 8+ cards before you can play prismatic lens ( if you draw/play it on curve) to get your reduced Mecha'thun and sometimes you will draw Skulking Geist or Wild Pyromancer with it.. so in about 33%+ of your games your OTK is ruined without a chance to complete it vs silence. high risk.. high reward.. too much risk for my liking
How are you even gettin to T10 with such a shitty deck :D The idea is cute, but the execution is very lacking.
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He really doesn't need to ge tto turn 10, just 7, SKulking geist costs 6 and then he has a 1 Mana Mecha C'thun+Wild Pyro(2)+Equality(2), his combo costs a total of 5 mana provided he doesn't have anything on board
I tought of a version using a control pally playstyle with cheap minions and dra to get to mech'tun out of kangor's army along w/ 2 missile launchers + equality, it's worth a try
The idea is C'Thun cost 1, play Geist in turn 6 after play the 2 lents, remove all 1 cost cards, even if one of them costing 10 in your hand and 1 turn after play the 1 mana C'Thun + Pyro + Equality, then yes, in the perfect scenario can destroy opponent from hand with an empty board, the problem have too many pieces to get in absolutely perfect order or the deck don't work.
Does Geist kills the now 10-cost spell too? Kinda doubt it.
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Geist kills the 10 mana secret but still a bad deck, nice for memes but not viable vs a decent aggro/midrange deck