good job keep up the aids, untill there is nothing but op hunters.
than your job is done, thanks hunters you ruined the game!
to every cool story you are posting here i just say:" wow, you are indeed a hero, doing the same fucking shit as every aggro hunter ever!"
gg well played
Posts like these are why I enjoy playing hunter more than any other class. My main aim is to win and hopefully upset my opponent as much as I can in the process. The amount of people adding me I get to have a massive OP hunter rant after a game makes it a truly enjoyable game to play
Does anyone, even you hunters yourselves enjoying playing versus hunter? The class has now been broken for 10 horrible months, with a short nerfbreak where zoo took over. I am sick and tired of it, Huntards are not interresting opponents!
For now it seems gvg Hunter will be even stronger with OP mid/lategame cards on top of the already broken earlygame with deathrattles, traps and bow... Oh lord, save our souls!
What I miss is a something HARD countering hunter, I mean like handlock counters priest, 80%+ winrate verus those horrible things! A neutral card with stealth killing every on the beginning of each turn beast would be a blast!
Wow, I can't even make it halfway through the first page of this thread and easily half of it is people whining about how broken Hunters are. I'm a solid Hunter/Paladin player and my Hunter gets stomped by Priests and Control Warriors quite regularly. It's not like there aren't other competitive decks available.
They're not too expensive to build (for the most part) and really, they're quite strong against the rest of the field. Not to mention Agro decks DO have many decision trees to follow and keep track of. It's not just "all face all the time". I come from 19 years of MTG play and have found that successfully playing an aggressive deck requires just as much thought, preparation and attention as a complex control deck does. Many times this is handled in deck construction, which can lead to the play itself seeming mindless but you've got to remember that the agro deck needs to be able to deal a minimum of 30 to the face AND deal with Taunts, Divine Shields and many times additional healing or armor.
That means that my deck needs to be as efficient as possible AND I need to be on top of my plays, know what's still available in my deck for damage, know when to trade and when to face and be able to predict my opponents plays. Often times there is exactly one path to victory for the aggressive deck and as soon as they stray from that path they're going to lose while the control deck has opportunities to misplay and still recover due largely to their resilient late game.
I'm not saying that control will always win, you can agro them out before they can get to late game, but in an average control warrior deck that I face for example, they're gaining armor, drawing cards and playing taunt minions in the early game while I'm trying to exert as much pressure as possible.
Hunter/Agro decks aren't "cheap ways to win" or "mindless" but just a different way of approaching the game that can take just as much skill and strong play as control. You just can't see that if you don't want to...
There is no such thing as a 'mindless' deck. To win requires not only knowledge of your own deck, but more importantly a solid idea of what crap the opponent is going to throw your way. The tools in any deck are useless without this ability to anticipate. It is quite doubtful that someone can throw together a hunter deck from the net and win without experience. It is also doubtful that the critics could effectively run these decks as they implore us to accept as fact.
Rollback Post to RevisionRollBack
Free to try and find a game, dealing cards for sorrow, cards for pain.
inb4 many more hunter nerfs, feign death & sniper being prime suspects. Hunter decks are pretty carefully crafted, though. I win numerous games with exact damage i need to win, provided most of those situations come from good top decks. People need to understand that Blizzard has changed Hearthstone to be more reliant on RNG than people will care to admit. It is frustrating to play against some classes, this I understand. Hunter is def up there, but i would by far list warlock and even Rogue as much more infuriating. One can pretty much force card draw and the other relies on auctioneer card drawing. Which is funny, because people and bliz both seemed to think buzzard and UTH were the problem with Hunter and that their super card draw from UTH + buzzard was making them OP. It's the hero power, and there is no way to change it now. Same with warlock. being able to damage the hero at any given time and drawing a card at any given time are both pretty strong mechanics. not that games ever last this long, but in 15 turns a Hunter can HP you to death, and a warlock could draw half a deck.
Rollback Post to RevisionRollBack
Check out my decks & feel free to make suggestions!
I didnt even say hunters are that easy to play mind you, there is a big difference between rank 12 hunters and legend ones, however winning with them in many matchups is way easier than beating them.
