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    posted a message on New Hunter Spell - Flanking Strike
    Quote from Draco_Cracona >>
    Quote from aassddvvccv >>

    Why are people calling this a good card? It's not even a straight up improvement over the already existing Dispatch Kodo. There are two reasons why this card isn't an improvement. 

    A) It can only hit minions, you can't use it on the opponents face in a top deck situation. 

    B) Your opponent has to have something on the board to use this on. If your opponent has no board, this card can't be used. 

    Honestly even in a non-face hunter deck, those restraints make this card, I'd argue worse then kodo. An empty board completely ruins this card on turn 4 and on turn 5+ this card is to weak to make much of an impact. Kodo can at least apply pressure on turn 4 even with an empty board.

    Going from 2 damage to three is a big improvement for Control. Lets you kill a raft of things more easily, including flame totems, for example, or an un-Kelesethed pirate lord, or, say, a ship's cannon. Feels like a big jump in efficiency, getting the extra damage.
    And if the board is empty T4? Then you're doing well already. A 3/3 is for board control here, not pressure, assuming a control shell.
    1 extra damage isn't nearly as good as you think it is on turn 4. Kodo is almost never played as is. Would you play kodo if it dealt 1 extra damage on the battle cry? I don't think you would especially in wild (which is what you are talking about I assume) due the better options available.  

    The problem with this card really stems from the lack of flexibility. If your opponent has a 3 health minion on the board (or you have a minion that can trade to make it 3 health) this is a good turn 4 card. But your opponent instead traded in his minions on turn 3? Shit out of luck, can't play it. Playing against control? shit out of luck they aren't dropping anything before turn 5. Missed it on turn 4? It's now a bad top deck. 

    A card like this would be great if it was (deal 5 damage to a minion, summon a beast with the remaining damage as stats). Same premise, but now its a good card against low health minions and decent removal against control. 3 damage on turn 4 is just flat out bad, even with the body. 

    Don't get me wrong, this is a playable card (Kodo is generally a good draw from random beast cards). But without flexibility this is no where near good enough. It reminds me a lot of infested wolf which never sees play nowadays because of how weak a 3/3 minion is on turn 4.

    Posted in: Card Discussion
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    posted a message on New Hunter Core Cards
    Quote from viniciusj >>

    Why the meta will be filled with ooze effects? All legendary weapons are crap, too expensive for their slow or useless effects. Nobody will play the hunter or warlock one in a serious deck, for example.

     Almost every deck will want at least one ooze. The warlock one is only bad because it can be removed before it gets value. If ooze is barely played, the warlock weapon is very very powerful, even if it last one turn you can pull a 5+ mana minion with no downside. Same can be said for the priest one, getting a 5/5 dragon every turn for essentially free is game winning.  Hell it even screws druids over because you can remove their weapon the turn before the last hit and screw them out of the +10 mana in one turn. 
    Even if the ooze only removes a 1 mana weapon, it has already gotten a large amount of value. People still play golaka crawler even though its  a completely dead card against druid/priest/warlock which are the top tier decks just because rogues and the occasional shaman run patches. The sheer value of a 2 mana removal + body is 10/10. Especially in control decks which can afford a couple of early game tech cards. 
    Posted in: Hunter
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    posted a message on New Hunter Spell - Flanking Strike

    Why are people calling this a good card? It's not even a straight up improvement over the already existing Dispatch Kodo. There are two reasons why this card isn't an improvement. 

    A) It can only hit minions, you can't use it on the opponents face in a top deck situation. 

    B) Your opponent has to have something on the board to use this on. If your opponent has no board, this card can't be used. 

    Honestly even in a non-face hunter deck, those restraints make this card, I'd argue worse then kodo. An empty board completely ruins this card on turn 4 and on turn 5+ this card is to weak to make much of an impact. Kodo can at least apply pressure on turn 4 even with an empty board.

    Posted in: Card Discussion
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    posted a message on Predicted class winners and losers
    Quote from Salohcin >>
    Quote from CO1933 >>

    I wouldn't say the new 4 mana Hunter spell alone makes Hunter a better class. The vast majority of the other class cards it got were absolute crap (although some of the neutral minions have a good chance of working well for it), and even with cards like Scorp-o-matic I still can't see how, in its current state, it could stand up to Priest or any of the other powerful control decks likely to rise up in the future meta.

