I've been tooling around with a Kingsbane deck, and it's sad. Once in a while everything works out and I cream someone, but more often it just kinda sputters out. Is Kingsbane enough of a thing to build a deck around, or is some secondary card/strategy required, as popular decklists seem to indicate? (They always seem to include combo cards, Valeera the Hollow, etc.)
2 things: unfortunately, your deck is just too F2P. Cards like Chillwind Yeti aren't good enough to include in any deck :/.
Also Envenom Weapon isn't worth running. Think of it this way: if your weapon's at 5 attack, the vast majority of the time, it's not going to matter if it's poisonous or not. cards like Naga Corsair and Captain Greenskin are really good for the weapon deck, as well as a lot of card draw.
Honestly, if Kingsbane is going to see play, it's going to need a lot of support. The loss of Coldlight Oracle will hit it hard. Maybe in Wild it has a shot, but I think in Standard it's at its peak. Then again, I don't play Kingsbane rogue, so take my words with a pinch of salt.
Edit: I probably should have looked at the deck before commenting :p Since the deck is Wild, I'll assume Standard doesn't matter too much so my comment is fairly useless.
Edit 2: Just saw that this was posted specifically for Wild. I'm an idiot. :p
First of all... I think Envenom Weapon is a bit redundant, since you can eventually get the weapon damage up to so high that it doesn't even matter. At least one of those should be removed.
I prefer Fire Fly over Dire Mole (to help as a combo piece later). Since you're playing wild, I think it needs Tinkers Oil (can't remember what it's exactly called right now haha). You might want Leeroy Jenkins or another charge as a finisher (especially with the oil). Also, I just like SI:7 Agent too much to ever leave out of any rogue deck haha.
Rogue's in a bit of a tight spot right now, so it might be better to wait on this exact archetype. Kingsbane just has so much potential though. It'll have its turn in the meta.
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Twitch name: Anatak15 NA Legend Season 48, 49, 52, 53, 54, 74
I think you could just use some replacements. Idk if Violet Illusionists are necessary if you run Leeching Poison, Naga Corsair is better than Chillwind Yeti for this deck just about every way, Spiteful Smith is a little too slow for this deck I think and you might be better running something like Sludge Belcher on that slot, I don’t really understand why you need dire moles, those could be replaced by anything really.
With the rotation Kingsbane decks will lose Southsea Squidface in standard. Thats a 8 damage loss for Kingsbane. Most variants also run Coldlight Oracle, and thats going to the hall of fame. I have been on the lookout for cards that add weapon damage in Witchwood, but so far I havent seen any. The decks will have to change a little in standard. Perhaps adding minions that gain stats from the weapon would be a good idea.
Edit: Missed that your playing wild. But you might want to look at Phantom Freebooter as an option instead of the Yeti's.
I see people run Elven Minstrel a lot in these decks if that’s any help, it’s like a shinyfinder for you shinyfinders. And if you need combo procs, Swashbuckler or the 1-mana freeze elemental work pretty good in those slots.
I've been having success with Kingsbane, but as you said it's more of a support than a build-around.
Shinyfinder makes it pretty consistent to get Kingsbane, and stuff like Squidface and Oil are pretty good on your HP weapon if you don't.
The Spellstone is fucking insane, especially against Cubelock and Priest, which are tough mathchups otherwise. I'm actually 17-3 with a Jade Deathrattle decks with spellstones and Kingsbane as alternative damage, which racks up very quickly. Not necessary to run Envenom, Leeching, Doomerang when your goal is really face with the weapon, since the Jades take care of board just fine. Carniverous Cube is just disgusting in all facets. So much value.
But yeah, it's really Kingsbane support, not build-around. At least until we have more cards.
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Nature is the Day. Man is the Sun. Woman is the Moon. The Stone is the Sky. The Art is the Way.
Here's my wild kingsbane list, it has fairly polarizing matchups and loses pretty often against aggro, but just destroys Big Priest and most control Warlocks. I'm currently at Rank 8 in Wild with it playing very casually.
General quick tips: Always keep shinyfinder and kingsbane (though if you have kingsbane you don't need shiny!). Against priest and warlock keep sap, as sapping his cheated out doomguard or voidlord will generally win you the game right there. Failing that, hold a coldlight till you have a shadowstep and mill the crap out of them.
Goblin auto-barber I find to be really good in the deck for early game, and Valeera is preeetty important late game. Also remember that Doomerang triggers leeching poison but Blade Flurry doesn't.
