[LEGEND] QuietPenguin's MechMage! Legend with 7...
- Last updated Feb 26, 2015 (Undertaker Nerf)
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Wild
- 24 Minions
- 6 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 6280
- Dust Needed: Loading Collection
- Created: 1/30/2015 (Undertaker Nerf)
- QuietPenguin
- Registered User
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- 5
- 7
- 19
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Battle Tag:
QuietPenguin
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Region:
US
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Total Deck Rating
299
This is the deck I used to get to Legend for the first time!
I managed to win 75% of my games, going 33-11, including an epic win streak of 11 games, from the start of rank 2 all the way to legend!
I recorded the last game where I got to legend for those who are interested (and those who want proof of legend!):
Card Explanations:
I also made a video deck tech for those who would rather listen than read :)
Clockwork Gnome x2
Clockwork Gnome serves as an acceptable one-drop against all classes that can't kill it for free with their hero power (that is every class except Druid, Mage and Rogue). It's also the cheapest mech in the game, making it easy to have a mech for Cogmaster, Tinkertown Technician and Goblin Blastmage.
Lastly, it provides you with a spare part when it dies, which can be used to make an efficient trade or in conjunction with Archmage Antonidas.
Cogmaster x2
Now that Undertaker has been nerfed, Cogmaster is one of the best one-drop minions in the game (second only to Flame Imp in my opinion). Cogmaster is responsible for the deck's most broken starts, and coining out two of them on turn 1 is basically game over.
Frostbolt x2
Frostbolt is an essential card in the meta right now, helping you to keep the board under control in the early game, and providing essential reach late game.
It's important to remember that freezing a minion or the enemy hero can be very beneficial (particularly against weapon classes!).
Unstable Portal x2
In the 44 games I played with this deck on the way to legend, I played Unstable Portal 20 times.
This is what I got:
King Crush (insane)
Lorewalker Cho (was against Rogue so it was sick)
Frost Elemental (OP at 3 mana)
Antique Healbot (got me out of burn range in the mirror)
Sen'jin Shieldmasta (kept me from dying to combo against Druid)
Patient Assassin (killed a Mechanical Yeti in the mirror)
War Golem (very solid at 4 mana, gave me the game)
Goblin Blastmage (a card I'm already playing? Yes please!)
Mechanical Yeti (a card I'm already playing? Yes please!)
Spider Tank (a card I'm already playing? Yes please!)
Dalaran Mage (allowed Frostbolt to kill a 4/4)
Metaltooth Leaper (basically a Fireball)
Leper Gnome (could've been worse)
Goblin Sapper (was actually a decent threat early game against Druid)
Shieldbearer (literally needed a taunt to not die!)
Bolvar Fordragon (was a solid but unexciting minion that game)
Nerubian Egg (great with some of the spare parts)
Stonesplinter Trogg (meh)
Ship's Cannon (meh)
Young Dragonhawk (awful)
Overall, the card was very very solid, giving me utter crap only once, while winning me the game multiple times. Don't keep it in your opening hand though, you'd rather mulligan for cards that are guaranteed to affect the board early on.
Judge this card for yourself, but I loved it (the random element also made the grind more fun!).
Annoy-o-Tron x2
This guy consistently over-performed for me. He protects your smaller minions such as Mechwarper, Clockwork Gnome and Cogmaster, makes it difficult for your opponent to made efficient trades, is a sticky mech for Cogmaster, Tinkertown Technician and Goblin Blastmage, and protects your face from evil Hunters and Druid Combos.
Mechwarper x2
This guy is BROKEN. In the final game with this deck I had like five minions out by the end of turn four thanks to this card. If it gets nerfed somehow I wouldn't be surprised.
Snowchugger x2
Doesn't look like much, and often he's just a 2/3 for 2, but sometimes he is so much more, freezing a giant minion for a turn, or stopping a weapon class from ever getting an attack in. If he wasn't a mech he wouldn't be good enough for the deck, but he is so deal with it :P
Spider Tank x2
You can either play Spider Tank or Harvest Golem. I prefer Spider Tank because you get most of the stats (3/4 compared to 4/4 total) straight up, which matters in a number of cases, such as needing to kill a Mechwarper or other 3-health minion, and hits for more damage each attack. I found the Damaged Golem to be too fragile to be of much worth.
Tinkertown Technician x1
I only played one Tinkertown Technician because he is somewhat situational, but having one was great. a 4/4 for 3 with a spare part is a great deal.
Fireball x2
Kills:
Sludge Belcher.
Druid of the Claw.
Other big minions.
Opponents.
