Rank 3 to Legend Elemental Shaman [Season 37]
- Last updated May 18, 2017 (Un'Goro Launch)
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Wild
- 19 Minions
- 9 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Elemental Shaman
- Crafting Cost: 4220
- Dust Needed: Loading Collection
- Created: 4/23/2017 (Un'Goro Launch)
- laadeedaa
- Registered User
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- 10
- 36
- 95
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Battle Tag:
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Region:
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Total Deck Rating
59
5_18_2017 EDIT: OK so still climbing, but I haven't been playing much. Currently rank 6 and facing a LOT of mages! I did tech in an Eater of Secrets (-1 Jade Lightning) for the mass amount of Secret Mages currently flooding the ladder at ranks 8-6. Just an FYI folks :) !
EDITS: OK, so I've started the climb for Season 38 with this deck. So far I am rank 10 and climbing. I haven't really put in much time so far (around 3 hours of play) but I've only lost around 3 times from rank 16 to 10. I have made 1 permanent change to the deck, I added +1 Devolve and -1 Mana Tide Totem. Devolve is just too good against Aggro Druid and Murloc Palaldin. It also can help as a taunt removal against Taunt Warrior to push in the (hopefully) final damage with Bloodlust. Good luck all!
This is my first time legend deck. And I must say that it is pretty tight! It is a great midrange deck that does well against all classes. Don't get me wrong, it is an Elemental Shaman deck and they kind of build themselves, but since I got to Legend I thought I'd post it.
Proff above LOL
By the numbers, this is how my deck performed against:
Shaman: 100% 3/3
Paladin: 66.67% 10/15
Hunter: 55.56% 5/9
Priest: 100% 3/3
Warrior: 63.64% 7/11
Mage: 75% 3/4
Druid: 33.33% 2/6
Warlock: 100% 1/1
Rogue: 3/6 50%
Some of the numbers are spot on while others should definately be WAY higher. This deck is GREAT against Hunter. The times I lost were do to some rough draws. Fire Fly is soooooo good against Hunter, Jade Claws op, and obviously Portal is amazing. If you don't have at least one of those it makes the matchup much more difficult. The Warrior and Rogue numbers should also have been a bit better. Taunt Warrior is tough, but with the same Hunter draw stated above, you should wreck Pirate Warrior. Against Rogue, it's basically 50/50. For Quest Rogue, if you get a good early draw (especially Flametongue Totem and Fire Fly), you can easily win. For Miracle, Hex can be GG!
OK, decided to write one anyway, while everything is fresh in my mind.
Mulligan and Strategy
Warrior: Pirate - Jade Claws, Fire Fly, Maelstrom Portal, Flametongue Totem. For Pirate you want to clear his minions as fast as possible. Jade Lightning can be very strong to handle Frothing Berserker and or any other hard to handle minion. Tar Creeper is also a good hold if your hand is blank. This is a great matchup for us. Unless you get a rough draw and he gets the nuts, you should win. But Pirate can do some crazy stuff sometimes...
Taunt - Jade Claws, Fire Fly, Hex, Flametongue Totem. Taunt Warrior is a bit more difficult. Full aggro is the way to go. Flametongue Totem behind a taunt, buffing 2 minions is the way to go. If they don't have the removal, you have a shot. Late game is also possible if you can maintain a strong board against the Rag hero power. Use Kalimos, Primal Lord to build a board with 1/1s. Bloodlust is another great card for this matchup.
Mage: Fire Fly, Flametongue Totem. The mulligan isn't the problem is this one. You basically need to kill them as fast as possible. The infinite Fireball deck is basically either you kill him first with an early Bloodlust down to 1 health and pop his block early or they complete their quest and you die. The Molten Giant version is basically the same, but you can play a bunch of taunt minions if you know the combo is coming. The Burn version depends on Kalimos, Primal Lord, save him to heal up after Alexstrasza.
Hunter: Jade Claws, Fire Fly, Maelstrom Portal. Same strategy as Pirate Warrior, kill his early minions. Jade Lightning and Hex is great against Scavenging Hyena, but you really want to save Hex for Savannah Highmane
Rogue: Quest - Fire Fly, Flametongue Totem, Jade Claws, Maelstrom Portal. Another tough one, try to go as aggro as possible! Almost all face, except when you need to clear the board before they play the quest and to get more favorable trades to keep your minions alive. If they leave a Charge minion on the board, KILL IT!!! If they leave a quest combo card on the board, KILL IT!!! If they play an Igneous Elemental, Hex IT!!!!
