Quest: Revolve the Clowns
- Last updated Mar 10, 2021 (Vol'jin Patch)
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Wild
- 15 Minions
- 14 Spells
- 1 Weapon
- Deck Type: Ranked Deck
- Deck Archetype: Corrupted Shaman
- Crafting Cost: 14820
- Dust Needed: Loading Collection
- Created: 3/7/2021 (Vol'jin Patch)
- MetalPriest
- Registered User
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- 3
- 36
- 39
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Battle Tag:
MetalPriest#2403
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Region:
EU
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Total Deck Rating
134
Give this deck a try i bet you will love it and enjoy powerfull playing !
New description section every 5 upvotes !
Update 09/03/2021 :
Thanks for the hype on my deck list and i am really glad you like it. due the high amout of upvote i will now add 2 new description sections here: Card choice / possible replacement and Combos synergies those two section are ment to work to gether to anderstand how the deck works and how it's constructed to face some of the meta decks whitch is quite agressive tbh.
Let's jump into it !
Card choice / possible replacement / Card synergies / Cards use case:
As you can see see decks is mostly based on removal spells and minions providing spells to control the board until you get the final combo and finishers. It's a slow deck but it has some options to survive consistently.
Minions:
Most of minions are minions providing "discover a spell" or "add a spell to your hand" because of the concept of the deck mainly arround board control further more those minions add some board presence to clean and kill some small minions to limit agression and face attacks whitch is quite common in the actual meta. Those minions as Steward of Scrolls, Shadow Hunter Vol'jin, Vulpera Scoundrel, Wandmaker,Marshspawn or Instructor Fireheart whitch is a very important card and can make a big difference on mid game.
Choosing the righ spell on discover is the key. consider choosing blast or low cost aoe spells (Lightning Storm, Dunk Tank easily corrupted in this deck, etc ... ) or even the Witch's Brew or Tidal Wave against agro. Against control or decks with big minons big AOE like Earthquake, Devolving Missiles or even Palgue of Murlocs can help to ruin your opponent gameplay. This spell flexibility has some advantages to help and have a better adaptation to the deck you are facing but also drawbacks with some unconsistancy on the spells you can get.
This is why the Quest Corrupt the Waters is here. in aim to help providing more spells and having more chance to get what tou need. Also this mechanic of discover can be used wisely if you have some "insight" (not the card !) and the feeling of how the game is going to go.
also this discover spell minions can help you to get silences with Earth Shock providing more Revolve.
a minion to survive, the Groundskeeper gives some fresh air with good healing 5 without quest fullfiled 10 with Heart of Vir'naal hero power.
One of the most discussed card choice here is the presence of Shadow Hunter Voljin. I personnaly use it more as a game breaker for the opponent to trigger some anoying battlecry cards from his/her hand like a Tickatus or an Y'Shaarj, the Defiler etc and then kill it or transfomr it into a murloc or aany other option is good. It can also be used to retrieve a corrupted clown to your hand but this is quite rare tbh. this card can be replaced for an Acidic Swamp Ooze or if you want more board control The Lurker Below is a good option.
also an other cad that can be replaced is the Marshspawn for a Cobalt Spellkin to help to currupt the Dunk Tank and providing more one mana cost spells like Devolving Missiles
Clowns here are supposed to be corrupted in the end with Yogg-Saron, Master of Fate or King Phaoris and then revolved into 9 mana cost minions (a pretty scary board tbh)
End in the end ofc Y'Shaarj, the Defiler as finisher to pull out your clowns and dunk tank a second time.
Little twist of the deck:
the only weapon in the deck is defenitly a twist and can help more for maintain some presence on the board while cleaning it with spells but the best thing of all is that if you play a one mana cost spell it will systematically make pops a Reliquary of Souls and can be a really helpfull twist for your games.
Spells:
most of spells are AOE spells to maintain board under control. and also healing spells. nothing special to declare about that
the main card and spell that gives another twist to the deck is devolve. first of all it's main use is to change your corrupted clown into 9 mana cost minions that are more frightning that simple 4/4 taunts but also to change a board of low cost agressive minions into poor little minions that are less agressive.
1 mana cost spells like devolve or Plague of murlocs are the key against big priest/ resurection priests or big control decks.
update 10/03/2021:
Game share:
I never stream so i can share some of my games with this deck through hsreplay:
- vs heal resurection priest
- vs demon hunter
- vs rogue (casual)
- vs rogue stealth
- vs C'Thun mage
- vs big warrior
it's totally unplayable piece of #&^#
I play this at legend rank. unfortunately it doesn't perform against most of the current meta decks. I've beaten combo rogue, a paladin and a priest, Tickatus warlock but other than that... you can't beat otk decks and I almost never got a clown plus revolve out there. king paharo is usually without spells in hand because u needed them early to clear. But WHEN u do, its fun :) so despite dropping the legend ranks its a lot of fun but non interactive acts to play against are still cancer...
update after 2 days: I played a couple of more games and my win rate dropped.. I now have a recorded record of 14-24 (37%) at legend rank and have dropped from rank 1800 to 5000+ but it don't care, I like the deck :p biggest problem maintain all the aggro decks.
the thing is, I don't know if the quest is really a good thing or not, because i barely managed to use the fulfilled quest effect in my 50ish games because it either takes ages to fulfill the quest or I am dead before. and when its finished it doesn't have any effects on lategame cards like clowns, yogg or yshaary because of the high mana cost. I tried implementing sky general kragg now and swapped him in for a plague of Murlocs which often has left me unlucky or with murloc threats I couldn't immedeately deal with. will give further update later...
but I might try a version without quest because it also gives you one more early game card...
i agree about the quest i also have the same question of do I remove it or not but i am glad you enjoy the deck after all :)
I see 12 up votes....buying upvotes to get description....where’s the two description sections we are owed now?? ;)
here is a big new section description be patient sometimes, people have personnal life and work to do before enjoying something else :) and tis deck got over 6 votes only since yesterday in late night so give time to people to make description and be compliant ;)
YAY, sweet! that's great, thanks for the added info. :)
Man if the idea behind for Voljin is to get any legendary back for yourself - or mayb even better - one of 7 corrupted clowns and put it there again, I am must give a try! Looks good
man, that's crazy deck :)
i am glad you like this deck as much as i do :) and you got a part of the presence of voljin in this deck i will soon add a new description section to this page it will probably be card choice and why those cards and not others :)
I most enjoyed this : Y'Shaarj, the Defiler - Carnival Clown + Revolve
yeah the main combo and finisher of this deck :)
Wth is Voljin doing in this deck lol?
up vote the deck and you ll get your answer in guide section if every 5 upvote stage is reached ;) but if you ask the question you should try to answer this one to understand the use of voljin in general. ---> how can be used voljin and for what different purposes ? this question might lead you to the answers of how it is used here :)