My main problem is that hunters are too many, too frustrating to play against and lacks hard counters. Its not like they cant be beaten, but even if you gear a deck specificly you cant get more than 60% tops with any deck.
Uth was a problem, but the new amazing synergy between Undertaker, Webspinner, Mad Scientist, Traps and Bow more than made up for it. Just look at the insane relations between those cards, you have absolutely everything you need in an earlygame, then add in Leaper Gnome and Haunted Creeper for good measure.
You all said the same exact things about Miracle Rogue when THAT was the FoTM deck: "Oh it has no counters..!", "I can hardly win against them!!". The problem with Hunter right now is that it's the deck you see the most of on the ladder, plain and simple, and that's why you don't like it...
I remember almost a year back when this little deck called Freeze Mage was the dominant deck on the ladder.. Laddering was absolutely no fun whatsoever unless you played Control Warrior or Aggro Hunter but outside of that Freeze Mage crushed every other deck. THAT deck still exists... The only nerfs it really received was the nerf to pyroblast and the mana increase to their freezes.. Also, trust me... Hunter is no where NEAR as agonizing to play against as Freeze Mage is.. Just imagine sitting there planning out your entire turn and all of the possible permutations of your opponents hand only to have him not interact with your minions whatsoever and basically bide his time until you're dead to his spell combo.. That was no fun.
All of this "insane hunter synergy" you're complaining about has always been there in the form of other cards. Undertaker is a problem but Hunter isn't the only class that exploits it. I can guarantee you once GvG comes out and Hearthstone is basically a new game; you won't have to worry about the ridiculous openers with Undertaker anymore.
I am a hunter. I've studied the hunting art since the age of three. Over the years I have made grown men cry, caused children to throw laptops out of windows and convinced 5 people to suicide. Someday I hope to use my deck to conquer the world and cause eternal suffering (oh wait, that already happened). You stand no chance against my turn one Undertaker-Leper Gnome assault and you will fall under the power of 2 guaranteed damage per turn. I have reached legend each season in the first week. With this power Hearthstone shall never be playable again! BwaHaHaHaHa.
The reason that hunters are so widely played is because of how cheap the typical hunter deck is. Other than zoo there aren't any successful decks that come cheap to new players. For more diversity in the ladder other classes need affordable decks.
I've always been a fan of mid-range decks, so the likes of shamans, druids, and hunters are something I enjoy. That being said, I'm not a big fan of the current aggressive hunter. It doesn't fit my playstyle, but it sure is efficient. To the commenter on the previous page, I feel warrior hard counters hunters pretty well and priests are usually 60/40 or 70/30 in favor of winning, so it definitely has it's counters.
One thing I don't understand are all of the people calling the deck "cancer" or claiming the people who play it are braindead. People have said the same thing about zoo. Although both decks are efficient and consistent, that doesn't mean that there isn't a very high skill ceiling in both decks, especially zoo. Sure, they may climb a few additional ranks on the ladder, but someone who was previously in the 10-15 rank is not just going to pick up hunter and instantly hit legendary.
I am sure there are gonna be a lot of haters for deathrattle hunter, but the problem really is not the Hunter class, it is the neutral cards it abuses. Undertaker in this deck, unlike any other deck, gets consistently buffed and out tempos many creatures because of the numerous low drop deathrattles hunter has. Also mad scientist is absolutely crazy in this deck giving card advantage and tempo on turn 2 that can be compared to a turn 4 play. I also feel like the nerf to Starving Buzzard was a little overkill, it closed a lot of options for the hunter class in general and killed archetypes. I do not like the deathrattle hunter for several reasons, but the main one is that it is not fun to me, it is a little brain dead. I am waiting for GVG to come out so I can finally make a good Control hunter deck that I hope is viable for ladder/tourneys.
I'm playing Hunter since the beginning (one year now) and I just always loved the class for background reasons (Beasts, Bows and Shots, I don't know). Since the sad Starving Buzzard nerf, Beasts synergies are less important but I still love this design.
