Barrens Combo Rogue
- Last updated Apr 15, 2021 (Forged in the Barrens)
- Edit
- |
Wild
- 18 Minions
- 12 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Miracle Rogue
- Crafting Cost: 8760
- Dust Needed: Loading Collection
- Created: 3/30/2021 (Forged in the Barrens)
- GamerPanda
- Registered User
-
- 9
- 44
- 39
-
Battle Tag:
GamerPanda#11334
-
Region:
US
-
Total Deck Rating
761
BARRENS COMBO ROGUE
Rationale & General Play
So glad that there's been interest in my combo Rogue list!
4/15 POST-NERF UPDATE: The Pen Flinger nerf really hurt the extra reach that helped the deck finish matches. I think pure miracle like this is going to see a hit, especially with the Jandice nerf on top of it. I don't really think Rogue deserved to get hit more than Paladin and Mage :(
I don't plan to update this list further but I think the core miracle cards will still have a place in Rogue, but we'll need new ways to push damage, right now in the form of Tenwu of the Red Smoke + Alexstrasza the Life-Binder or through cards like Oil Rig Ambusher. Some other package is going to have to come in, and I've been enjoying a Secret-Miracle hybrid list recently.
Good luck out there!! If I develop a new tempo list I will be sure to post it.
Current Rogue Package Options: Secrets, Combo/Miracle, Stealth, Weapon, Value, Watch Tower
Rogue is very much in a mix and match state where you could combine two packages and experiment with the results. This deck is majority Miracle Rogue with some Tempo/Value/Shuffle inclusions. I built this list on Day 1 and have modified it each day until I settled on this list for now.
Our goal here is to pop off with draw, during which we create tempo, clear the opponents board, and maintain a healthy hand size. Field Contact is our cheaper, better Gadgetzan Auctioneer, allowing us to draw multiple cards in one turn. Discounts from Efficient Octo-bot allow more cards to be played, leading to more cycling. Ticket Master & Mankrik synergize with miracle, providing extra board pressure. Kazakus, Golem Shaper and Jandice Barov are critical tempo cards, with Jandice being the prime target for Shadowstep. Wicked Stab (Rank 1) is really a non-combo Eviscerate or 2-mana Fireball- these combined with stolen/discovered damage cards are the primary finishers.
When I was first introduced to Rogue 4 years or so ago, I was told it was a finesse class. The deck is not as simple to pilot as a standard tempo or aggro deck, but is so fun once you get the hang of it! Please don't let the current abysmal win percentage on HSReplay deter you- I've played for hours today and am at a 69% WR. Props to Reinan23 for his Rogue expertise and I'd like to credit JAlexander for this newest list.
Current Stats
Card Selections
DRAW & CYCLE SYNERGIES
Secret Passage is great for a sticky turn where nothing looks good. Try to clear out as much as you can to thin your deck so you can draw into your Field Contact and Swindle. Opponents are terrified of Field Contact because of the massive draw you can get off of him. A good target for Shadowstep if you want to continue the draw train next turn or it will surely be killed. If you don't get at least 3 cards drawn off contact, it's not being used well. There are many cheap battlecry and combo cards to enable field contact, especially after a cost reduction from Efficient Octo-bot. Be careful about your order for Pen Flinger and consider hand size so you don't overdraw!
On these field contact turns, your board and hand can easily fill up- you may need to Backstab or Prize Plunderer your own minions to make more room.
Ticket Master is a new addition. You should be able to get a nice board of cute Plush Bears and threaten with more board presence. I love the bears so I'm happy to add this in, even though there is anti-synergy with Secret Passage with this and Mankrik. Mankrik was originally removed but makes for a good replacement for Scabbs that also has cycle synergy. 3/10 is pretty fat and can put in some work.
