[LEGEND+GUIDE] Midrange Karazhan Shaman
- Last updated Sep 2, 2016 (Karazhan)
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Wild
- 18 Minions
- 9 Spells
- 3 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Midrange Shaman
- Crafting Cost: 3320
- Dust Needed: Loading Collection
- Created: 8/14/2016 (Karazhan)
- TjornHS
- Registered User
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- 6
- 23
- 33
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Battle Tag:
Tjorn#2953
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Region:
EU
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Total Deck Rating
440
I played this deck from rank 4 to legend.
Proof:
http://i.imgur.com/HrZ0KFl.png
http://i.imgur.com/UbHTRVa.png
Card Choices
Cards in the deck
Tunnel Trogg, Totem Golem, Flametongue Totem, Feral Spirit, Tuskarr Totemic, Thing from Below - it's a core of almost any non-control shaman deck, cards just powerful to ignore.
Rockbiter Weapon, Lightning Bolt - early removals or burst face damage. Can be buffed several ways.
Hex - we aren't aggro, so this is auto-include
Flamewreathed Faceless aka 4 mana 7/7 - our big threat.
Fire Elemental can swing tempo in midgame
Azure Drake - overall good card. A decent body with card draw and spell damage that can be very useful.
Maelstrom Portal can swings our games against zoo and token druids. Can clear those spiders from Infested Wolf. With a little spd turns into Consecration and provide us a little minion. Sometimes it will be Tunnel Trogg, Injured Kvaldir or Flame Imp and it often leads to victory. But don't overvalue this card and prepare for Angry Chicken. This is your only chance to play this card.
Doomhammer can be used as small removal or just go face. Only one because it isn't our main danger and have two in hand against Harrison Jones is bad.
Lightning Storm Sometimes a portal wouldn't come and it will be used instead.
Bloodmage Thalnos A little brother of azure drake that can be played with maelstorm portal turn 4 or Lightning Bolt turn 3.
Thunder Bluff Valiant - turn board of totems into threat. Only one because you wouldn't stick with two of them against any aggro or tempo deck.
Cards not in the deck
Argent Squire - too weak if drawn late.
Al'Akir the Windlord - I don't have it. Feel free to sub doomhammer and tell us results.
Mana Tide Totem - too slow against aggro
Replacements
Bloodmage Thalnos Acidic Swamp Ooze, Flame Juggler But this is a very good classic legendary and can't be replaced without some drawbacks.
Doomhammer - Al'Akir the Windlord, Thunder Bluff Valiant
Matchups and mulligans
Warrior - Keep Tunnel Trogg, Totem Golem, Feral Spirit, Tuskarr Totemic. If you have some early cards you may keep rockbiter weapon and lightning bolt. If you have lightning bolt you may keep Bloodmage Thalnos,
Dragon warrior and tempo warrior - normal. In early game you may suffer, especially against dragon warrior, but if you will be able to swing tempo in turns 5-6, it will lead to win. Don't be too greedy with hexes.
Control warrior and C'htun warrior - bad. Try to rush them, but consider Brawl in mind. If you will have spare mana, portal can be played just for a 1 mana minion. This is only one purely bad matchup with less 50% wins. If many of them, try hunter instead. I haven't met OTK with this deck.
Druid Keep Tunnel Trogg, Totem Golem, Feral Spirit, Tuskarr Totemic and Maelstrom Portal. If you have portal you may keep Bloodmage Thalnos.
Token druid is very favourable. You have portals to deal with tokens, you have better early game to rush them and prevent their card draw, you have hexes to their bit threats.
I have met only one beast druid that was easily beaten and no another.
Shaman Mulligan same as warrior. Keep Tunnel Trogg, Totem Golem, Feral Spirit, Tuskarr Totemic. If you have some early cards you may keep rockbiter weapon and lightning bolt. If you have lightning bolt or portal you may keep Bloodmage Thalnos.
Aggro shaman and midrange shaman are both ok. Just fight for board and it's all. Portal+thalnos as an answer to Tuskarr totemic is great. I haven't met control shamans.
Warlock Same as druid. Keep Tunnel Trogg, Totem Golem, Feral Spirit, and Maelstrom Portal. If you have portal you may keep Bloodmage Thalnos. You may keep both portals if you will have them in starting hand.
Zoo is another very favourable game if you'll draw your AOE. Portals at the right time will destroy their board and create our. Feel free to use hex on their 3 mana cards.
