A little (or a lot) of help would be great. My goal is to hopefully get to legendary this month. If I don't get a decent start, I get smashed on. If I am I am alive by turn 6-7 I usually win. Problem is with everyone playing Nerubian Egg it really slows down my aoe smash.
I wouldn't play the build above. It's a bad deck and you'll get roflstomped by nearly every type of deck except for control decks. I have tried it and it was kinda crap.
OT: I seem to be stuck on rank 12 as well, I simply can't keep up with my fellow classes, mages, hunters, all of these just easily defeat me. Paladins seem to be too much dependent on eq/pyro eq/conc combo and I'm kind of tired of it. This class sucks and I think I'll be going back to my warrior for a while, I suggest you do the same.
I haven't actually tested that deck, but the one exshinigami85 is currently playing is very inconsistent and doesn't look like it would really work as a Control Paladin that you could win with. Agreed, Control Warrior is the better deck in the current meta, but I thought I'd just give some example of a Control Paladin build that might work. Besides, I'm sure Falcon's deck couldn't be that bad, it looks solid at least for a Control Paladin deck. o:
If I were to give suggestions for the best decks in my opinion to be playing in the current meta, I'd try these two if you have all the cards for them, though they have quite high skill caps:
Like what alencher said above^, Control Paladin just isn't consistent enough right now at Rank 15, you can go toe to toe with the other control decks like Ramp Druid, Warrior, and even Handlock. But with that being said, it can occasionally be too slow against aggro, around that rank you want to play decks that have a higher win percentage regardless of its matchups so you can get over the 'hump'.
I've been playing since closed beta. Thousands of ranked games, dating back to the days of the old Masters 3 star system and no ranking ladder. Pretty much all of those games spent playing paladin, and usually control. I'm currently Rank 7, but haven't been playing very much, waiting for naxx to shake out.
It's true of all classes, but it's especially important with paladin right now. How you play and your decisionmaking are much more important than decklists. You can't expect to pick up a pro's deck and play it to anywhere near its full potential after a few games. That's just not going to happen. Sure, some of the decks you see linked are tailored for a certain meta that doesn't exist on your part of the ladder, but a large part of getting value out of a deck is understanding why it's put together the way it is, how and what to mulligan against who, et cetera. This can be really hard to do if the decklist doesn't come with a ten-page article.
I know what you're thinking. "But Zeriel, pfft, people netdeck these rush decks just fine!" Yeah, because they take next to zero thought to play. Zoolock is bottable. Hunter isn't much better. If you want to netdeck, definitely netdeck these decks. They're pretty easy to play. If you're going to play control, though, there's no substitute for tinkering with your decks yourselves: not because your deck will be better than a pro's at the end of the day (it'll probably be slightly worse, even if it's really good), but because you'll understand exactly how to play it.
Play hundreds of games. Then play thousands. Figure out what works for you. Don't reinvent the wheel, but dig into the guts of the game and really understand what you're doing turn to turn. If you're losing against a certain matchup over and over again and there's an easy counter card to throw in but no one runs it because it's "not a good card", hell, try it anyway. Worst case scenario you go down a few ranks, take it out, go up. Best case scenario, you go on a streak.
My current deck is something like that. It has some common cards with the decks you'll see listed for control paladins, but it also has some they don't run. Every time I've tried to "netdeck" control paladin decks, I've gone down ranks, and said to myself, "What the hell are these guys thinking?" I'm sure if they played my decks, they'd say the same thing.
A little (or a lot) of help would be great. My goal is to hopefully get to legendary this month. If I don't get a decent start, I get smashed on. If I am I am alive by turn 6-7 I usually win. Problem is with everyone playing Nerubian Egg it really slows down my aoe smash.
There's too many one-of's and needless legendaries in your deck (Bloodmage Thalnos and Leeroy Jenkins don't really accomplish much in Control Paladin unless this is some strange hybrid of Aggro and Control). x1 Dancing Swords, x1 Ironbeak Owl, x1 Faerie Dragon, x1 Sword of Justice, x2 Noble Sacrifice, x1 Blessing of Kings, 1 of the Hammer of Wraths and the lack of the 2nd Wild Pyromancer makes this a really inconsistent and pretty mediocre Control Paladin build, at least in my eyes. Assuming you want to build a proper Control Paladin, try out this build for start (looks pretty solid):
EDIT: Deck link changed for one more consistent and better-built.
3x Legend | 2 Gold Heroes
I haven't actually tested that deck, but the one exshinigami85 is currently playing is very inconsistent and doesn't look like it would really work as a Control Paladin that you could win with. Agreed, Control Warrior is the better deck in the current meta, but I thought I'd just give some example of a Control Paladin build that might work. Besides, I'm sure Falcon's deck couldn't be that bad, it looks solid at least for a Control Paladin deck. o:
If I were to give suggestions for the best decks in my opinion to be playing in the current meta, I'd try these two if you have all the cards for them, though they have quite high skill caps:
3x Legend | 2 Gold Heroes
Like what alencher said above^, Control Paladin just isn't consistent enough right now at Rank 15, you can go toe to toe with the other control decks like Ramp Druid, Warrior, and even Handlock. But with that being said, it can occasionally be too slow against aggro, around that rank you want to play decks that have a higher win percentage regardless of its matchups so you can get over the 'hump'.
Poking my head in with some thoughts:
I've been playing since closed beta. Thousands of ranked games, dating back to the days of the old Masters 3 star system and no ranking ladder. Pretty much all of those games spent playing paladin, and usually control. I'm currently Rank 7, but haven't been playing very much, waiting for naxx to shake out.
It's true of all classes, but it's especially important with paladin right now. How you play and your decisionmaking are much more important than decklists. You can't expect to pick up a pro's deck and play it to anywhere near its full potential after a few games. That's just not going to happen. Sure, some of the decks you see linked are tailored for a certain meta that doesn't exist on your part of the ladder, but a large part of getting value out of a deck is understanding why it's put together the way it is, how and what to mulligan against who, et cetera. This can be really hard to do if the decklist doesn't come with a ten-page article.
I know what you're thinking. "But Zeriel, pfft, people netdeck these rush decks just fine!" Yeah, because they take next to zero thought to play. Zoolock is bottable. Hunter isn't much better. If you want to netdeck, definitely netdeck these decks. They're pretty easy to play. If you're going to play control, though, there's no substitute for tinkering with your decks yourselves: not because your deck will be better than a pro's at the end of the day (it'll probably be slightly worse, even if it's really good), but because you'll understand exactly how to play it.
Play hundreds of games. Then play thousands. Figure out what works for you. Don't reinvent the wheel, but dig into the guts of the game and really understand what you're doing turn to turn. If you're losing against a certain matchup over and over again and there's an easy counter card to throw in but no one runs it because it's "not a good card", hell, try it anyway. Worst case scenario you go down a few ranks, take it out, go up. Best case scenario, you go on a streak.
My current deck is something like that. It has some common cards with the decks you'll see listed for control paladins, but it also has some they don't run. Every time I've tried to "netdeck" control paladin decks, I've gone down ranks, and said to myself, "What the hell are these guys thinking?" I'm sure if they played my decks, they'd say the same thing.