[LEGEND] QuietPenguin's MechMage! Legend with 7...
- Last updated Feb 26, 2015 (Undertaker Nerf)
- Edit
- |
Wild
- 24 Minions
- 6 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 6280
- Dust Needed: Loading Collection
- Created: 1/30/2015 (Undertaker Nerf)
- QuietPenguin
- Registered User
-
- 5
- 7
- 19
-
Battle Tag:
QuietPenguin
-
Region:
US
-
Total Deck Rating
299
This is the deck I used to get to Legend for the first time!
I managed to win 75% of my games, going 33-11, including an epic win streak of 11 games, from the start of rank 2 all the way to legend!
I recorded the last game where I got to legend for those who are interested (and those who want proof of legend!):
Card Explanations:
I also made a video deck tech for those who would rather listen than read :)
Clockwork Gnome x2
Clockwork Gnome serves as an acceptable one-drop against all classes that can't kill it for free with their hero power (that is every class except Druid, Mage and Rogue). It's also the cheapest mech in the game, making it easy to have a mech for Cogmaster, Tinkertown Technician and Goblin Blastmage.
Lastly, it provides you with a spare part when it dies, which can be used to make an efficient trade or in conjunction with Archmage Antonidas.
Cogmaster x2
Now that Undertaker has been nerfed, Cogmaster is one of the best one-drop minions in the game (second only to Flame Imp in my opinion). Cogmaster is responsible for the deck's most broken starts, and coining out two of them on turn 1 is basically game over.
Frostbolt x2
Frostbolt is an essential card in the meta right now, helping you to keep the board under control in the early game, and providing essential reach late game.
It's important to remember that freezing a minion or the enemy hero can be very beneficial (particularly against weapon classes!).
Unstable Portal x2
In the 44 games I played with this deck on the way to legend, I played Unstable Portal 20 times.
This is what I got:
King Crush (insane)
Lorewalker Cho (was against Rogue so it was sick)
Frost Elemental (OP at 3 mana)
Antique Healbot (got me out of burn range in the mirror)
Sen'jin Shieldmasta (kept me from dying to combo against Druid)
Patient Assassin (killed a Mechanical Yeti in the mirror)
War Golem (very solid at 4 mana, gave me the game)
Goblin Blastmage (a card I'm already playing? Yes please!)
Mechanical Yeti (a card I'm already playing? Yes please!)
Spider Tank (a card I'm already playing? Yes please!)
Dalaran Mage (allowed Frostbolt to kill a 4/4)
Metaltooth Leaper (basically a Fireball)
Leper Gnome (could've been worse)
Goblin Sapper (was actually a decent threat early game against Druid)
Shieldbearer (literally needed a taunt to not die!)
Bolvar Fordragon (was a solid but unexciting minion that game)
Nerubian Egg (great with some of the spare parts)
Stonesplinter Trogg (meh)
Ship's Cannon (meh)
Young Dragonhawk (awful)
Overall, the card was very very solid, giving me utter crap only once, while winning me the game multiple times. Don't keep it in your opening hand though, you'd rather mulligan for cards that are guaranteed to affect the board early on.
Judge this card for yourself, but I loved it (the random element also made the grind more fun!).
Annoy-o-Tron x2
This guy consistently over-performed for me. He protects your smaller minions such as Mechwarper, Clockwork Gnome and Cogmaster, makes it difficult for your opponent to made efficient trades, is a sticky mech for Cogmaster, Tinkertown Technician and Goblin Blastmage, and protects your face from evil Hunters and Druid Combos.
Mechwarper x2
This guy is BROKEN. In the final game with this deck I had like five minions out by the end of turn four thanks to this card. If it gets nerfed somehow I wouldn't be surprised.
Snowchugger x2
Doesn't look like much, and often he's just a 2/3 for 2, but sometimes he is so much more, freezing a giant minion for a turn, or stopping a weapon class from ever getting an attack in. If he wasn't a mech he wouldn't be good enough for the deck, but he is so deal with it :P
Spider Tank x2
You can either play Spider Tank or Harvest Golem. I prefer Spider Tank because you get most of the stats (3/4 compared to 4/4 total) straight up, which matters in a number of cases, such as needing to kill a Mechwarper or other 3-health minion, and hits for more damage each attack. I found the Damaged Golem to be too fragile to be of much worth.