COMBO FOR REMOVAL
Backstab is not a popular choice right now, but I thought it was important to maintain another 0-cost activator in the event that Efficient Octo-bot hasn't discounted the 1-cost cards. In reviewing replays, having Backstab was more helpful than some other choices. Please see the substitutions for alternatives. With so much draw, sometimes it's also good to be able to throw it out to thin the deck off of Secret Passage if necessary, but it almost always finds an enemy to strike, activating your combos.
Brain Freeze is great for removing mid sized minions or freezing something scary until you can deal with it. Ending a cycling turn with Prize Plunderer can take down large minions, especially with Shadowstep.
COMBO FOR DISCOUNTS/VALUE
Octo-bot is an ideal Turn 2 play that can be self-proc'ed by using Backstab or Pen Flinger on it if necessary, but most classes can't deal 4 damage on T2 and would rather proc it before you draw again. At best, you get a discounted hand for later combos and early tempo. At worst, your opponent has to go out of their way and waste resources to deal 4 damage. Less effective when played in the mid-late game unless you proc it yourself.
Wand Thief and Vanessa VanCleef do a great job of finding extra damage or the tools you need to get through another turn if you're not drawing the way you'd hoped. Swipe some damage or a strong minion from your opponent- nobody is playing around Vanessa right now, plus she is just COOL!
TEMPO PLAYS, UTILITY, & FINISHERS
The first two cards I put in the deck when building were Jandice and Shadowstep because they are OP good together. Jandice's 5-drop pool is small and good. The worst thing you can get is still Blood Herald but there are so many more great 5 drops. Abusing Jandice-Shadowstep often leads to a win. There are several other good targets if you can't combo these together, but this is the best.
Kazakus is just an all-star card. The Golems provide incredible, flexible tempo, especially with Gromsblood (duplicate). On curve Kazakus into Greater Golem is what we want.
Cult Neophyte is a new addition to tech against Mage or stymie spells, potentially giving us the advantage we need to push damage.
Not much to say about Wicked Stab- it's a better Eviscerate. If you end up going to Turn 10, it's an insane amount of unconditional face damage. Combine these with Pen Flinger pings to deal the damage you need to face or minions. Note: I really hate this card, I think it's toxic, but the damage from SI:7 Agent wasn't getting us there.
Mulligan
ALWAYS KEEP: Kazakus, Golem-Shaper, Mankrik, Ticket Master, Efficient Octo-bot, Swindle. Wand Thief and Cult Neophyte not bad keeps in most matches
SOMETIMES KEEP: Backstab, Brain Freeze (vs. aggro)
Field Contact, Jandice, Cult Neophyte (vs. control)
Substitutions
Backstab > Guardian Augmerchant
Mankrik or Vanessa > Tenwu of the Red Smoke
Ticket Master > Far Watch Post for more delay
NOVAThor1905 suggested using Alexstrasza the Life-Binder with Tenwu as a wombo combo for damage or healing- suggest you try it!
REPLAYS
Please feel free to make further suggestions for change & feedback on missed substitutions, if a variation is working much better than this, etc! I hope this guide helps you pilot the deck better!
Hey thanks I've actually been thinking that either the backstabs or SI:7 Agent might be next to go in place of Pen Flinger, despite my distaste for the card, (or the augmerchant as you suggested) since they seem to be really good. I'm also considering dropping Scabbs so Kazakus can be activate always, replacing with Mankrik. I think that's what I will try out after a bit more with the current list today. HSReplay data for this list doesn't look good so definitely room for change, though I really was seeing 60+% WR as of yesterday.
I don’t trust hsreplay winrates. Too many scrubs that contribute to bad winrates. And yeah scabbs can make you commit everything too much in some cases and doesn’t always discount the full amount. I run it in a c’thun deck so it can also discount the spells. Prep scabbs and play a c’thun spell free :p
Nice List! I'll be sure to keep my eye on this one, Keep up the good work!
Thanks! I'll tinker a bit more later today and tomorrow. Please let me know if you have suggestions.