Renolock is also favourable. Just keep pressing them from beginning and if they wouldn't have all the answers, we will win.
Hunter Keep Tunnel Trogg, Totem Golem, Feral Spirit, Tuskarr Totemic. You can keep small removals and Maelstrom Portal or even Hex if your hand is already good. This game will be hard, short but fair and 50/50 to win. Fight for board and try to prevent his beast synergies.
Rogue Keep Tunnel Trogg, Totem Golem, Feral Spirit, Tuskarr Totemic. It's an equal game. Press them as you can, but usually don't just drop your 7/7 turn 4. Feel free to hex their 5/4.
Mage Keep all of your 1-3 mana cards except hex, but only one 1-mana removal. Game with tempomage is favourable to us if you could destroy their 2-health minions board. Press them in mid game with your strong cards and they will run out of steam.
Paladin - Keep Tunnel Trogg, Totem Golem, Feral Spirit, Tuskarr Totemic and Maelstrom Portal.
Priest Keep Tunnel Trogg, Totem Golem, Feral Spirit, Tuskarr Totemic, Hex.
Other stuff
Kiwiinbacon made a video about this deck. There are some missplays and replacements but you can watch about how this deck work.
If any questions or suggestions please feel free to post it in the comments.
If you're 19 th of play on the 19th rank, I have bad news, your comment is useless
If you are a dick of play on the dickth rank, I have bad news, you're a dick.
Also, your comment makes no sense.
wtf are you trying to say
thanks im finally out of chicken level
Yo, I made a video about this deck. Midrange shamans, are veeeeery strong obviously, the portal is a nice addition to the deck, it works decent against classes such as druid, cause they have tokens and other classes that have a lot of 1 health minions, another example is divine shield paladin. If you like seeing your opponent cry when he sees your mana get overloaded, this is the deck for you. Check out my video and leave a comment or two.
Sorry dude but your lack of knowledge of the game made this video hard to watch.
Weak against aggro shaman I found, you're struggling from behind most of the game, then doomhammer and lava burst just do too much damage to you.
to slow for current meta, you need more small minion to stop initial waves
You can't say it's too slow because he literally has proof that this deck worked for him
No offense, but Rank 3 is pretty different from ranks 20-5. Not sure why I have to explain the difference in why aggro works until rank 5, and control/midrange is usually better from 5->Legend.
Hey, really nice deck!
Just one question:
There is no real win-condition except for board control and getting hits in over time. What about adding 1 bloodlust for that one extra win-condition to burst down control decks? More than once I was 2 or 3 damage short for lethal and in other cases, I would win the game easily vs control decks if I just had a bloodlust..
Just wanna hear your opinion, thanks.
Firstly I tried to run bloodlust shaman, but without board bloodlust is useless. And big board will be cleared someway or you already win. And right now there are so many fast games in which bloodlust will be dead card in hand. I love this card, but can't put in into the deck. But if you will try I will recommend to run masters of evolution instead of 7/7 to better board survival.
Just a reminder, EU meta is different from US meta most of the time.
The list is pretty cool n' all but two Flamewreathed Facelesses really mess up the curve.Is it fine to run a Master of Evolution instead of one of them? Sounds like a pretty solid card to me unless I'm missing something here.
Congrats! I'm very pleased!
Very good deck, 5-0 atm at rank 4.
Can you tell me more on how to deal with Paladin? They have alot aoe so I try avoid full board against them. During the late game I get lost due to 2 x Anyfin can happen
Sorry, I haven't play much in last 3 days due to visiting another city and I didn't play against any murloc pally before with this deck. But general recommendations are the same - don't overextend, play around consecration and keep pressing.
Great deck man! Congrats on hitting Legend with it.
I have I question though, is it worth it to run 2x Flamewreath when using Fire Ellies, Drakes and Thunderbluff? Aggro Shaman can afford to run double Faceless cuz the deck has so many small minions to smooth out the curve even with heavy overload (they also run Sentianal or Lava Shock). On the other hand, your deck leans towards midrange and doesn't have that much cheap drop. In short, Faceless is actually an 6 mana 7-7 (over 2 turn) that messes up your curve too often while the deck ain't fast enough to to able push 7 dmg to face to take advantage of the tempo generated.
So, personally I'd take out 1x Flamewreathnd 1x Feral Spirit (take 1 copy of this card out for the same reason with Faceless) for 1x Flame Juggler (solid 2 drop without overload to smooth out the curve) 1x Thunderbluff (another win-con since a big threat is taken out).