Make sure you know how many Fireballs you've got left in your deck, and try not to waste them if you don't have to. Plan out your turns and try to save this to go face - it's how I won most of my games.
Goblin Blastmage x2
This card is disgusting. Normally the first few turns are spent jockeying for board position, and then this guy comes down and suddenly one side of the board is completely clear. Guess which side?
It's also a key card in the Paladin matchup, as the main way they beat you is with an early Muster for Battle, which this card counters quite nicely.
Mechanical Yeti x2
I generally preferred Mechanical Yeti to Piloted Shredder because it has 5 health, allowing it to survive against cards like Truesilver Champion, Swipe, Circle of Healing + Auchenai Soulpriest and Piloted Shredder (who is everywhere right now!).
The spare part is really nice, too.
Piloted Shredder x2
One advantage that Piloted Shredder has over Mechanical Yeti is it's stickiness. This allows you to overextend a bit more than usual as you'll be able to recover from an AoE faster, and hit just as hard if they don't have it.
Leeroy Jenkins x1
Worth every single piece of dust you'll spend crafting him. So many times I was wishing for a Fireball off the top to win the game, that I decided to add in Leeroy to serve as an additional Fireball at the beginning of rank 2. Did I mention that I went 11-0 from rank 2 to legend?
Leeroy Jenkins won like 4 of those games at least. Craft him now, no exceptions.
Loatheb x1
a 5/5 for 5 is super solid, and you'll play him on turn 5 happily just for the body. Then there are the games where his ability locks out a Hunter from being able to Kill Command + Hero Power to kill you, and you'll feel like a god.
He's also great in the later stages of the game against control decks and Druid Combo, but don't save him if you have no other play.
Piloted Sky Golem x1
Hits harder than Cairne Bloodhoof ever will, and can trade with a [card[Druid of the Claw[/card] or eat a Sludge Belcher. He's even sticky!
Archmage Antonidas x1
Your ace in the hole against the more controlling decks such as Paladin, Warrior and Priest. If you have him in hand, try and save your spare parts to use with him, but if you don't, feel free to use spare parts if a profitable situation arises.
Dr. Boom x1
Originally I was skeptical about having Dr. Boom in the deck, but he won enough games to earn his keep, and was never a dead card.
He forces them to have the Big Game Hunter. If they have it, the game continues. If not, they lose. You can see why people want him nerfed.
Mulligans:
You want to mulligan for early game minions such as:
Clockwork Gnome (against classes that aren't Druid, Mage or Rogue)
Cogmaster
Mechwarper
Annoy-o-Tron
Snowchugger
Frostbolt (against aggressive decks)
Spider Tank (if you already have a 2 drop)
Goblin Blastmage (against Paladin)
Matchup Videos!:
Vs Druid:
Vs Hunter:
Vs MechMage:
Vs Paladin:
Vs Rogue:
Vs Priest:
Vs Shaman:
Vs Warlock (Zoo):
Vs Warlock (Handlock):
Vs Warrior:
Fan-submitted content!:
RealityCheck slaying a hunter:
sudajalem having fun with Unstable Portal:
Miodaitnir trying out Blingtron 3000:
eg7586's blinged out MechMage!:
Got some content you'd like to see here regarding this deck? Just share it in the comments below and let me know!
What Deck am I currently playing?:
I'm currently playing a Paladin brew! It's a control deck that incorporates Molten Giants, you can check it out here:
http://www.hearthpwn.com/decks/201447-quietpenguins-the-molten-man-includes-full-writeup
If you like the deck please take a second to give it a vote, it took me a while to write this so I'd really appreciate it!
I'm also going to be creating a bunch more YouTube content, including at least 1 new Hearthstone-related video every day for the month of February! You can check out my channel at:
https://www.youtube.com/channel/UCeOpkZzTiaYUfvVXdVVBBxw/feed
Thanks guys, enjoy the deck!
Hi!
Are you overextending a bit too much (how many minions do you have on the board when he plays Equality + Consecrate?). This could mean you're playing out too many minions when you don't have to (try saving one minion in hand in case he has a board clear), or that you're not trading off when you need to (that way you're still getting value).
There will of course be games where your opponent always has the perfect answer at the perfect time :(
Try and analyse your games against Paladin afterwards and get back to me :) Hopefully this advice helps!
I feel your pain, other mages have been luckier than me too atm :(
The hunter matchup is extremely close, and knowing when to trade and when to go face is super important in that matchup. Try and analyse your game afterwards and try to work out if there's any spots where you could've played differently.
Their hero power is dumb -_-
Keep up at it, your win rate will only improve with practice, and if you've got the other matchups down already then you're on your way to crushing the ladder! Maybe check out my matchup videos against Mage and Hunter and see if that helps?