     

    I think the spell addressed a key weakness. Hunter is a strong class with an obvious weakness. If you clear them off the board then they have no way to come back. For the same reason control hunter has been unusable despite having strong late game threats.
    But hey, it is only a guess and most guesses about the new meta will be wrong. Unless you guess boring stuff like tempo rogue will keep on tempoing (this is now a word) . 
     I'm surprised that you think a dispatch kodo with one extra damage on the battle cry is going to help hunters. Dispatch Kodo is barely played as is so I fail to see how giving it one extra damage will help especially when it can't even target face like the kodo can, reducing it's flexibility in a class that likes bursting face. Also if the opponent doesn't have a board, you can't use which can absolutely ruin your curve.
    Posted in: General Discussion
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    posted a message on New Hunter Core Cards

    The candle is actually really bad given the hunter legendary is pretty much unplayable. The meta will be filled with weapon removal and with hunters only viable weapons being candleshot and eaglehorn means everyone will just dump the ooze on turn 2 removing the weapon before you get to ping with it. Would have been great if it came out in a different expac before the weapon meta. 

    The hydra is ok. Not amazing but it will see play. Probably on par with bear shark which is pretty meh. 

    Flanking strike is pretty bad, It's a slightly stronger version of the kodo. Kodo doesn't see play now and I don't think 1 extra damage would save it from being mediocre. 

    Spellstone is good if you can fit at least 4 traps, wandering monster is fantastic so it will probably be playable with freezing/explosive but even then most of the time its a 5 mana 6/6 which isn't that great. Especially when split between 2 bodies. 

    The real winner here is dire mole, that card alone will be a massive boost for hunters. It's hard to deal with on turn 1/2 and with single buff from just about anything it becomes very dangerous very quickly. A turn 2 4/3 + 3/2 will absolutely devastate slower decks. 

    Overall it's pretty bad though. Dire mole is 10/10 but everything else is pretty average. There is still no reliable aoe, no spells hunter is going to be terrible in till it gets some real support, Not enough support to make secret hunter a thing yet (a secret tutor would be great). Hunter will continue to be a MR or face deck in standard and barely any new cards are going to be used. 

    Posted in: Hunter
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    posted a message on Why does Blizzard hate Hunter so much?
    Quote from Morkimus >>
    Quote from Kla_guy >>
    Quote from Morkimus >>

    The hunter forums are empty because hunter players have the whole class's strategy figured out already. There's nothing to add to playing on curve and going face when a minion with more than 3 attack is alive.

    And if someone is actually playing hunter in a different way, it's not like the smorc players will have much to contribute anyway.

     Are you one of those who suffered during the Undertaker era, by chance?
     Actually, I'm not. I'm only sad/pissed off because of how many awesome cards are wasted on a class with so little innovation about it, Lock and Load being the best example of this.
    The foundations are there for people to actually make something new, even if it's just stupid fun, but Hunter players are terrified of playing a single game with a tier-3 deck that does something other than damage. And when Blizzard actually keeps giving them cool toys so they feel more tempted to do anything other than what they've done from the beginning, they instead complain about not getting more Tier-S cards to smorc with.
    Of course, this makes me roll my eyes when I see more complaints about Blizzard hating hunter.
     Cool ideas need support in order to work. It doesn't have to be tier-S decks, it just needs enough support that its not a sub 40% win-rate. Lock and load was an awesome card that was given to class that is so limited in spell choice that it could never work. Most hunter spells are strictly situational (Flare, unleash, hunters mark, deadly shot, multi-shot) or secrets. All of them rely on the board state being optimal or the opponent playing poorly to work. Thus most of them are trash, you get flare against a druid, unleash against a slow control deck, hunters mark\deadly shot against aggro decks. The hunter spells are the least fun in the game simply because of how little control they give you when you play them. You can't run a spell hunter deck without spell hunter getting some good spells to actually play.

    Without spells all you can do is play an aggressive minion focused game, which is lost the moment you lose the board. 
    Posted in: Hunter
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    posted a message on Why does Blizzard hate Hunter so much?
    Quote from WhatAChamp >>

    So Alleycat, Dispatch Kodo, Rat Pack, Stitched Tracker, Jeweled Macaw, Kindly Grandmother and Golakka Crawler (neutral but still a good hunter card) are all terrible cards? You're wrong about Bearshark and Deathstalker Rexxar as well. They are both amazing cards. DK Rexxar is one of the best and most versatile DKs out there, only rivaled by perhaps Anduin and Gul'Dan. Even Corpse Widow, Play Dead, The Marsh Queen, and Tol'vir Warden are strong in specific decks.

    So please stop crying about hunter. There's plenty of cool decks out there, from midrange hunter to quest hunter, to deathrattle hunter and they all are viable to some extent. Hunter used to be the most hated class out there because of all the bullshit face shenanigans. Let's let it have a break from that for a bit...

    The cards you suggested are actually pretty awful. Alley cat is objectively worse then just about every other class 1 drop. It gets killed by hero power with ease and its a dead card on turn 5+.  It's comparable to the druid raven which barely sees play because of how meh it is. 

    Dispatch kodo is bad card, its comparable to the c'thun 3 drop which is arguably better due to its cheaper cost and extra effect. You almost never get a chance to buff your hand and make it a playable card.