You probably already know for my different builds that you can check on this site (Full Beasts at the beginning, Control Hunter back in the past and Deathrattle focused since some seasons) and I achieved top 10 EU 2 seasons in a row with this Deck :
I'm one of the numerous creator (it can be only one obviously) of Huntertaker and always contribued to the Hunter popularization (sorry haters). I'm currently working on the next iteration with the release of GvG ;) http://www.hearthpwn.com/decks/129082-spark-deadly-beasts-gvg
That was my story, praise the Hunter and haters can f*** themselves =D
I'm playing Hunter since the beginning (one year now) and I just always loved the class for background reasons (Beasts, Bows and Shots, I don't know). Since the sad Starving Buzzard nerf, Beasts synergies are less important but I still love this design.
You probably already know for my different builds that you can check on this site (Full Beasts at the beginning, Control Hunter back in the past and Deathrattle focused since some seasons) and I achieved top 10 EU 2 seasons in a row with this Deck :
I'm one of the numerous creator (it can be only one obviously) of Huntertaker and always contribued to the Hunter popularization (sorry haters). I'm currently working on the next iteration with the release of GvG ;) http://www.hearthpwn.com/decks/129082-spark-deadly-beasts-gvg
That was my story, praise the Hunter and haters can f*** themselves =D
Obviously Houndmaster provides great value, but do you run it more for the smooth curve on 4? I'm running the same thing, yet I'm doing 2 Knife Juggler and only 1 Houndmaster
The only "imbalance" I see with hunters is that this class has the most powerful card pool in the basic set or even among commons.
Other classes are much more dependent on rare and epic cards to start being viable. The result is that people usually start playing competitively with hunter since it's the easiest class to gather the tools you need to win.
Obviously Houndmaster provides great value, but do you run it more for the smooth curve on 4? I'm running the same thing, yet I'm doing 2 Knife Juggler and only 1 Houndmaster
Yeah it's for the good curve and good value plus the fact that it gives some headache to your opponent about Snake Trap (a trap that I find somewhat easy to play around else ^^) Haunted Creepers, Snake Trap and Savannah Highmane generally ensure me to have a target for it so I very rarely see myself forced to play it naked ;)
I also tried the double juggler route but I find this minion somewhat situational since aggro generally deals with it with a 2/1 and Control kills it with a cheap spell, obviously a good choice if you choose to go for 2 UTH ;)
Just thought I would quote what TideOfTimes just said
F2P players are not stingy or poor, we are cost efficient.
Playing casually these days (work), always happy to talk strategy and deck building.
Wait what..? handlock takes way more thought than both hunter and zoo combined..
Posts like these are why I enjoy playing hunter more than any other class. My main aim is to win and hopefully upset my opponent as much as I can in the process. The amount of people adding me I get to have a massive OP hunter rant after a game makes it a truly enjoyable game to play
December rank 74 legend :)
Blizzard should rename Starving Buzzard. They obviously fed it. It grew a little stronger, a little tougher. It's identity is lost.
FYI, I'm referring to the card's text: "If you feed him, he loses his whole identity."
Does anyone, even you hunters yourselves enjoying playing versus hunter? The class has now been broken for 10 horrible months, with a short nerfbreak where zoo took over. I am sick and tired of it, Huntards are not interresting opponents!
For now it seems gvg Hunter will be even stronger with OP mid/lategame cards on top of the already broken earlygame with deathrattles, traps and bow... Oh lord, save our souls!
What I miss is a something HARD countering hunter, I mean like handlock counters priest, 80%+ winrate verus those horrible things! A neutral card with stealth killing every on the beginning of each turn beast would be a blast!
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
Wow, I can't even make it halfway through the first page of this thread and easily half of it is people whining about how broken Hunters are. I'm a solid Hunter/Paladin player and my Hunter gets stomped by Priests and Control Warriors quite regularly. It's not like there aren't other competitive decks available.
They're not too expensive to build (for the most part) and really, they're quite strong against the rest of the field.