Tinkertown Technician x1
I only played one Tinkertown Technician because he is somewhat situational, but having one was great. a 4/4 for 3 with a spare part is a great deal.
Fireball x2
Kills:
Sludge Belcher.
Druid of the Claw.
Other big minions.
Opponents.
Make sure you know how many Fireballs you've got left in your deck, and try not to waste them if you don't have to. Plan out your turns and try to save this to go face - it's how I won most of my games.
Goblin Blastmage x2
This card is disgusting. Normally the first few turns are spent jockeying for board position, and then this guy comes down and suddenly one side of the board is completely clear. Guess which side?
It's also a key card in the Paladin matchup, as the main way they beat you is with an early Muster for Battle, which this card counters quite nicely.
Mechanical Yeti x2
I generally preferred Mechanical Yeti to Piloted Shredder because it has 5 health, allowing it to survive against cards like Truesilver Champion, Swipe, Circle of Healing + Auchenai Soulpriest and Piloted Shredder (who is everywhere right now!).
The spare part is really nice, too.
Piloted Shredder x2
One advantage that Piloted Shredder has over Mechanical Yeti is it's stickiness. This allows you to overextend a bit more than usual as you'll be able to recover from an AoE faster, and hit just as hard if they don't have it.
Leeroy Jenkins x1
Worth every single piece of dust you'll spend crafting him. So many times I was wishing for a Fireball off the top to win the game, that I decided to add in Leeroy to serve as an additional Fireball at the beginning of rank 2. Did I mention that I went 11-0 from rank 2 to legend?
Leeroy Jenkins won like 4 of those games at least. Craft him now, no exceptions.
Loatheb x1
a 5/5 for 5 is super solid, and you'll play him on turn 5 happily just for the body. Then there are the games where his ability locks out a Hunter from being able to Kill Command + Hero Power to kill you, and you'll feel like a god.
He's also great in the later stages of the game against control decks and Druid Combo, but don't save him if you have no other play.
Piloted Sky Golem x1
Hits harder than Cairne Bloodhoof ever will, and can trade with a [card[Druid of the Claw[/card] or eat a Sludge Belcher. He's even sticky!
Archmage Antonidas x1
Your ace in the hole against the more controlling decks such as Paladin, Warrior and Priest. If you have him in hand, try and save your spare parts to use with him, but if you don't, feel free to use spare parts if a profitable situation arises.
Dr. Boom x1
Originally I was skeptical about having Dr. Boom in the deck, but he won enough games to earn his keep, and was never a dead card.
He forces them to have the Big Game Hunter. If they have it, the game continues. If not, they lose. You can see why people want him nerfed.
Mulligans:
You want to mulligan for early game minions such as:
Clockwork Gnome (against classes that aren't Druid, Mage or Rogue)
Cogmaster
Mechwarper
Annoy-o-Tron
Snowchugger
Frostbolt (against aggressive decks)
Spider Tank (if you already have a 2 drop)
Goblin Blastmage (against Paladin)
Matchup Videos!:
Vs Druid:
Vs Hunter:
Vs MechMage:
Vs Paladin:
Vs Rogue:
Vs Priest:
Vs Shaman:
Vs Warlock (Zoo):
Vs Warlock (Handlock):
Vs Warrior:
Fan-submitted content!:
RealityCheck slaying a hunter:
sudajalem having fun with Unstable Portal:
Miodaitnir trying out Blingtron 3000:
eg7586's blinged out MechMage!:
Got some content you'd like to see here regarding this deck? Just share it in the comments below and let me know!
What Deck am I currently playing?:
I'm currently playing a Paladin brew! It's a control deck that incorporates Molten Giants, you can check it out here:
http://www.hearthpwn.com/decks/201447-quietpenguins-the-molten-man-includes-full-writeup
If you like the deck please take a second to give it a vote, it took me a while to write this so I'd really appreciate it!
I'm also going to be creating a bunch more YouTube content, including at least 1 new Hearthstone-related video every day for the month of February! You can check out my channel at:
https://www.youtube.com/channel/UCeOpkZzTiaYUfvVXdVVBBxw/feed
Thanks guys, enjoy the deck!