Miracle - Fire Fly, Flametongue Totem, Jade Claws, Hex. Hex his Edwin VanCleef and Sherazin, Corpse Flower, keep a board while clearing theirs and that's GG. But it is Miracle Rogue so anything can happen....
Shaman: Fire Fly, Flametongue Totem, Jade Claws. I've only faced the Elemental Shamans and the matchup is basically have a bigger board than them, clear their minions and go face as often as possible. For the Ancestral Spirit version, Hex would be a keeper.
Paladin: Aggro - Fire Fly, Flametongue Totem, Jade Claws, Maelstrom Portal. This is both for the Buff Paladin and the Aggro Murloc Paladin. Basically get board control as early as possible, keep clearing there board efficiently and you will win.
Control - Fire Fly, Flametongue Totem, Jade Claws. Try to keep board control, but DO NOT overextend. Use your hero power and trade using Flametongue Totem as best as you can. Save Hex for Tirion Fordring and any card buffed by Spikeridged Steed.
Warlock: Discard - Fire Fly, Flametongue Totem, Jade Claws, Maelstrom Portal. Same as the other aggro type decks, try for early board control and try to survive until you get out some taunts and then start playing your big boys. Then GG.
Druid: Aggro/Token - Fire Fly, Flametongue Totem, Jade Claws, Maelstrom Portal. Same as the other aggro decks, clear board, maintain control, yada, yada, yada. Be mindful of Living Mana, this card can just straight up create a board and win the game. Be aware that they lose their mana using this card so play around Savage Roar appropriately. Also try to save your AoE for the Living Mana IF YOU CAN, if you need to use them to get board control early, then use them!
Ramp - Fire Fly, Flametongue Totem, Jade Claws. Try you get an early board and just go face as fast as possible. Hex can be a great card, but unless you are 100% sure it is Ramp Druid, you just can't hold it in the Mulligan.
Priest: Fire Fly, Flametongue Totem, Jade Claws. Despite the win rate above, this is a TOUGH matchup. The matchups are basically the Silence, Miracle, and Dragon versions. Dragon Priest is winnable. Always be mindful of Dragonfire Potion and don't overextend in the board. Also Primordial Drake can take down your board too, so at 8 mana be aware that a lot of your board can be cleared.
For the Silence and Miracle variety, try to get a board and keep it. They typically have less board clears, but some tech in Dragonfire Potion. You can't really play around it, but if they are acting fishy so might want to hold back a little. Hex can be huge if they mess up and use Divine Spirit and don't outright kill you. You don't want them to have any minions on board that they can buff so try to keep the board clear. But sometimes they can just outright kill you.
Overall: Try to save the Fire Elementals from Fire Fly for Elemental synergy. It is very important to make sure you are aware that an Elemental has to be played the TURN BEFORE you play an Elemental synergy card. Also, it is easy to forget about your Flametongue Totem position. Always be mindful to put minions from hand to the left of the totem as your hero power and Jade tokens will spawn to the right of it. That is a basic Flametongue Totem rule, but you get the gist of it. Also try to maximize your Flametongue Totem value by buffing 2 active minions. Sometimes this isn't possible against aggro, but that is fine to maintain board control.
Tech Cards: Some interesting tech cards that can be used are the following:
Devolve - help against Murloc and Druid aggro decks. Can also be useful against Taunt Warrior for a final Bloodlust push. Can kind of act like a 3rd Hex against certain decks.
Spirit Echo - This can help if you're facing a lot of Control decks. Helped against Taunt Warrior when they left your board up for too long.
So feel free to ask question in the chat if you like. I have been getting a lot of positive feedback on this so if I keep getting 'likes' and any other questions, I'll keep updating this guide with more details on how to play against certain classes and styles.
Thanks all!
I was on a long winning streak over 10 wins straight until i started a game and accidentally it the power cut off on my power strip. when i got back into the game on my phone real quick i didnt lose any stars but I wasn't in a game, but after winning another game I didnt get anymore stars and my winning streak was gone :(
It'll come back man, keep going. Try to stay focused and not get tilted.
Great Deck! Weird question but what at what time zone did you do your final climb to legend? and on NA servers?
East Coast and NA servers
What's your opinion on teching in Eater of Secrets in place of a Mana Tide Totem because I've lost both games when facing burn mage.