Not to mention Agro decks DO have many decision trees to follow and keep track of. It's not just "all face all the time". I come from 19 years of MTG play and have found that successfully playing an aggressive deck requires just as much thought, preparation and attention as a complex control deck does. Many times this is handled in deck construction, which can lead to the play itself seeming mindless but you've got to remember that the agro deck needs to be able to deal a minimum of 30 to the face AND deal with Taunts, Divine Shields and many times additional healing or armor.
That means that my deck needs to be as efficient as possible AND I need to be on top of my plays, know what's still available in my deck for damage, know when to trade and when to face and be able to predict my opponents plays. Often times there is exactly one path to victory for the aggressive deck and as soon as they stray from that path they're going to lose while the control deck has opportunities to misplay and still recover due largely to their resilient late game.
I'm not saying that control will always win, you can agro them out before they can get to late game, but in an average control warrior deck that I face for example, they're gaining armor, drawing cards and playing taunt minions in the early game while I'm trying to exert as much pressure as possible.
Hunter/Agro decks aren't "cheap ways to win" or "mindless" but just a different way of approaching the game that can take just as much skill and strong play as control. You just can't see that if you don't want to...
There is no such thing as a 'mindless' deck. To win requires not only knowledge of your own deck, but more importantly a solid idea of what crap the opponent is going to throw your way. The tools in any deck are useless without this ability to anticipate. It is quite doubtful that someone can throw together a hunter deck from the net and win without experience. It is also doubtful that the critics could effectively run these decks as they implore us to accept as fact.
Free to try and find a game, dealing cards for sorrow, cards for pain.
inb4 many more hunter nerfs, feign death & sniper being prime suspects. Hunter decks are pretty carefully crafted, though. I win numerous games with exact damage i need to win, provided most of those situations come from good top decks. People need to understand that Blizzard has changed Hearthstone to be more reliant on RNG than people will care to admit. It is frustrating to play against some classes, this I understand. Hunter is def up there, but i would by far list warlock and even Rogue as much more infuriating. One can pretty much force card draw and the other relies on auctioneer card drawing. Which is funny, because people and bliz both seemed to think buzzard and UTH were the problem with Hunter and that their super card draw from UTH + buzzard was making them OP. It's the hero power, and there is no way to change it now. Same with warlock. being able to damage the hero at any given time and drawing a card at any given time are both pretty strong mechanics. not that games ever last this long, but in 15 turns a Hunter can HP you to death, and a warlock could draw half a deck.
Check out my decks & feel free to make suggestions!
I didnt even say hunters are that easy to play mind you, there is a big difference between rank 12 hunters and legend ones, however winning with them in many matchups is way easier than beating them.
My main problem is that hunters are too many, too frustrating to play against and lacks hard counters. Its not like they cant be beaten, but even if you gear a deck specificly you cant get more than 60% tops with any deck.
Uth was a problem, but the new amazing synergy between Undertaker, Webspinner, Mad Scientist, Traps and Bow more than made up for it. Just look at the insane relations between those cards, you have absolutely everything you need in an earlygame, then add in Leaper Gnome and Haunted Creeper for good measure.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
You all said the same exact things about Miracle Rogue when THAT was the FoTM deck: "Oh it has no counters..!", "I can hardly win against them!!". The problem with Hunter right now is that it's the deck you see the most of on the ladder, plain and simple, and that's why you don't like it...
I remember almost a year back when this little deck called Freeze Mage was the dominant deck on the ladder.. Laddering was absolutely no fun whatsoever unless you played Control Warrior or Aggro Hunter but outside of that Freeze Mage crushed every other deck. THAT deck still exists... The only nerfs it really received was the nerf to pyroblast and the mana increase to their freezes.. Also, trust me... Hunter is no where NEAR as agonizing to play against as Freeze Mage is.. Just imagine sitting there planning out your entire turn and all of the possible permutations of your opponents hand only to have him not interact with your minions whatsoever and basically bide his time until you're dead to his spell combo.. That was no fun.
All of this "insane hunter synergy" you're complaining about has always been there in the form of other cards. Undertaker is a problem but Hunter isn't the only class that exploits it. I can guarantee you once GvG comes out and Hearthstone is basically a new game; you won't have to worry about the ridiculous openers with Undertaker anymore.
