Alleria's The Grand Tournament Tavern Brawl Hun...
- Last updated Aug 19, 2015 (Blackrock Launch)
Wild
- 14 Minions
- 16 Spells
- Deck Type: Arena
- Deck Archetype: Unknown
- Crafting Cost: 4980
- Created: 8/19/2015 (Blackrock Launch)
- Fluxflashor
- Registered User
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- 31
- 104
- 694
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Battle Tag:
Fluxflashor
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Region:
US
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Total Deck Rating
27098
Alleria's TGT Brawl Deck
This week, Medivh and Alleria are fighting in the name of the Grand Tournament! Alleria's deck is a joust-centric deck which makes use of the new TGT Mechanic, Joust, while her opponent Medivh's deck makes use of the Inspire mechanic.
Playing as Medivh? Check out his guide!
The Joust Mechanic
Alleria's deck makes use of the new Grand Tournament mechanic, Joust. Every time you play a minion with Joust, a minion is revealed from both player's decks and if the Joust initiator has a higher-cost minion, they win and the stated effect will trigger.
This deck unfortunately has less higher-cost cards than Medivh's, but you come out somewhat ahead because Medivh has way more low-cost minions in his deck where you have more low-cost spells.
The following Joust cards are in this deck:
- King's Elekk - Play it early on to forcibly draw minions and to get bodies on the field.
- Armored Warhorse - Definitely want to play these on turn 4 if possible.
- Master Jouster - Excellent trading tool if you can win the joust.
- The Skeleton Knight - Pretty scary value out of this guy if Medivh still has a lot of low-mana minions in his deck by the time it is played.
Mulligans
Your deck is very joust-centric which means you need to keep your high-cost minions in your deck for as long as possible, so we're going to prioritize spells. Alleria has more high cost cards than you do in your deck, so it's a great idea to keep them in there for as long as possible, even if she does have plenty of low-cost minions.
- Bear Trap - Ironfur Grizzly for 2 Mana is awesome value. It can force Medivh to make poor trades, or get rid of that annoying Lowly Squire of his.
- Lock and Load - If going for this, try to also get Hunter's Mark and Arcane Shots for early game Hunter card craziness.
- Animal Companion - Huffer pls
- Arcane Shot - Get rid of annoying Fallen Hero and more.
- Snipe - Excellent removal, you'll need it.
- King's Elekk - Not as consistent as above cards but its pretty solid. Win a joust early on and you'll reap the rewards of a higher cost minion.
Tracking can also be a useful Mulligan but you should resist playing it early on as it will get rid of potentially good high-cost cards which are mandatory for winning Jousts.
Combos
Acidmaw + Unleash the Hounds
Feeling overwhelmed, maybe by Medivh's army of Kodoriders and War Kodos? This turn 10 (9 with coin) combo can help you come back from what looked like certain death.
Lock and Load + Spells!
This is a fairly late game combo if you want maximum value, but can also be played early on with spells like Hunter's Mark and Arcane Shot to gain more potential plays.
Ram Wrangler + Beasts!
Your deck has several beasts in it which means Ram Wrangler has the potential to be a super good Webspinner - one which just tosses the beast onto the field for free. Great way to gain tempo mid-game.
ProTips
- Fight for board control. Try to plan out for future turns by learning what Medivh has in his deck.
- Joust early, Joust often.
I understand how you're supposed to do it in theory but a mulligan only gets you so far. Luck handles the rest and my luck likes giving me a bunch of 6 and 7-drops in my starting hand.
won 7/7 jousts against a friend. Lots of fun with this deck :)
ok, one thing i know for sure after this brawl - skeleton knight will be 400 dust if i get him in packs.
This card is pretty useless
is it though, I'm not so sure.
It's a rather large minion that your opponent has to deal with, and if you win the joust, they have to deal with it again.
Worst case scenario is that they remove it, you lose joust - but then a removal card/minion is gone thus making it easier for your next big minion to survive.
just my opinion :)
Hmmm....
2 premade decks with unavailable cards......
and one is far better than the other........
This sounds oddly familiar, like blizzard did this once and should know how to balance decks..........Guess not.
Rag... something with Rag.. or was it Nefari- something?
Hmm.
This deck sucks, even when I'm winning, it sucks. I hate these brawls.
"Alleria has more high cost cards then you do in your deck"...Should say Medivh
"Let's promote the new jousting mechanic.......with the worst combination of cards and class"
Even though Medivh is better, I really liked playing with this deck too, mainly with friends, we all cheering so we win the joust... it was fun lol
Why is there no Dreadscale in this deck? It would be so much better with it
If I had just one Mad Scientist
I keep getting murdered by the lock and load and the hunters elekk. Not sure why people think it is bad.
The deck is funny,I love the [card]Lock and Load[/card]!! Wish Dreadscale was in this deck too, so we could make the Jormungar combo! Yes,I know you can use [card]Unleash the Hounds[/card],but it's not the same (it's better cuz [card]Acidmaw [/card] won't die next turn from a simple ping) .
I had got 3 times King Krush with Ram Wrangler
I wish I can see my opponent's face. I was really really lucky. This card can be overpowered but can be useless with Captain's Parrot drop. I had got it 2 times. It really sucked hard.
Yeah, something like a quickshot. or a kill command.
Ram Wranger is SOOO helpful when you don't have any beasts that survive up to turn 5.
and so is cobra shot.[/sarcasm]
Hard to shine when Medivh's deck is just straight up more fun to play (at least for me) Its not that Alleria's deck is bad but I'm just loving all the inspire synergy that Medivh's deck has
Wrecks medivh! I won all of my jousts and got back my skeleton 3 times. Inspire is too slow to handle allerias damage output. Lock and loaded into lethal. Pretty sick
How about letting people choose their hero? This autoconcede thing is really Blizzard's fault. It's worse when you got the same hero six times in a row and want to test the other one (being the better deck or not).
As far of jousting goes...... ive lost 8 of 8 jousts so far.....