Edit: Saw your comment on the play style. This isn't a tempo deck (though it can occasionally play like one), so if you are looking to just drop a minion turn 1, 2, 3 and 4, this isn't your deck. There are plenty of turns where you literally just hit the End Turn button. Then there are other turns where you play 5 cards, deal 20 damage and win the game out of nowhere. No real replacement for Valeera, but I guess you could just play Edwin instead if you had him for board presence.
There is a cheap common from GvG called Tinker's Sharpsword Oil - it's the best weapon buff Rogue has received, so it really needs to be included in a Wild Kingsbane deck. Cheap minions with Charge are also necessary, in order to get the full benefit of the Oil - Southsea Deckhand fits the bill. You can't run cards like Chillwind Yeti once you get out of "Wood League," ranks 25-21, and TSO is a pretty cheap craft, so swapping the two seems pretty straightforward. In any event, GLHF.
kingsbane is very strong in current wild meta. your list seems to be a kind of tempo-y version, which is not at all the decks strongsuit. you should cut all the neutral cards you're running. you want coldlights, shadowsteps, prep/vanish, saps, and tinker's sharpsword oil. valeera is pretty crucial. plays like mill but buffed kingsbane is your primary wincon. you want to cycle as fast as possible - there's really nothing that any deck can do against a 17/3 with lifesteal. if you want a tempo-y rogue list, look at kohai's oil rogue or maybe try updating a keleseth list. these types of decks took big hits w/ the patches nerf, though. https://www.hearthpwn.com/decks/957999-aggressive-oil-rogue-wild
Kingsbane rogue is tier 1 in wild. Legit broken deck, beats literally EVERYTHING except other kingsbane rogue lol.. Every month i earn legend with different decks, and i never was able to counter kingsbane except with face decks. Obnoxious pathetic cheap and broken deck
I've been tooling around with a Kingsbane deck, and it's sad. Once in a while everything works out and I cream someone, but more often it just kinda sputters out. Is Kingsbane enough of a thing to build a deck around, or is some secondary card/strategy required, as popular decklists seem to indicate? (They always seem to include combo cards, Valeera the Hollow, etc.)
Specific suggestions appreciated too.
Tequila's Kingsbane
2 things: unfortunately, your deck is just too F2P. Cards like Chillwind Yeti aren't good enough to include in any deck :/.
Also Envenom Weapon isn't worth running. Think of it this way: if your weapon's at 5 attack, the vast majority of the time, it's not going to matter if it's poisonous or not. cards like Naga Corsair and Captain Greenskin are really good for the weapon deck, as well as a lot of card draw.
Honestly, if Kingsbane is going to see play, it's going to need a lot of support. The loss of Coldlight Oracle will hit it hard. Maybe in Wild it has a shot, but I think in Standard it's at its peak. Then again, I don't play Kingsbane rogue, so take my words with a pinch of salt.
Edit: I probably should have looked at the deck before commenting :p Since the deck is Wild, I'll assume Standard doesn't matter too much so my comment is fairly useless.
Edit 2: Just saw that this was posted specifically for Wild. I'm an idiot. :p
First of all... I think Envenom Weapon is a bit redundant, since you can eventually get the weapon damage up to so high that it doesn't even matter. At least one of those should be removed.
I prefer Fire Fly over Dire Mole (to help as a combo piece later). Since you're playing wild, I think it needs Tinkers Oil (can't remember what it's exactly called right now haha). You might want Leeroy Jenkins or another charge as a finisher (especially with the oil). Also, I just like SI:7 Agent too much to ever leave out of any rogue deck haha.
Rogue's in a bit of a tight spot right now, so it might be better to wait on this exact archetype. Kingsbane just has so much potential though. It'll have its turn in the meta.
Twitch name: Anatak15
NA Legend Season 48, 49, 52, 53, 54, 74
I think you could just use some replacements. Idk if Violet Illusionists are necessary if you run Leeching Poison, Naga Corsair is better than Chillwind Yeti for this deck just about every way, Spiteful Smith is a little too slow for this deck I think and you might be better running something like Sludge Belcher on that slot, I don’t really understand why you need dire moles, those could be replaced by anything really.
With the rotation Kingsbane decks will lose Southsea Squidface in standard. Thats a 8 damage loss for Kingsbane. Most variants also run Coldlight Oracle, and thats going to the hall of fame. I have been on the lookout for cards that add weapon damage in Witchwood, but so far I havent seen any. The decks will have to change a little in standard. Perhaps adding minions that gain stats from the weapon would be a good idea.