I am a hunter. I've studied the hunting art since the age of three. Over the years I have made grown men cry, caused children to throw laptops out of windows and convinced 5 people to suicide. Someday I hope to use my deck to conquer the world and cause eternal suffering (oh wait, that already happened). You stand no chance against my turn one Undertaker-Leper Gnome assault and you will fall under the power of 2 guaranteed damage per turn. I have reached legend each season in the first week. With this power Hearthstone shall never be playable again! BwaHaHaHaHa.
- The Bane of Your Existence,
Huntard
This is statement is false.
The reason that hunters are so widely played is because of how cheap the typical hunter deck is. Other than zoo there aren't any successful decks that come cheap to new players. For more diversity in the ladder other classes need affordable decks.
I've got the best deals anywhere.
I've always been a fan of mid-range decks, so the likes of shamans, druids, and hunters are something I enjoy. That being said, I'm not a big fan of the current aggressive hunter. It doesn't fit my playstyle, but it sure is efficient. To the commenter on the previous page, I feel warrior hard counters hunters pretty well and priests are usually 60/40 or 70/30 in favor of winning, so it definitely has it's counters.
One thing I don't understand are all of the people calling the deck "cancer" or claiming the people who play it are braindead. People have said the same thing about zoo. Although both decks are efficient and consistent, that doesn't mean that there isn't a very high skill ceiling in both decks, especially zoo. Sure, they may climb a few additional ranks on the ladder, but someone who was previously in the 10-15 rank is not just going to pick up hunter and instantly hit legendary.
I am sure there are gonna be a lot of haters for deathrattle hunter, but the problem really is not the Hunter class, it is the neutral cards it abuses. Undertaker in this deck, unlike any other deck, gets consistently buffed and out tempos many creatures because of the numerous low drop deathrattles hunter has. Also mad scientist is absolutely crazy in this deck giving card advantage and tempo on turn 2 that can be compared to a turn 4 play. I also feel like the nerf to Starving Buzzard was a little overkill, it closed a lot of options for the hunter class in general and killed archetypes. I do not like the deathrattle hunter for several reasons, but the main one is that it is not fun to me, it is a little brain dead. I am waiting for GVG to come out so I can finally make a good Control hunter deck that I hope is viable for ladder/tourneys.
I am Ozymandias, King of Kings
Does hunter both you that much to where you make up statistics and have no clue what you're talking about?
Nice thread =D
I'm playing Hunter since the beginning (one year now) and I just always loved the class for background reasons (Beasts, Bows and Shots, I don't know).
Since the sad Starving Buzzard nerf, Beasts synergies are less important but I still love this design.
You probably already know for my different builds that you can check on this site (Full Beasts at the beginning, Control Hunter back in the past and Deathrattle focused since some seasons) and I achieved top 10 EU 2 seasons in a row with this Deck :
I'm one of the numerous creator (it can be only one obviously) of Huntertaker and always contribued to the Hunter popularization (sorry haters).
I'm currently working on the next iteration with the release of GvG ;) http://www.hearthpwn.com/decks/129082-spark-deadly-beasts-gvg
That was my story, praise the Hunter and haters can f*** themselves =D
Follow me for more content and updates !
Obviously Houndmaster provides great value, but do you run it more for the smooth curve on 4? I'm running the same thing, yet I'm doing 2 Knife Juggler and only 1 Houndmaster
The only "imbalance" I see with hunters is that this class has the most powerful card pool in the basic set or even among commons.
Other classes are much more dependent on rare and epic cards to start being viable. The result is that people usually start playing competitively with hunter since it's the easiest class to gather the tools you need to win.
Yeah it's for the good curve and good value plus the fact that it gives some headache to your opponent about Snake Trap (a trap that I find somewhat easy to play around else ^^)
Haunted Creepers, Snake Trap and Savannah Highmane generally ensure me to have a target for it so I very rarely see myself forced to play it naked ;)
I also tried the double juggler route but I find this minion somewhat situational since aggro generally deals with it with a 2/1 and Control kills it with a cheap spell, obviously a good choice if you choose to go for 2 UTH ;)
Follow me for more content and updates !