I was a looking for a deck to use my Leeroy in, thanks QP! EDIT: Just watched the video, didn't realize you were Aussie, that's awesome too!
I'm replacing Antonidas with a Flamestrike and Leeroy with an Argent Commander lol
Is there a replacement for anthonidas? Would rag be ok as replacement?
Archmage Atonidas is a difficult card to replace, and you'll really miss it in the control matchups. Ragnaros the Firelord is an ok replacement otherwise though, and it is generally better against the aggressive decks :)
Nice lol!! That's pretty sick XD
I like this deck a lot, but I feel like it loses steam quite easily vs control.
That's what Archmage Antonidas, Dr. Boom and Piloted Sky Golem are for :) Between that and all the burn, you should be able to win your control matchups more than 50% of the time :)
This deck seems very outdated to me.
It has a lot of trouble dealing with beefy minions or any sort of taunts/deathrattles. Against other aggro decks I did fine, but against any control or midrange I would either run out of cards, or my minions would be simply outclassed with the tiny minions in this deck.
The deck list is a month old :P Although the list is still great in the current meta, and many people believe that MechMage is currently the top deck in Hearthstone :)
You have lots of beefy minions, Goblin Blastmage, Piloted Shredder, Mechanical Yeti and more!
Thanks for the deck, currently rank 2 using a slight variation. Arcane golem instead of leeroy (4/3 is actually a higher dmg/cost ratio than 6/5, and the lower cost allows for more burst combos) and flamestrike instead of sky golem (don't own, but enjoying the control flamestrike gives in games that go awry).
I've been having fun with the unstable portals, just got harrison jones and toshley from them last game LOL. I like your deck because i find the mad scientists+2 secrets to be inefficient. I value the spider tanks more than harvest golems, and I also agree with 1 TTT instead of 2.
Watched all your vids to get a feel for each matchup, so thanks for posting those too. Helped a noob like me go from around rank 15 to rank 2 :)
Those changes sound ok to me :)
From 15 to rank 2? That's amazing man congrats! If you get legend let me know and take a screenshot and I'll add it to the thread!
Good luck!
Gonna give this one a try after I opened Leeroy again yesterday (DE'd him after the nerf to craft Sylvannas for free) and crafted Antonidas!
Looks like a fun deck, and I remember loosing to this a couple of times on ladder lately :)
Nice open! I had to re-craft him too, it was definitely worth it though :D
Thanks for the compliment, if you like playing aggressive decks then you're going to have a blast!
Good luck on the ladder :)
I'm playing this deck but recently got Mimiron's Head from arena, can I use it, or is it too slow for this type of deck? Edit. Harvest Golem VS Spider Tank ? I believe spider tank is more effective (faster) for this deck, but Harvest golem seems to be stickier and harder to kill
Sadly I've found Mimiron's Head to be too gimmicky to really work :(
I prefer Spider Tank over Harvest Golem for a couple of reasons. Firstly, three attack is SO much better than two attack, especially in the mirror where killing cards such as Mechwarper is extremely important. Secondly, Spider Tank actually wins in a one-on-one fight, as it can kill the Harvest Golem allowing you to ping the damaged golem, all while leaving you with a 3/2.
I hope that helps :)
Getting owned left and right with this deck. :(
Really? MechMage is a tier 1 deck right now, and arguably the best deck in the game currently.
What rank are you? Have you tried watching the matchup videos? I recommend pausing them before each turn and working out what you would do, then press play and see if I do anything differently. I do my best to explain every play I make, so if there's any differences you should be able to work out why :)
Personally I would use a Flamestrike or a Ragnaros, the Firelord, I've never had much luck with Enhance-o-Mechano, but others have! :)
Good luck on the ladder!
should be no problem, im using both since i have both!! xD
The best replacement would be Ragnaros, the Firelord.
The problem with using Kel'Thuzad is you really don't want to be trading off late game, instead you'd rather be going face to kill them :) If you're looking for something similar I'd use a copy of Flamestrike, as it will clear your opponent's board whilst allowing you to keep hitting face :)
Hope this helps!