Yeah, just make sure you try and calculate their maximum possible damage output during their next turn, it should help you work out what to do :)
Whoa you got a Doomhammer?!?! And it's golden, does that mean your Blingtron 3000 is golden too? If so that's SO COOL!
Haha great screenshot! I bet he was starting to feel safe there too! :D
Oh really? that's super cool I didn't know that!
Hi thanks for the compliment! :)
Flamestrike is a fine addition, it should help you out in the mirror for sure! Another possible suggestion is Blingtron 3000, another user has been using it in this deck to great success, and it can be used as a finisher in a similar manner to Leeroy Jenkins.
Thanks again and good luck on the ladder!
Hi thanks for commenting!
You shouldn't need a Big Game Hunter in this style of deck, by the time your opponent can play it you should be looking to finish them off with burn, or attacking their face and ignoring it completely.
Let me know how you go with Troggzor the Earthinator! Good luck :)
I was actually wondering if, since i don't have Leeroy. And no TBK for Taunt killers, add a Sheep for emergency 'free kill' ?
Also, What about Kel'Thuzad instead of a Mech yeti? (For easy 'low' minions to come back incase of big drop or just for more board control against control decks and whatnot that slows aggro)
Of course KT is 8 so adds a big drop which brings it to 1x 6drop. 2x 7 and 1x8...but..yeah.
i tried so far 2 games against pally's and altho its not enough testing. Worked okay !
Love the deck ! (Mainly a druid/mage fan so i have like 4 diff mages deck and love this one, haha)
Hi thanks for commenting!
Try not to build your decks with 'emergency' back-up plans. You're better off using those card slots to make your deck more consistent by focusing on your main game plan - which in this case is get on the board early, make favorable trades while getting in face damage, then finishing off the opponent with burn before they can stabilize.
I really like Kel'Thuzard, and it's possible he could work in the deck if you're looking for something to replace Leeroy Jenkins with. Personally I would replace Leeroy Jenkins with Ragnaros, the Firelord, as it can help to control the board and/or finish off our opponent.
I'm glad you're enjoying the deck! Good luck and let me know how it goes :)
You should try switching out Mech Warper for Explosive Sheep, working out really well for me at least!
lol :) Good luck with your games :)
I know nothing can really replace Archmage, but if I don't have him would something like Rag fill the spot good enough?
Hi!
Absolutely, if you don't own Archmage Antonidas then I would replace him with Ragnaros, the Firelord. It's not as good, but it should do the job just fine :) If you discover that you really enjoy playing the deck then I'd save up some dust for Archmage Antonidas though :)
Good luck!
Hi, glad you're loving the deck!
That is such a cool tech card!! (the card he is referring to is Blingtron 3000). Has it been good for you? Tell me some stories!
When people are adding you just to mouth off, you know you're doing something right lol!
Haha that's awesome!! So Blingtron 3000 has been working out for you? I really like the idea of running it :)
I'll have to give it a go, thanks for the great idea! :)
The main problem with a card like Junkbot is that it's so bad on it's own. In an aggressive deck like this one that doesn't have access to card draw, drawing a situational card at the wrong time can be the difference between winning and losing.
Azure Drake is ok in a deck like this, a 4/4 for 5 mana that replaces itself is solid, there are just better cards :)
It's great to see constant innovation though! That's how decks improve :D
Hi!
I personally wouldn't replace Dr. Boom for Mekgineer Thermaplugg, because Dr. Boom is a much better card on it's own, and one of the goals of this deck is to have as many solid, standalone cards as we can to help improve our draws.
That being said, I can see why you want to play with Mekgineer Thermaplugg, that card is SWEET! If you do end up trying it out, let me know how it goes! :)
Good luck!
It's possible but games should end much sooner most times... I'd just leave leeroy out, deck is perfectly viable even without him
Hi Staccator!
Yup, Leeroy Jenkins is just there to kill your opponent, he's never used for anything else unless you're in pretty dire straits. If you don't own him, I would recommend replacing him with a copy of Ragnaros, the Firelord. Infact, Ragnaros, the Firelord is even better in some cases! (like against the mirror, where the whole game is spent fighting over the board).
Pyroblast isn't a bad idea, the main problem with it is it takes up your entire turn (as Miodaitnir said). If you don't have a Ragnaros, the Firelord though give it a try and let me know how it goes! :)
Azure Drake is a fine card in aggressive decks, mainly because it replaces itself by drawing you a card. Miodaitnir is correct that there are simply better options for this deck though, as Azure Drake can be slow.
Thanks for replying Miodaitnir!! It's a community after all, its great to see people helping others!