80% WR *UPDATED* Spell Reno w/ Guide Alpha Reno...
- Last updated Jun 2, 2020 (Second DH Nerfs)
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Wild
- 13 Minions
- 16 Spells
- 1 Weapon
- Deck Type: Ranked Deck
- Deck Archetype: Malygos Shaman
- Crafting Cost: 18200
- Dust Needed: Loading Collection
- Created: 5/24/2020 (Second DH Nerfs)
- HellsF1rst
- Registered User
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- 4
- 11
- 24
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Battle Tag:
HellsF1rst#1483
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Region:
US
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Total Deck Rating
458
Just beat this deck with my new Reno Druid. Check it out here - Reno's Deathwing Revenge
*UPDATE 5/27*
Replaced Hagatha the Witch with Frizz Kindleroost for a better mana curve with a 4 cost 5/4 and a 3rd way to discount Malygos and Dragonqueen Alexstrasza. Hagatha the Witch was causing too many cards in hand to efficiently play late game.
80% WINRATE - 40-10 since the Frizz Kindleroost addition!!
75% Win Rate - 46 wins - 15 losses so far in legend rank. Thank you so much for the upvotes and as promised here is a guide below.
76% Win Rate - 67 wins - 21 losses and climbing!! This deck seems to be a Miracle Shaman because even when I think I have no doubt lost it finds a way to win.
Proof of Legend
Do you like having the power to spell blast like a Mage? Do you like having the self healing control of a Priest? How about crazy Shaman Board Clears? This deck combines all 3 into one with massive stopping power. If you are a fan of breaking the meta and leaving the opponent wondering what the hell just happened then this is the deck for you.
I have seen a lot of Shudderwock decks rely on him to be the finisher and have rarely played any decks with him that have Reno Jackson that actually allow me to use Shudderwock as a second full heal. So I decided to do some testing and after countless hours of trial and error I finally pieced together this gem of a deck. Not only can you stay alive long enough to get to actually play Shudderwock but you can use him as you see fit. He can be a second Jepetto Joybuzz, Vashj Prime, Dragonqueen Alexstrasza and so on. It occured to me that no one in the meta expects a highlander Shudderwock deck to actually work so why not build around their ignorance with spells and highlander cards to make a beautiful yet deceptive deck.
Main goal is to control your opponent with spells and constantly drop board fulls of sticky minions using The Fist of Ra-den to get to late game. With Jepetto Joybuzz and Vashj Prime it’s possible to have insane turns with Malygos and cheap spells. Do not be afriad to use Shudderwock for a repeat of any of the battlecrys as needed.
Explanation of Cards and Synergy
Earth Shock-No Shaman deck is complete without this beautiful silencing spell. Works great in the current meta to stop some of the massive combos from happening.
Frost Shock-Super useful to slow a massive minion or weapon from smashing your face but also a great spell to hold onto to use with Malygos to hit them in the face.
Lightning Bolt-Great for 1 mana stopping power of a small minion but mainly hold this card to use with Malygos or Electra Stormsurge or both of them if you pull either one with Jepetto. If you have both that's 3+5x2=16 Damage. Really nice for finishing them off.
Devolve-No explanation needed this is a staple card in the meta.
Lava Shock-Great to unlock mana crystals but also nice to save to be used with a cheap Malygos especially after Emperor Thaurissan has made it cost 1.
Omega Mind-This gem of a card allows all spells this turn to heal you for damage dealt for only 2 mana as long as you are at turn 10 or above! That is insane value with Hagatha's Scheme, Volcano, and Earthquake. It is essential another Reno if used with any of those spells to clear a big board. Don't forget Shudderwock will proc this battlecry again!
Far Sight-Allows for cheap minions or spells as well as adding come card draw.
Healing Rain-A staple in my eyes for any Shaman deck looking to survive some early game aggro or some late game big hitters. Also pairs nice with Electra Stormsurge for a quick 24 hp heal.
Lady Vashj-Great for early board control and some extra spell damage to finish off some minions just out of reach of our normal damage spells. This beautiful addition's prime allows this deck to have amazing turns with Malygos by drawing our face damage spells for cheap. Once again Shudderwock will proc this battlecry for even more value out of him.
Lava Burst-Big damage when paired with Malygos especially if it was drawn cheap. A great finisher is Malygos and Electra Stormsurge for a quick 20 damage to the face.
Lightning Breath-Only 2 Dragons in the deck but you get more with Dragonqueen Alexstrasza. When you have a dragon in hand this is great for clearing petty boards of 3. Does wonders to clear that annoying quest mage board.
