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[Rank 2] A Raptor's Revenge

  • Last updated Apr 18, 2017 (Un'Goro Launch)
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Wild

  • 22 Minions
  • 7 Spells
  • 1 Weapon
  • Deck Type: Ranked Deck
  • Deck Archetype: Midrange Hunter
  • Crafting Cost: 1520
  • Dust Needed: Loading Collection
  • Created: 3/31/2017 (Aggro Downfall)
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  • Battle Tag:

    DonMega#21379

  • Region:

    EU

  • Total Deck Rating

    55

View 15 other Decks by user-24269173
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Hey everbody,
at the moment the Deck works very well. I made some changes to increase the winrate against Rogue and Shamane and made it to Rank 2. I'm confident that I will hit Legend next week.  If there are any questions don't hasitate to ask me.

If you are maybe bored of playing Standard Ladder and want to stomp easily, try out my Wild Facehunter Deck. I climbed from 25 to 13 in ONE winstreak, not losing a single game. Hope you enjoy that Deck too.

Why no Quest?!

I don't think that the Quest give you a real benefit on value basis. The first thing is that it blocks a mulligan slot and will block turn 1 too. Shure, on the other hand you have a save turn 1, but I think if you have the chance to play a minion on turn 1 gives you a tempo advantage, especially when you opponent plays his Quest on turn 1. My second point is the structure of the deck and the playstyle, if you want to get the Quest solved asap you need to play much more 1Drops or you need to focus on combos that provide you with 1Drops. If you put more 1Drops in your Deck you will have many weak turns which will let you fall behind. It's the same with focusing on combos, with bad luck you have to save combo cards to play your Combo on a later turn. At the end of this you need to play your nice reward (Queen Carnassa) to gain control and tempo back. The 15 Carnassa's Brood are nice to generate carddraw and boardpresence, but the chance to draw 2 raptors in a row is very small and they block the the slots for the Raptor Patriarch + Tol'vir Warden Combo which gives you a great tempo advantage together with Tundra Rhino .

 Matchup Guide (update soon)

Taunt Warrior: At the beginning they are usualy very slow. Try to build a Board and ceep brawl in mind. Use Deadly Shot or Kill Command to clear Taunts and set him under pressure. Tempo is everything. Bittertide Hydra is a nice tempo move. Got it a few times out of [card]Jeweled Macaw/card].

Pirate Warrior: Still annoying. Try to keep the board clear and keep Southsee Captain in mind. Must be killed as soon as possible. If you see many of them you should maybe include 2x Golakka Crawler and flip out [cardSwamp King Dred[/card].

Secret Mage: Build a board and kill him. Should not be a problem at any time... 100% win

Secret Rogue: They don't play so many Pirates anymore so It's getting harder to create a stabil early board. Try to rush his face and make good trades.

Warlock: Just saw 2. Build a stabil board and clear Taunts with Deadly Shot. Darkshire Councilman must be cleared.

Hunter: It's 50/50... try to be faster :)

Druid: Clear his board so he has no chance to buff efficiently.

Paladin: Same as Mage, always a free win so far.

 


 Progress

Rank2

 

Changelog (update soon)

 

 

Card Choises (update soon)

 

Alleycat
Good Card for Turn 1, also  as food for Scavenging Hyena. Furthermore very nice tempo with Crackeling Razormaw on curve.

Jeweled Macaw
Good card if you run out of minions or just as a 1 Drop on turn 1.

Raptor Hatchling
The small version of the Hunter Quest. Should be played as early as possible so you can prepare strong turns by playing Tol'vir Warden.

Crackling Razormaw
Good Combocard, should be played together with Alleycat, Savannah Highmane, Kindly Grandmother or Animal Compenion to improve pressure or secure your minion. Very good follow up for Alleycat on turn 2. Also maybe a lucky finisher if you can adapt Windfury on a high damage minion.

Kindly Grandmother 
Good for creating a Board and extremly strong card when can be played on curve together with Terrorscale Stalker. Nice combo for a strong Board on turn 3.

Scavenging Hyena
Can be buffed easily by the sacrifice of you small beasts and Tokens. One possible finisher if you have a board.

Animal Compenion
Should fit in your game at nearly any time. Maybe a good Combo together with Crackling Razormaw.

Deadly Shot
Depends a bit on the meta. If we will see many Jade or Taunt Decks this Card will be a must have.

Kill Command
Good to clear big threats or for finishing the game.

Terrorscale Stalker
Nice Combo Card together with Raptor Hatching, Savannah Highmane or Kindly Grandmother.

Unleash the Hounds
Good Combo together with Scavenging Hyena and nice if you can clear the enemy board with it.

Houndmaster
It's a Houndmaster :)

Tol'vir Warden
Perfect to get fresh cards on hand, especially when you draw Raptor Patriarch or Jeweld Macaw.

Tundra Rhino
Should be played in a significant Combo.

Savannah Highmane
Still one of the best Hunter cards. Nice Combos should be possible in the Lategame.

Call of the Wild
Good card to improve pressure or getting back in the game.

Kolakka Crawler
Perfect against Pirate Warriors and Rogues.

 

#huntermeta