    Rat pack is far to slow for anything hunter wants to do, on top of that summoning a bunch of 1/1's that get punished by even other hunters is actually not that great. It's not like hunters have any reliable ways to make those 1/1's actually threatening in most cases. On top of that priest can hard counter it and steal it with ease making it even worse. It's meh for the same reason that the 1/1 deathrattle summon a 5/5 is meh.

    Stitched again is to slow in hunter decks, you give up your turn 3 to draw a card, but often you won't even find an opportunity to play it because your curve is to tight.  It only works to fish out combo pieces, but hunters don't have any reliable way of using it yet so its pretty meh as well.

    Jeweled mackaw is bad, 50% of the time your drawing a complete trash beast, there are far more awful draws then good ones. Its not surprising when you play it and you get a beast that literally sits in your hand because its better to hero power instead of play it. 

    Kindly grandma has the same problem as rat pack, easy to punish and takes to long to make use of it.

    Bearshark is a meh card at best, sure it fucks priest\druids up but most classes can easily handle it. Any weapon, aggro or battle cry based deck will easily dispatch it. 

    DeathStalker in most cases doesn't matter or hurts your win rate. Again because the beast pool is so awful, its not rare to get bad combinations, or for you to not get the combination you need (getting rats and vanilla when you need poision or taunts). Most cases your default hero power would win the game before the deathstalker one will. 

    Not even going to mention the other ones you mentioned as they are complete joke cards that are run for fun. You aren't going to have a positive win rate with marsh queen.

     

    Posted in: Hunter
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    posted a message on The problem with Hunter's basic set (and possible solutions?)

    Your suggestions would literally gut hunters so bad, that they would be in a worse place then shaman was pre-wotg.

    You also completely missed why hunters are so shit. There whole base set is absolutely garbage, its nothing but random and situational cards. Most are reactive cards that's value depends entirely on your opponents play's and deck.

    Just look at all the hunter secrets and compare them to the other classes, paladins have secrets that work on turn 1 and turn 10 they scale to fit the situation and synergize with a lot of cards. Mages have a lot of control cards that work from turn 3 to 10. Both of them can be hard as hell to play around. Compare it to hunter secrets, explosive can't kill anything besides 1/2 drops, freezing can blocked by any cheap token or even work against you if they get a good battlecry/injured minion, snipe fails to kill some 3 drops, snake trap is slightly higher value vanilla that is really predictable if you want to get more out of it. Misdirect scales well, but can often do nothing if you have a board. 

    Then you have crap like beastal wraith, gladiator long bow, explosive shot, Krush which are over-costed crap which will never see play in any deck period. Flare which only works against 1/3 of the classes and only specific deck types. Deadly shot which is usually a 50/50 shot of doing close to nothing, Unleash the hounds which relies on your opponent over-extending, Hyena which can easily be removed by any early game card due to the low health.

    Arcane shot in a class that has no draw and can always deal 2 damage to face, Hunters mark which is flat out a worse version of execute, timber wolf which is out classed by just about every other class 1 drop and a lot of neutrals, Multi-shot which flat out is worse then kill command at 1 extra mana.  

    The only good hunter cards are the ones that rely on beast synergy, so beast companion/hound master/kill command/unleash/hyena/savanana and rhino are the only ones that can see any play at all. Unfortunately they all rely on each other so every deck feels the same. Secrets only saw play because they work well in hyper aggressive decks which, again, are very limited.

    Posted in: Hunter
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    posted a message on So Hunter is the underdog once more...
    Quote from hamtarofr >>
    Quote from aassddvvccv >>
    Quote from TURUL0 >>

    hunter diserves all the bad meta always, stupid brainless class, just like druid!!!

     Hunter only become "brainless" because the "brainless" community bitched about buzzard so much it completely killed the only card hunters had that helped them with control. Basically that nerf is what made hunters the curve/face centric class it is today. So you can thank people like yourself for the cancer that is modern hunter. 
     lol, control hunter has never be a thing , its just the same crap again and again, its hero power is made for newbies and honestly i can"t think someone is playing this lame class as a main
     I agree, there is a reason why hunters have 1000's of less threads then every other class on this forum (1400 threads compared to 2000 of the second lowest class). Nobody plays or likes hunter because blizzard made it that way. They haven't gotten a unique mechanic since the game came out. Playing against and as a hunter is just dreadfully boring because its always the same deck. I wonder why that is? Maybe its because blizzard hasn't added anything that could help hunters run a different type of deck?

    But I'm sure if blizzard did decided, "hey lets give hunters a 6 mana board wipe and a 2 mana draw card at 2/3 stats" All the individuals like yourself would bitch and moan that hunters are overpowered, oh except for the fact that almost every other class already has cards like those.
    Posted in: Hunter
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    posted a message on So Hunter is the underdog once more...
    Quote from TURUL0 >>

    hunter diserves all the bad meta always, stupid brainless class, just like druid!!!