Serpentshrine Portal-Great for some face damage and board presence at the same time. Also works well if drawn cheap to use with Malygos and Electra Stormsurge for 16 damage and 2 3 cost minions added to the board for presence.
Frizz Kindleroost-The new addition that is a 4 cost 5/4 that always draws attention and most times the opponent will kill it at all costs which saves your face from that early damage. This also allows both dragons in the deck to cost 2 less and when Shudderwock comes into play it discounts the dragons another 2 cost. A 5 mana Malygos or Dragonqueen Alexstrasza is a huge game swing and usually gives you the win.
Jade Lightning-Great for a quick blast of 4 damage. Also works well if drawn cheap to use with Malygos and Electra Stormsurge for 18 Damage. I personally use this card to summon a random 4 cost legendary using The Fist of Ra-den.
The Fist of Ra-den-This summons a random legendary minion for the same cost as the spell. I always mulligan for this card. If played turn 4 you usually control the board for the rest of the game because you have an answer after turn 5 for everything else.
Torrent-Say goodbye to those pesky 8/8s in the meta with this beauty. 8 damage to a minion for 1 mana? The value speaks for itself and considering this deck revolves around spells its always 1 mana to use when in a bind. Don't be afraid to use this with Omega Mind or after Shudderwock procs Omega Mind's battlecry for a quick 8 hp heal.
Hagatha's Scheme-The board clear we all dreamed of back in the early days of the Hearth. When paired with Omega Mind the healing is unreal and the board is usually gone. I try and mulligan for this against control deck or even Odd DH to destroy their midge board.
Shattered Rumbler-Pirate Warrior, Odd Dh and Even Shaman beware when this 5/6 hits the board it clears their board most of the time as long as you cast a spell last turn which in this deck is pretty much always procced.
Volcano-We all have been using this card forever as a board clear. Not as good as Hagatha's Scheme or Earthquake but still gets the job done using 2 mana from the next turn.
Eureka!-I use this with The Fist of Ra-den to put 2 big minions on the board and if you have Grumble, Worldshaker pulled to the board you can pick him back up by playing him next turn and having him for 1 cost to pull any of the bad boys back to your deck during the game. Also great with Electra Stormsurge to pull 2 of anything to the board. 2 Malygos on the board allows for some crazy damage and is usually really sticky for your opponent.
Grumble, Worldshaker-I have loved this card since the first Shudderwock decks and I use it whenever I can in this deck because every card played has value. It is also fun to pick up the minions The Fist of Ra-den summons to the board to play them for their battlecrys to make Shudderwock even stronger late game.
Earthquake-A brutal massacre of pesky reborn minions. Almost impossible to survive when paired with Electra Stormsurge. It just clears everything doing 14 damage to the entire board in 4 different waves. Cubelocks hate when I pull this off because all their board is wiped clean.
Hagatha the Witch-5 armor and 3 damage to all minions with an amazing hero power swap. Huge value out of her because when we play minions we get those nice random spells that synergize with the entire deck. For instance Dragonqueen Alexstrasza becomes a 2 0 cost minion and 3 random spells for 9 mana! As I've stated before in this guide the value here is just incredible.
Shudderwock-The beatuful bastard that makes the deck work. With super value cards Jepetto Joybuzz, Reno Jackson, Dragonqueen Alexstrasza, Grumble, Worldshaker, Shattered Rumbler, Hagatha the Witch, Vashj Prime, Electra Stormsurge and Zephrys the Great you can pretty much fill your entire hand again with this guy and if you get him for 1 cost with Jepetto you will usually win the game because why not fully heal and double the next spell while drawing 2 minions and making them cost 1 also adding 2 0 cost dragons and 3 spells for 3 less to your hand and dealing 5 damage to the whole board. Who doesn't like the sound of that super turn? Now that's the dream turn when you have everything procced and that Reno Priest just used Psychic Scream to put your mammoth board back in your deck but when it happens you will be smiling ear to ear knowing you just face raped your opponent without lube in the most spectacular fashion.
Zephrys the Great-In my opinion this is the best card in the entire game. The amount of AI leads to wins you didn't know were possible and he can save your ass when you are in a pinch. If you have a board turn 7 and you play him you can snag a Bloodlust and when paired with Electra Stormsurge 2 turns later every minion gets +6 attack on the board and you win. Turn 10 you net yourself a nice Twisted Nether to clear the huge boards with control decks this meta and the more you use this little gem the more you learn what you'll get every amount of mana left when you play him. Learn him and use him wisely because he is truly game breaking when properly applied to a sticky situation.
