A fast draw combo style build, that aims to deplete its own library before Comboing out for the Fatigue. Dropping Medivh to shut off Aluneth also allows for some solid board presence while you use any leftover spells to clear board or accelerate face damage.
Slower Freeze Mage Style build that can use the King for tempo plays, but mainly slow-rolls the combo (if it is ahead on draws).
This is very much work in progress, so any constructive feedback welcomed. Neither of these lists are anywhere near refined, so any card changes outside the Core are expected. I am just trying to get a brainstorm rolling onto where this can go.
I too have been kicking around the idea to try to copy or counter the swap back card. The only problem I have with it, is if they play ANY other spell first. Then they swap back like nothing happened, except they drew one card off your deck.
Well, if anything, that deck would have to be slow.
Also, since you're pretty much just trying to take your opponent's deck I would advise against putting actually useful cards into your own. There's point in putting in Lich King or Geddon. You're only giving them value for after they have your deck.
What you should do is go all in on draw and removal. Lots of freeze effects and board wipes.
Coldlight Oracle is definitely a must. Would also try Aracne Artificers for Health gain
Honestly, I'm not sure if this is even really worth it. Control Mage is hard enough to play as it is and suffers from card draw problems already. You're trying to pull off a 5 card combo that has no real value other than forcing your opponent to win with what's in his hand only (aside from the fact that they can easily play around counterspell AND Mana Bind.
Well, if anything, that deck would have to be slow.
Also, since you're pretty much just trying to take your opponent's deck I would advise against putting actually useful cards into your own. There's point in putting in Lich King or Geddon. You're only giving them value for after they have your deck.
What you should do is go all in on draw and removal. Lots of freeze effects and board wipes.
Coldlight Oracle is definitely a must. Would also try Aracne Artificers for Health gain
Honestly, I'm not sure if this is even really worth it. Control Mage is hard enough to play as it is and suffers from card draw problems already. You're trying to pull off a 5 card combo that has no real value other than forcing your opponent to win with what's in his hand only (aside from the fact that they can easily play around counterspell AND Mana Bind.
for the slower version, you might not even play for the combo unless you are already at the bottom of your deck, you are just trying to force them through fatigue versus Frost Lich Jaina. In either version, you are playing to deplete the value of your deck before switching.
As it turns out, playing around 2 Counterspells in one turn is actually pretty tough, especially if the only secret they see all game is Iceblock, until your penultimate turn.
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Having some trouble Brainstorming a list that I wanted to try and flesh out, and thought I would post and see if anyone else had a list or some Ideas.
The Core Idea (or Dream) is to set up turn 10:
So far I see the deck working along two Tracks.
Going Fast
A fast draw combo style build, that aims to deplete its own library before Comboing out for the Fatigue. Dropping Medivh to shut off Aluneth also allows for some solid board presence while you use any leftover spells to clear board or accelerate face damage.
Going Slow
Slower Freeze Mage Style build that can use the King for tempo plays, but mainly slow-rolls the combo (if it is ahead on draws).
This is very much work in progress, so any constructive feedback welcomed. Neither of these lists are anywhere near refined, so any card changes outside the Core are expected. I am just trying to get a brainstorm rolling onto where this can go.
I too have been kicking around the idea to try to copy or counter the swap back card. The only problem I have with it, is if they play ANY other spell first. Then they swap back like nothing happened, except they drew one card off your deck.
Well, if anything, that deck would have to be slow.
Also, since you're pretty much just trying to take your opponent's deck I would advise against putting actually useful cards into your own. There's point in putting in Lich King or Geddon. You're only giving them value for after they have your deck.
What you should do is go all in on draw and removal. Lots of freeze effects and board wipes.
Coldlight Oracle is definitely a must. Would also try Aracne Artificers for Health gain
Honestly, I'm not sure if this is even really worth it. Control Mage is hard enough to play as it is and suffers from card draw problems already. You're trying to pull off a 5 card combo that has no real value other than forcing your opponent to win with what's in his hand only (aside from the fact that they can easily play around counterspell AND Mana Bind.
I tried having fun once. It was awful.