     Hunter only become "brainless" because the "brainless" community bitched about buzzard so much it completely killed the only card hunters had that helped them with control. Basically that nerf is what made hunters the curve/face centric class it is today. So you can thank people like yourself for the cancer that is modern hunter. 
    Posted in: Hunter
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    posted a message on So Hunter is the underdog once more...

    The reason hunter is shit is because blizzard doesn't want to fix them. Look at priest/warlock/paladin/shaman all classes that have struggled at certain points of time. Blizzard has fixed all of there problems while not one hunter problem has been fixed in almost 2 years. On top of every standard hunter card that gets good being nerfed to oblivion.

    Look at all of the card nerfs since the game released (excluding beta/alpha), almost every nerf has been to hunters. Unleash nerfed, buzzard nerfed, eagle horn nerfed, flare nerfed, call of the wild nerfed. They even nerfed hunters mark, a card the barely even saw play when they actually nerfed it. Then you count all the neutral card nerfs and surprise, almost all of them effected hunter harder then most other classes.

    Under taker nerf killed deathrattle hunter. Then they nerfed owl/knife juggler/leper gnome/arcane golem effectively killing face hunter decks. Yogg nerf also ruined the only control hunter deck that could see play at the time. The only other class that got hit as hard as hunters for nerfs are rogues.

    If they do add a "fix" its almost always a clunky mess that even on paper would never work. Like bloat boat being an objectively worse explosive trap, venom shot purposefully made so that the poison effect can't be used with an aoe card, abominable bowman purposefully having anti-synergy with every hunter token card (There are a lot), Deathstalker purposefully being anti-tempo, Stitched specifically being in the 3 mana slot making it unplayable.

    Posted in: Hunter
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    posted a message on Theorycraft Combo Control Stitch Hunter

    This deck is bad and needs a lot of work. 

    1. Patches doesn't work with the quest (I don't think).

    2. deadscale knights < voodoo doctors (which are bad) < mistress of potions

    3. only 1 fire fly.

    4. Almost 0 draw cards

    5. Dread corsair with only 2 weapons.

    6. Raptors have nothing to combo with

    7. thirteen 1 drops is a bit much.

    You should try looking at some other quest hunter decks to see what they are doing. From my point of view, running only a couple of 1 drops but a lot of draw is better then running a deck of almost 50% 1 drops and no draw. Also consider that 3 drops with death widow can be reduced to 1 drops now. Also consider that you can use play dead/huhuran/that lizard on the elemental to pull 4 1 drops out with just 1 card. 

    Stuff like corpse widow + 3 drop elemental + 2xplay dead = 7 1 drops for 8 mana and 4 cards. Your deck is just doing what early quest hunter decks did which is throwing a ton of bad 1 drops in the deck to finish the quest fast without really considering what happens when you finish it. Even if you drew 7 1 drops before 5 mana and dropped the 8/8 on turn 5, your left with an empty hand and basically praying you draw the big cards you need.  Also you have a very low chance of getting Rexxar in time here.

    You should also consider tundra rhino's/infest/buzzards to help get some raptor synergy. Quest usually works better if you run it as a control/combo deck instead of a aggro/midrange deck. Not that it really helps quest hunter anyway, but at least the games are less frustrating as you have a really good shot at being able to actually play the damn thing, even if it is a lost.


    Posted in: Hunter
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    posted a message on New Hunter Epic - Toxic Arrow

    Nice, an arcane shot that cost 1 extra mana and buffs the minion you used it on. Truly this is what hunters needed. Can't wait to deal 2 damage to my minions just so that I can trade them in. 2 for 1 value!

    Posted in: Card Discussion
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    posted a message on Theorycraft Combo Control Stitch Hunter

    Doesn't work, remember that if you copy the princes, there is still a copy in your deck. So there battlecry won't work in till you draw them out via normal means.

    Posted in: Hunter
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    posted a message on Midrange Dinomancy - Strong Deck

    Well, looks like this deck had its run. Hunter is back to the bottom with priest and paladins. The meta is nothing but pirate warriors, quest rogue, zoo locks and generally pure aggro. Hunter just can't flood the board like these decks can, even with a perfect alley cat into adapt raptor into animal companion just doesn't give the deck enough tempo to maintain the board against a murloc rush or pirates. Even getting a perfect grievous bite off just did nothing to stem the flood of 1/2 drops.

    If some really good control decks start popping up and destroying the aggro/tempo decks I think this might be worth looking back at, but right now the meta just shifted back to hyper aggro again. Really disappointing since this deck was really fun to play when you could infest for 3+ random beast.

    Posted in: Hunter
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