Emperor Thaurissan-Who doesn't like cheaper cards? I play him as soon as I can to help my mana curve to get to my late game control. When used with Reno Jackson and Grumble, Worldshaker in hand you can play them both with 10 mana and get an extra Reno Jackson for 1 mana! Can we say long game control?
Reno Jackson-The Alpha highlander that keeps you in the game when you should have been dead already. Shudderwock will heal you again later in the game.
Jepetto Joybuzz-The ultimate tide turner for any game. 2 minions drawn and their cost dropped to 1 and they become a 1/1. Every single minion in this deck has amazing value so no matter who you draw you are loving it.Shudderwock will do this again allowing you to have most of your minions costing 1 to just dominate the game from then on out.
Dragonqueen Alexstrasza-Another staple in every highlander deck with insane value. Feel like there is no way to win? No problem just drop this big 8/8 and pray. Most of the time you are not disappointed with the free dragons and they usually change the pace of the game completely in one turn. I rarely use her to win games with face damage from the dragons but they become instant bait to soak up some big spells and minions from the opponent.
Malygos-For 7 years I've been trying to perfect a Shaman deck with this incredibly overpowered godly dragon. I finally succeeded with a deck that allows him to shine the way he was meant to from day one. +5 damage to all spells which when combined with Electra Stormsurge allows for a high face damage turn and possibly an OTK depending on what spells you draw for cheap.
Combos
The Old Fashioned Combo - Eureka! > Malygos > any of the face damage spells for massive damage.
The Trickster Combo If you have board control turn 6 playing Eureka! with Grumble, Worldshaker as the only minion in your hand puts a 7/7 on the board which is pretty sticky. If you happen to have The Fist of Ra-den equipped it will summon a random 6 cost legendary to go alongside of it. Most of the time they wont kill Grumble, Worldshaker which allows you to simply play him on turn 7 to get a 1 cost Grumble, Worldshaker in your hand which comes in handy later making Malygos 1 cost at 10 mana.
The Trickster Finisher Combo - 1 cost Malygos > Electra Stormsurge > Lava Burst > any other face damage spells to finish the game.
The Value Play - Electra Stormsurge > Far Sight turn 6 for a huge value swing in your favor.
The Dream Combo - After you have already played Electra Stormsurge, Jepetto Joybuzz, and Vashj Prime you can play Shudderwock for 9 mana to draw Malygos for 1 mana and any 3 of Lightning Bolt, Frost Shock, Lava Burst and Lava Shock for 3 less making them cost 0. Because you will have the next spell played twice just play Lava Burst for 20 damage and any of the other 2 to OTK them out of nowhere for 10 mana. I have pulled this off 6 times in 46 games but it all comes down to luck of the draw to get this dream in place.
I always play totems turn 2 and 3 to trick the opponent into thinking I am a totem shaman unless I have a Far Sight in hand then that gets played turn 3.
Mulligan
Far Sight, The Fist of Ra-den, Hagatha's Scheme, andLady Vashj against Discard Lock, Quest Mage, Murloc Paly, and Face Hunter.
Far Sight, The Fist of Ra-den, Jepetto Joybuzz, and Lady Vashj against Control.
Never keep Malygos or Shudderwock in your opening hand.
Please let me know how you enjoy climbing the ladder with this and any tips of how to possibly make this monstrosity of a deck stronger than it already is. Enjoy slaying every deck this season in style with something they never saw coming. Alpha Reno and the Omega is truly my greatest masterpiece in my 7 years as a veteran Hearthstone player.
I was sceptical, but it can work. This deck pulls off crazy stuff with a strange frequency. I don't have Emperor Thaurissan so I replaced him with Krag'wa who's managed to win me a game already but will deff switch this when possible. The decks all about that mana cheating woop.
Had a question though - Have you found any extra use for eureka aside from for a maly finisher when you don't manage a cost reduction? Just as I feel most cards should be multi purpose - e.g. shudderwock - and one card (eureka) being in as a failsafe for a singular other card (maly) in a singular non-common situation ( no reductions) isnt worth it over a tech choice. Thoughts?
Thanks for the compliments!
I use Eureka! almost as soon as I can if I have no other play. I don't care what it pulls out because its all board presence. Especially turn 6 Eureka! Grumble out and then turn 7 picking Grumble back up so you have a 1 cost Grumble for later to cheat any mana you want.
