Doesn't work, remember that if you copy the princes, there is still a copy in your deck. So there battlecry won't work in till you draw them out via normal means.
Your right , now that all cards have been released, maybe i'll try making quest hunter work because of some of the synergies of the new murloc lifesteal and corpsetaker. also DK rexxar i think also fits best with quest hunter due to card generation which is one weakness of quest hunter in the late game.
Even though this deck might not work, there has to be some sweet combo potential with Stitched Tracker. There's definitely something to be done with that card, combowise.
1. Patches doesn't work with the quest (I don't think).
2. deadscale knights < voodoo doctors (which are bad) < mistress of potions
3. only 1 fire fly.
4. Almost 0 draw cards
5. Dread corsair with only 2 weapons.
6. Raptors have nothing to combo with
7. thirteen 1 drops is a bit much.
You should try looking at some other quest hunter decks to see what they are doing. From my point of view, running only a couple of 1 drops but a lot of draw is better then running a deck of almost 50% 1 drops and no draw. Also consider that 3 drops with death widow can be reduced to 1 drops now. Also consider that you can use play dead/huhuran/that lizard on the elemental to pull 4 1 drops out with just 1 card.
Stuff like corpse widow + 3 drop elemental + 2xplay dead = 7 1 drops for 8 mana and 4 cards. Your deck is just doing what early quest hunter decks did which is throwing a ton of bad 1 drops in the deck to finish the quest fast without really considering what happens when you finish it. Even if you drew 7 1 drops before 5 mana and dropped the 8/8 on turn 5, your left with an empty hand and basically praying you draw the big cards you need. Also you have a very low chance of getting Rexxar in time here.
You should also consider tundra rhino's/infest/buzzards to help get some raptor synergy. Quest usually works better if you run it as a control/combo deck instead of a aggro/midrange deck. Not that it really helps quest hunter anyway, but at least the games are less frustrating as you have a really good shot at being able to actually play the damn thing, even if it is a lost.
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Copy Prince Keleseth to add more firepower to Sergeant, Valanar, Yogg and Leeroy.
Sergeant for Aoe, Valanar for lifesteal and defense.
Leeroy 7-9 damage + UTH 6 damage = 13-15-17 burst damage for 8 mana! extra 2 mana for hunter's mark and bestial wrath for 2 more damage!
DK Rex for Aoe.
or copy Yogg for the extra fun!
Stitched Tracker is the real MVP here, he makes the deck so much versatile.
Doesn't work, remember that if you copy the princes, there is still a copy in your deck. So there battlecry won't work in till you draw them out via normal means.
Your right , now that all cards have been released, maybe i'll try making quest hunter work because of some of the synergies of the new murloc lifesteal and corpsetaker. also DK rexxar i think also fits best with quest hunter due to card generation which is one weakness of quest hunter in the late game.
TBH, it seems quest hunter has a better chance than this kind of deck.
Even though this deck might not work, there has to be some sweet combo potential with Stitched Tracker. There's definitely something to be done with that card, combowise.
My version of Quest Hunter with the new KOFT cards.
Synergies: Corpsetaker (deck has lifesteal, divine shield, windfury and taunt)
DK Rexxar: To counter poor card draw with late game card generation.
Eagle bow + Taunt Pirate for 1 mana synergy.
Prince Keleseth: For small power boost to your 1 drops or turn your raptors to 4/3's.
Build a beast priority: Tundra Rhino and the new DK generating dog legend.
This looks fun and maybe semi viable
This deck is bad and needs a lot of work.
1. Patches doesn't work with the quest (I don't think).
2. deadscale knights < voodoo doctors (which are bad) < mistress of potions
3. only 1 fire fly.
4. Almost 0 draw cards
5. Dread corsair with only 2 weapons.
6. Raptors have nothing to combo with
7. thirteen 1 drops is a bit much.
You should try looking at some other quest hunter decks to see what they are doing. From my point of view, running only a couple of 1 drops but a lot of draw is better then running a deck of almost 50% 1 drops and no draw. Also consider that 3 drops with death widow can be reduced to 1 drops now. Also consider that you can use play dead/huhuran/that lizard on the elemental to pull 4 1 drops out with just 1 card.
Stuff like corpse widow + 3 drop elemental + 2xplay dead = 7 1 drops for 8 mana and 4 cards. Your deck is just doing what early quest hunter decks did which is throwing a ton of bad 1 drops in the deck to finish the quest fast without really considering what happens when you finish it. Even if you drew 7 1 drops before 5 mana and dropped the 8/8 on turn 5, your left with an empty hand and basically praying you draw the big cards you need. Also you have a very low chance of getting Rexxar in time here.
You should also consider tundra rhino's/infest/buzzards to help get some raptor synergy. Quest usually works better if you run it as a control/combo deck instead of a aggro/midrange deck. Not that it really helps quest hunter anyway, but at least the games are less frustrating as you have a really good shot at being able to actually play the damn thing, even if it is a lost.