Why do you keep accepting friends requests if you know 90% will be just in order to flame you? The solution is pretty easy pal.
Also, why do you care so much? If the idiot "sends you some nasty sentences" just close the chat and move on with your life, you're caring about it way too much.
Not OP but here's my perspective: I love accruing friends on hs because not many other people in person I know play, let alone talk about it. It's fun to have a ton of friends in the list who will come spectate and talk about the game and vice versa. I'm always happy to get an friend request. I would rather wade through salty ragers swearing at me to find a few good friends who play a lot than not bother at all. I don't wanna throw the baby out with the bathwater.
They should make some ingame function to take a screenshot of the chat (in a way that you can't send photoshopped chat messages) that way you can report it with a screenshot of proof and then the user flaming the other will get a strike along with a warning notification that if they get repeated offenses then some sort of punishment/temporary ban would be applied.
The only one I especially care about not nerfing is Zilliax, 3 attack down to 2 would decimate the card. It's a very useful card because of it's versatility, but it doesn't feel bad to play against and feels really good to play. Don't kill just a staple that helps give all sorts of decks some sustain and a chance to comeback. It's already super easy to remove at 2 health, and there are way more things that have 3 or more health than 2, so it would effectively cut it's utility in half.
This sounds like a nice idea, but in reality, it would decimate their economy because then the best option is to just play wild for free for example, and then people would potentially rather wait for old cards to rotate out so they can get them for free.
Also, it'd be a big middle finger to those who spent cash on adventures and old wild sets.
Was about to call this op, but remember that Corridor Creeper's discount triggers off ANY minion that dies on the board while in your hand, this is only FRIENDLY DEMONS, so the pool of things that discount it is a lot smaller, and thus it takes longer to discount to be a strong play, or at least, a play that cheats the curve. It still can be good on as a power play later for zoo/aggro warlock.
Holy Crap they printed a new charge minion, and this already has the stats of a 3/2 minion, which is "okay" But with charge for 2 damage, this is insane. Interesting that it drops a murloc, maybe beast/murloc build would be cool
EDIT: I was here right as they posted it, and they mistakenly said it had charge, hence my reaction. Please don't downvote me because of this.
Stand Against Darkness saw some play in dude paladin, both are weak to any board clear, but if we have synergistic buffs then 3 mana summon (on average) 5 demons could be useful.
For example, Knife Juggler would be a great two-card combo to ping against minions or face for burst. And to make the strategy more consistent we have Fiendish Circle (4 mana summon 4 1/1 imps) so you have a consistent strategy perhaps.
If you play him in standard, it will only generate standard legendaries. Toki, Time-Tinker is an exception because of specific specifications of wild legendaries.
I thought I remembered reading from one of the card devs that they didn't want to release cards like Voidcaller again. Thought to be fair this is 6 mana, and not 4 so it probably won't be a huge problem for mana cheating.
The issue is that 4 mana is a very competitive spot for paladin, So many tools that are used at that slot, so it's hard to see how Equality can be used without setting off the curve. Additionally, Shrink Ray seems like a better option, though it can't be used if you're getting past taunt, because your 6/1's are now just 1/1's instead. :/
Do standard decks stand a chance in wild? I don't play there because I am free to play, so I assumed I would get crushed by players with much larger collections.
You would be fine in the lower ranks of wild, most people just mess around with old cards they loved playing. It's not until like 10-5 where the crap really hits the fan (Even Wild Shaman is bs) And even then, I've played straight up standard Deathrattle Hunter against wild decks and have won.
0
I'm using both, but Hearthpwn is way more developed, so it's more fun to use tbh
1
Not OP but here's my perspective: I love accruing friends on hs because not many other people in person I know play, let alone talk about it. It's fun to have a ton of friends in the list who will come spectate and talk about the game and vice versa. I'm always happy to get an friend request. I would rather wade through salty ragers swearing at me to find a few good friends who play a lot than not bother at all. I don't wanna throw the baby out with the bathwater.
0
They should make some ingame function to take a screenshot of the chat (in a way that you can't send photoshopped chat messages) that way you can report it with a screenshot of proof and then the user flaming the other will get a strike along with a warning notification that if they get repeated offenses then some sort of punishment/temporary ban would be applied.
0
The only one I especially care about not nerfing is Zilliax, 3 attack down to 2 would decimate the card. It's a very useful card because of it's versatility, but it doesn't feel bad to play against and feels really good to play. Don't kill just a staple that helps give all sorts of decks some sustain and a chance to comeback. It's already super easy to remove at 2 health, and there are way more things that have 3 or more health than 2, so it would effectively cut it's utility in half.
1
This sounds like a nice idea, but in reality, it would decimate their economy because then the best option is to just play wild for free for example, and then people would potentially rather wait for old cards to rotate out so they can get them for free.
Also, it'd be a big middle finger to those who spent cash on adventures and old wild sets.
0
Good for one trigger, but then the resummoned one won't have the Deathrattle.
1
Was about to call this op, but remember that Corridor Creeper's discount triggers off ANY minion that dies on the board while in your hand, this is only FRIENDLY DEMONS, so the pool of things that discount it is a lot smaller, and thus it takes longer to discount to be a strong play, or at least, a play that cheats the curve. It still can be good on as a power play later for zoo/aggro warlock.
0
Link? I just checked the site out, and I'm curious if I ought to migrate myself.
-1
Holy Crap they printed a new charge minion, and this already has the stats of a 3/2 minion, which is "okay" But with charge for 2 damage, this is insane. Interesting that it drops a murloc, maybe beast/murloc build would be cool
EDIT: I was here right as they posted it, and they mistakenly said it had charge, hence my reaction. Please don't downvote me because of this.
1
Stand Against Darkness saw some play in dude paladin, both are weak to any board clear, but if we have synergistic buffs then 3 mana summon (on average) 5 demons could be useful.
For example, Knife Juggler would be a great two-card combo to ping against minions or face for burst. And to make the strategy more consistent we have Fiendish Circle (4 mana summon 4 1/1 imps) so you have a consistent strategy perhaps.
2
If you play him in standard, it will only generate standard legendaries. Toki, Time-Tinker is an exception because of specific specifications of wild legendaries.
1
I thought I remembered reading from one of the card devs that they didn't want to release cards like Voidcaller again. Thought to be fair this is 6 mana, and not 4 so it probably won't be a huge problem for mana cheating.
1
Druid by FARRRRR, I legit have ONE single win on ladder.
Meanwhile my Paladin has over 1000 wins and everyone else has at least 150 wins.
0
The issue is that 4 mana is a very competitive spot for paladin, So many tools that are used at that slot, so it's hard to see how Equality can be used without setting off the curve. Additionally, Shrink Ray seems like a better option, though it can't be used if you're getting past taunt, because your 6/1's are now just 1/1's instead. :/
0
You would be fine in the lower ranks of wild, most people just mess around with old cards they loved playing. It's not until like 10-5 where the crap really hits the fan (Even Wild Shaman is bs) And even then, I've played straight up standard Deathrattle Hunter against wild decks and have won.