Of course if that's all you're facing, you could of course do that. It could also help slightly in Paladin matchups, but.... I wouldn't recommend it. Against the Burn Mage, it is a win-able match. You need to save your heals until after they play Alex or pay close attention to how many burn spells they use from their deck and how many were created by Gliphs and such and heal appropriately. If they just start racing burn at your face, they might have a lethal coming so try to keep your health above 15. The main thing to win though is to use the Spring Guardians and Kalimos to heal face after they play Alex. Hope this helps!
I would like to formally thank you! I was stalling in ranks 1-2 and your deck helped me achieve legend for the first time ever yesterday. Really appreciate it! Great deck.
Awesome man! Congrats! Happy it worked for you. Now on to Rank 1 LEGEND haha!
Also on a side note, I was looking into teching in an acidic swamp ooze for the new Burn Mage variety that plays Medivh. They seem to be able get too much value from the weapon. This could also help against the dreaded Taunt Warrior.
@twoshanezzz just to let you know, with the new Secret Mage archetype that has been flooding in, I did add an Eater of Secrets to the deck. So far it has won me some games!
Climbed higher than I've ever been before with this deck. It works better than a similar deck I found so I don't know why people aren't all over this one like the other. Thanks the the deck list :D
Glad it's working for you! Hopefully it can get you to Legend too! I found that it just works really well against most of the most popular decks. It just shreds Hunter, is great against Murloc Pally (which is everywhere now), and it wrecks Pirate Warrior without even needing Acidic Swamp Ooze or Golakka Crawler. If you get a good Mulligan, it can win against almost anything.
I dont always do so well again hunter or any deck that gets hard hitters early on. Cant remember the class but 1 game lostl ike turn 4 or 5 because their minions were to suped up
With Hunter, you need to keep their board CLEAR! Maelstrom Portal is one of the best cards in the matchup. It can clear any 1 mana minion they play (they will usually play as many as possible from their hand on turn 1) and get you a minion on board after the clear which is huge in the matchup. Jade claws is also sick in the matchup especially if they only play 1 card in their opening hand. Jade claws makes a perfect followup for their turn 2 minion (which usually has 2 health). Their beast synergies are really strong so you need to make sure they can't put any minions down. So Fire Fly is great for that, especially if you have coin. Play Fire Fly and Coin the created Elemental. This can clear Alleycat or any other 1 drop AND keep a minion on board for you which you can then buff with Flametongue if they play a stronger 2 health minion. Also, you need to be aware of putting too many minions on board as Unleash and Hyena is super strong. So try, try, try to maintain board control and save your Hexes for Highmane and/or an out of control Hyena. So to finish here. The problem might be that you aren't mulliganing hard enough. You NEED to get as many of the above cards as possible. Holding a Tar Creeper can be OK, but I usually get rid of it entirely and really dig for a Portal, Jade Claws, and Fire Fly. This is the same for any aggro deck for the most part. We are the favored ones in these matchups. But also remember, favored means 65%, 60%, 55%...... So if you get a crap opening hand and they get a blitz start, don't take those losses too hard. Losing turn 4 or 5, just means they had the nuts and you had crap. Just RNG a lot of the time. If you start losing A LOT to them, then you need to look at what is really going on. I actually keep a spreadsheet keeping track of the matchup, what kind of opening hand I had, their opening hand, misplays I made, etc.... So don't get too down when RNG like that happens, it makes those loses hurt when in reality, their is nothing you could have done about it! :)
Thanks! Good luck with the climb!
For your tech cards, what would you swap out?
Mana Tide Totem or a Jade Lightning.
Spirit Echo acts almost like card draw in many cases against Control decks and can rebuild your board really quick after they board clear you. Also, if you can use it on the 2 cost reduced Thing from Belows, it can be GG! Devolve obviously crushes Druid if they play Living Mana and can be real nice against a Murloc Paladin as it gets rid of all the buff synergy between the Murlocs.
Oh wow I never really thought about that, but I'm still new. I can learn how to play a deck and figure out the details the hard way in most CCGs but deck building has never been my strong point even in card games I've topped in lol.
Honestly I never really got into CCGs until Hearthstone. Was more of a SC2 player and got bored and downloaded Hearthstone because it was free. I just got hooked after that. But like all the pros say, just be critical of your play, even when you win.
Proff please :o