Edit: Missed that your playing wild. But you might want to look at Phantom Freebooter as an option instead of the Yeti's.
If you are in your first year of playing please read this post.
Dust does not burn a hole in the jar. Be careful what you craft, especially before and right after a rotation.
I think that Kingsbane is a verry clumsy card design by team 5. The moment it becomes Tier1 playable it would be completely broken.
Its like Jade idol basically the further you could ramp it up the more opressive it would become.
So i wouldnt recon with any further buff cards for it unless some Silence/Weapon removal card will be printed like Skulking Geist was for Jade idol.
I see people run Elven Minstrel a lot in these decks if that’s any help, it’s like a shinyfinder for you shinyfinders. And if you need combo procs, Swashbuckler or the 1-mana freeze elemental work pretty good in those slots.
I've been having success with Kingsbane, but as you said it's more of a support than a build-around.
Shinyfinder makes it pretty consistent to get Kingsbane, and stuff like Squidface and Oil are pretty good on your HP weapon if you don't.
The Spellstone is fucking insane, especially against Cubelock and Priest, which are tough mathchups otherwise. I'm actually 17-3 with a Jade Deathrattle decks with spellstones and Kingsbane as alternative damage, which racks up very quickly. Not necessary to run Envenom, Leeching, Doomerang when your goal is really face with the weapon, since the Jades take care of board just fine. Carniverous Cube is just disgusting in all facets. So much value.
But yeah, it's really Kingsbane support, not build-around. At least until we have more cards.
Nature is the Day.
Man is the Sun.
Woman is the Moon.
The Stone is the Sky.
The Art is the Way.
Here's my wild kingsbane list, it has fairly polarizing matchups and loses pretty often against aggro, but just destroys Big Priest and most control Warlocks. I'm currently at Rank 8 in Wild with it playing very casually.
General quick tips: Always keep shinyfinder and kingsbane (though if you have kingsbane you don't need shiny!). Against priest and warlock keep sap, as sapping his cheated out doomguard or voidlord will generally win you the game right there. Failing that, hold a coldlight till you have a shadowstep and mill the crap out of them.
Goblin auto-barber I find to be really good in the deck for early game, and Valeera is preeetty important late game. Also remember that Doomerang triggers leeching poison but Blade Flurry doesn't.
Edit: Saw your comment on the play style. This isn't a tempo deck (though it can occasionally play like one), so if you are looking to just drop a minion turn 1, 2, 3 and 4, this isn't your deck. There are plenty of turns where you literally just hit the End Turn button. Then there are other turns where you play 5 cards, deal 20 damage and win the game out of nowhere. No real replacement for Valeera, but I guess you could just play Edwin instead if you had him for board presence.
Ibn Fahd.
If you're playing wild, check out this list by MrYagut, it's very very good.
http://www.hearthstonetopdecks.com/decks/mryaguts-12-win-kingsbane-mill-rogue-wild-brawliseum/
There is a cheap common from GvG called Tinker's Sharpsword Oil - it's the best weapon buff Rogue has received, so it really needs to be included in a Wild Kingsbane deck. Cheap minions with Charge are also necessary, in order to get the full benefit of the Oil - Southsea Deckhand fits the bill. You can't run cards like Chillwind Yeti once you get out of "Wood League," ranks 25-21, and TSO is a pretty cheap craft, so swapping the two seems pretty straightforward. In any event, GLHF.
kingsbane is very strong in current wild meta. your list seems to be a kind of tempo-y version, which is not at all the decks strongsuit. you should cut all the neutral cards you're running. you want coldlights, shadowsteps, prep/vanish, saps, and tinker's sharpsword oil. valeera is pretty crucial. plays like mill but buffed kingsbane is your primary wincon. you want to cycle as fast as possible - there's really nothing that any deck can do against a 17/3 with lifesteal.
if you want a tempo-y rogue list, look at kohai's oil rogue or maybe try updating a keleseth list. these types of decks took big hits w/ the patches nerf, though.
https://www.hearthpwn.com/decks/957999-aggressive-oil-rogue-wild
Kingsbane rogue is tier 1 in wild. Legit broken deck, beats literally EVERYTHING except other kingsbane rogue lol.. Every month i earn legend with different decks, and i never was able to counter kingsbane except with face decks. Obnoxious pathetic cheap and broken deck