Cool deck :)
I just received Scabbs as my free legendary on the early rewards track, so I'm pretty psyched to try out some new rogue shenanigans.
I wish there was more burgle stuff going on right now, but I guess we'll settle for some mage spells and whatever Vanessa can swipe.
Thanks! Yeah I think burgle is fun, maybe there will be more support for it in the next expansion. Also unfortunate that Tess Greymane isn't around to support that anymore either, but I really like Vanessa it's a good start at least.
This deck is already adapted for the Pen Flinger nerf lol
Joke aside, good luck in the ladder tomorrow GamerPanda <3
Haha yes maybe so... I just hate that card! I'll still try it out tomorrow....probably...
Upvoting cus I just love how much you're putting into this deck. Reading your deckbuilding process as you update has been a lot of fun.
Hey thanks! I'll work on a more complete guide like some of my other decklists in the next day or two so look out for that!
Hello, i just saw your deck and i really think it is good. Have you made any changes so far so that i can update? Thanks
Hi there thank you much. I just finished testing this current list and thought things were running pretty smoothly so I left the Brain Freezes and Kazakus in. I wrote about it above along with some potentially dispensable cards in case you wanted to add other cards not listed. I want to test this list a bit more before shifting to testing the pen flingers or other suggested cards. I really don't want to play pen flinger though lol
How important/critical is Jandice Barov to this list? If replaceable what do you recommend? Mankrik or something higher impact? Tia :)
Jandice is very important. She's at her strongest now with the pool of 5 drops being at its lowest and most of them are quite good. The effect really isn't replaceable and I think she's a pretty safe craft if you're going to play Rogue.
Can i use Tenwu of the Red Smoke this deck?
I didn't think about that with it, but that would make sense to use it.
You probably could, yes. Someone earlier was saying they don't use backstabs, another person said they thought the SI:7 was kind of slow. Maybe try replacing the SIs with Tenwu and Mankrik. Could be good! Something I'll have to add to the list. Question is do we need another shadowstep effect with a curve that's already relatively low or is it not worth the slot.
red smoke is good cards for this decks. and pen ffilnger also. si 7 absolutly slow . i fixed ur deck for my opinion.
ps. sorry about my english.
### Rogue3
# Class: Rogue
# Format: Standard
# Year of the Gryphon
#
# 2x (0) Shadowstep
# 1x (1) Brain Freeze
# 2x (1) Pen Flinger
# 2x (1) Prize Plunderer
# 2x (1) Secret Passage
# 2x (1) Wand Thief
# 2x (2) Efficient Octo-bot
# 2x (2) Swindle
# 1x (2) Tenwu of the Red Smoke
# 1x (2) Vanessa VanCleef
# 2x (2) Wicked Stab (Rank 1)
# 2x (3) Coerce
# 2x (3) Field Contact
# 2x (3) Venomous Scorpid
# 1x (4) Apothecary Helbrim
# 1x (4) Kazakus, Golem Shaper
# 1x (4) Scabbs Cutterbutter
# 1x (5) Jandice Barov
# 1x (5) Keywarden Ivory
#
AAECAYaSBAjHzgPZ0QPD4QOE5AOX5wP86AOv6wOd8AMLqssDn80DitADpNED590D890DlugDqOsDqusDq+sD9p8EAA==
#
Hey thanks for following up. I have to disagree with Ivory (low tempo, don't need the value), Helbrim (interferes with Kazakus even more, meant for a shank poison rogue deck), and Scorpid (again no tempo and we don't need the value). I don't think Foxy is a good cut, it discounts almost everything.
I think Tenwu could have a place and is worth exploring. I'll probably try a version - backstabs - si:7 as you suggested but with different replacements some combo of pen flinger, augmerchant, tenwu, mankrik and see how it feels. But of course you play the deck you like!
u are right about helbrim( for kazakus) and ivory (too slow). Scorpid sometimes useless sometimes useful. and i check ur this deck day by day. u are great man thank u good job :D