I'm not trying to come across as too salty, but it just feels like I know if I've won by turn 3, and it all just depends on whether I drew my tidecallers or not. I've lost 5 games in a row over the last hour, I just constantly get wiped.
It just really sucks when you feel like you got perfectly answered for every card you could ever hope to play.
Here's my decklist
### Murloc Toast NetDeck # Class: Paladin # Format: Standard # Year of the Raven # # 2x (1) Murloc Tidecaller # 1x (1) Noble Sacrifice # 2x (1) Redemption # 2x (1) Righteous Protector # 2x (2) Hydrologist # 2x (2) Knife Juggler # 2x (2) Rockpool Hunter # 2x (3) Divine Favor # 2x (3) Murloc Warleader # 2x (3) Nightmare Amalgam # 1x (4) Bellringer Sentry # 2x (4) Gentle Megasaur # 1x (4) Spellbreaker # 1x (4) Truesilver Champion # 2x (5) Call to Arms # 2x (5) Fungalmancer # 1x (6) Sunkeeper Tarim # 1x (7) Vinecleaver # AAECAZ8FBsgE8gXPBrnBAoPHAq3yAgyMAdsDpwWnCLEIs8ECncICscIC48sC+NIC0eEC3oIDAA== # # To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Its a murloc deck straight from Toast's site.
Please give me feedback. I just can't tell what's the issue. Is it the deck, is it me, am I just on an unlucky streak?
Notes: Moved to Paladin discussion. This is NOT a topic for the "General" forum!
well the nerf to call to arms really hurt murloc paladin with sustain. its can still snowball, but without that super efficient reload its much harder to come back from a lost board.
What's with all the secret package stuff? You should try a list without them and see how it goes. I haven't been paying attention to the meta since the nerfs but the secrets were never part of the deck and I don't see any reason for them to be. The power level is just not up there with the rest of the paladin things. Where is the blessing of Kings? In control meta, this card is vital
no skill needed in this shitty game, go install gwent.
Gwent lol, Gwent has been trash for some time now - They completey screwed that game up it takes even less skill than HS right now. Also I'm pretty sure advertising for other games isn't allowed here :)
no skill needed in this shitty game, go install gwent.
I felt this exact way last night, so I tried playing a couple games in Gwent since I already made an account some time back. I was back to Hearthstone within an hour.
I am glad you are failing with murloc paladin - go play a deck with a higher skill cap instead of just spamming cards with no thought...
Look, I don't care if you think my deck is braindead. I play plenty of other decks, but I don't have time to play control decks all day to climb the ladder. You're so cool to assume you know everything about me, huh?
What's with all the secret package stuff? You should try a list without them and see how it goes. I haven't been paying attention to the meta since the nerfs but the secrets were never part of the deck and I don't see any reason for them to be. The power level is just not up there with the rest of the paladin things. Where is the blessing of Kings? In control meta, this card is vital
Thanks for the feedback :) I thought the secrets might help make my minions sticky, but I think you're right, they're not enough value to push face with.
Thank you for the feedback :) I use to run Lost in the Jungle, but I initially thought it didn't synergize as much. I would think that Leeroy would be better if I'm expecting to fight more against control. If it was aggro, then probably steed, right?
Lost in the Jungle is amazing mostly because of Sunkeeper Tarim (can drop it on the same turn as Tarim) and to a lesser extent with Knife Juggler and Direwolf Alpha, if you run those. even without those reasons, it's just as good of a 1 drop as you can get in Paladin, I suppose. for these reasons I think it should be in deck!
however, it might be that these nerfs have somewhat gutted aggro Paladins because the defensive tools right now are absolutely amazing (Defile,Spreading Plague, Duskbreaker) and without unfairness it is just gutted. gotta explore more to see what tech cards are possible now.
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''He traded sands for skins, skins for gold, gold for life. In the end, he traded life for sand.''
(.o.))~ ~(('o') (.o.))~
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I'm not trying to come across as too salty, but it just feels like I know if I've won by turn 3, and it all just depends on whether I drew my tidecallers or not. I've lost 5 games in a row over the last hour, I just constantly get wiped.
It just really sucks when you feel like you got perfectly answered for every card you could ever hope to play.
Here's my decklist
### Murloc Toast NetDeck
# Class: Paladin
# Format: Standard
# Year of the Raven
#
# 2x (1) Murloc Tidecaller
# 1x (1) Noble Sacrifice
# 2x (1) Redemption
# 2x (1) Righteous Protector
# 2x (2) Hydrologist
# 2x (2) Knife Juggler
# 2x (2) Rockpool Hunter
# 2x (3) Divine Favor
# 2x (3) Murloc Warleader
# 2x (3) Nightmare Amalgam
# 1x (4) Bellringer Sentry
# 2x (4) Gentle Megasaur
# 1x (4) Spellbreaker
# 1x (4) Truesilver Champion
# 2x (5) Call to Arms
# 2x (5) Fungalmancer
# 1x (6) Sunkeeper Tarim
# 1x (7) Vinecleaver
#
AAECAZ8FBsgE8gXPBrnBAoPHAq3yAgyMAdsDpwWnCLEIs8ECncICscIC48sC+NIC0eEC3oIDAA==
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Its a murloc deck straight from Toast's site.
Please give me feedback. I just can't tell what's the issue. Is it the deck, is it me, am I just on an unlucky streak?
I'm glad at least your pally deck is having trouble. I'm using a pally counter and having an ok win rate against them but I want more variety
Woeden#1173 - NA
well the nerf to call to arms really hurt murloc paladin with sustain. its can still snowball, but without that super efficient reload its much harder to come back from a lost board.
What do you run to counter? I just feel sad if I wasted my dust on the megasaurs.
What's with all the secret package stuff? You should try a list without them and see how it goes. I haven't been paying attention to the meta since the nerfs but the secrets were never part of the deck and I don't see any reason for them to be. The power level is just not up there with the rest of the paladin things. Where is the blessing of Kings? In control meta, this card is vital
Legend with : S65 Freeze Mage, S57 Maly Gonk Druid, S57 "Okay" Shaman, S53 Boom-zooka Hunter, S53 Maly Tog Druid, S52 Wild Tog Druid ft.Blingtron, S50 Quest Rogue, S49 Dead Man's Warrior, S41 Wild Clown Fiesta Druid, S41 Hadronox Jade Druid, S40 Wild OTK Dragon Druid, S35 SMOrc Shaman, S33 Jade Druid, S22 Control Priest, S19 Control Priest
Gwent lol, Gwent has been trash for some time now - They completey screwed that game up it takes even less skill than HS right now.
Also I'm pretty sure advertising for other games isn't allowed here :)
I am glad you are failing with murloc paladin - go play a deck with a higher skill cap instead of just spamming cards with no thought...
I felt this exact way last night, so I tried playing a couple games in Gwent since I already made an account some time back. I was back to Hearthstone within an hour.
as Nightcrawler suggests up there, what are you doing with the secrets? and no Secretkeeper either! you're better off with Lost in the Jungle, Blessing of Kings, possibly Spikeridged Steed or Leeroy Jenkins (if you wanna choose between slower with more power or burst).
''He traded sands for skins, skins for gold, gold for life. In the end, he traded life for sand.''
(.o.))~ ~(('o') (.o.))~
Look, I don't care if you think my deck is braindead. I play plenty of other decks, but I don't have time to play control decks all day to climb the ladder. You're so cool to assume you know everything about me, huh?
Thanks for the feedback :) I thought the secrets might help make my minions sticky, but I think you're right, they're not enough value to push face with.
Thank you for the feedback :) I use to run Lost in the Jungle, but I initially thought it didn't synergize as much. I would think that Leeroy would be better if I'm expecting to fight more against control. If it was aggro, then probably steed, right?
Have you guys heard of Dunning-Kruger effect? It may apply to your "I am so unlucky/this game has no skill"
Blame Blizzard, not the players.
Lost in the Jungle is amazing mostly because of Sunkeeper Tarim (can drop it on the same turn as Tarim) and to a lesser extent with Knife Juggler and Direwolf Alpha, if you run those. even without those reasons, it's just as good of a 1 drop as you can get in Paladin, I suppose. for these reasons I think it should be in deck!
however, it might be that these nerfs have somewhat gutted aggro Paladins because the defensive tools right now are absolutely amazing (Defile, Spreading Plague, Duskbreaker) and without unfairness it is just gutted. gotta explore more to see what tech cards are possible now.
''He traded sands for skins, skins for gold, gold for life. In the end, he traded life for sand.''
(.o.))~ ~(('o') (.o.))~