Been playing around with this deck and just no luck honestly. Yeah, sometimes it works out but I've never even gotten to the point where I can use shudderwock, you lose on turn 6 to aggro and mage because you have no pressure until turn 8, and you can just draw bad and lose. Seemed fun, regret crafting.
I don't know how you are not getting past aggro. Are you using your board presence properly? Are you using your spells properly? I have moved on to build other decks but just today I played this deck for fun against a secret mage and a discard lock and beat them both. Will you have a loss here and there? Absolutely but thats why its not a 100% winrate. Maybe you just got unlucky with cards?
It is very complicated to pilot correctly but once you get it down its really fun because you start comboing turn after turn. The part of the deck you have to realize is Shudderwock is not a finisher unless you get that dream combo but it rarely happens. I use him to draw minions like Reno Jackson and Vashj Prime because ofJeppeto Joybuzz earlier in the game. Usually 2 battlecrys of Shudderwock leaves you knowing which cards are left in the deck. On the same note I play Shudderwock as Vashj Prime if she's already been played to draw spells. I don't hold him till the end like most Shudderwock decks. If I get one of Vashj Prime or Jepetto Joybuzz or Reno Jackson or Grumble, Worldshaker out of of him it usually sets the game up for the win. If you have him ready to use battlecrys for spells and minions for cheap that's usually a win as well. Ill give you an example of how some turns look that feel really good.
Turn 9 - (8mana)Jepetto Joybuzz Pulls Grumble, Worldshaker for 1. Play (1mana)Grumble, Worldshaker to pick up Jepetto Joybuzz and he now costs 1.
Turn 10 (1mana)Jepetto Joybuzz Pulls Shudderwock and Vashj Prime and they cost 1. PlayShudderwock and now you most probably have every minion left in the deck pulled for 1 because he will play Jepetto Joybuzz's battlecry twice pulling 4 minions for 1. Play a few of them and then play Vashj Prime. You should have some free damage spells and Malygos in your hand that allows for a quick burst to finish them off on turn 11.
I always try to hold my face damage spells (Lightning Bolt Frost Shock) that cost 1 throughout the game for Malygos at the end. I will dispose of all others if I need to keep my face alive. Thats 14 damage with Malygos if you have either of them for 0 which isn't hard to do in this deck. That way I have an answer to do some damage on a turn after I've hurt him a bunch. Usually ill grab 1 other face damage spell(Lava Shock Lava Burst) from Vashj Prime and that ends the game usually.
Play your minions like a tempo deck. Always trade up or go face if you out value their board. If you keep pressure on them you will finish them easily with 2 spells and Malygos
I'll post some screenshots from games below and explain how I got there.
So in this match up against a quest mage I put massive pressure on him early game with the The Fist of Ra-den and I held onto Lava Shock that was pulled by a Electra Stormsurge Far Sight from the beginning of the game. Frizz Kindleroost made Malygos cost 7 and then Emperor Thaurissan brought him down to 6. Vashj Prime was played the turn before for 1 to pull Lava Burst and Lightning Bolt. As you can see the win from this hand is straight forward and simple. Malygos > Lava Burst > Lightning Bolt > Lava Shock to the face for 24 damage and then hit him with your 5/5 Emperor Thaurissan and he's dead.
in this matchup I used Emperor Thaurissan to make Malygos and Electra Stormsurge cost 1 less. I had pulled the cards Lava Burst and Lava Shock from Vashj Prime. Emperor Thaurissan and Vashj Prime are on the board. No one laves a 5/5 and a 5/6 on the board so they took the damage as planned. Then as you can see its an easy win from this point. Malygos > Electra Stormsurge> Lava Burst (twice because of Electra Stormsurge > Lava Shock for a total of 27 damage which wins the game.
Every deck has a learning curve but this one has a big one. Im 16-4 since I put Frizz Kindleroost in the deck and once you realize you don't really have to hold on to anything except the 2 1cost spells and Malygos it becomes easy to chip their life away until you are ready to finish it.
Don't forget you have 4 full heals in this deck if used properly. Possibly more with Grumble, Worldshaker.
Reno Jackson
Shudderwock
Electra Stormsurge > Healing Rain close enough to a full heal because when will you ever be under 6 life.
Omega Mind > Earthquake or Hagatha's Scheme
Be sure to know when you'll need to keep these cards to make sure you can survive until you have lethal. I hope this helps you understand how to pilot it a little better but once you practice with it you will see its potential is unlimited. Have fun and thanks again for the upvote!
Ok honestly my first comment was rude because I'm dumb. I don't play much wild so I just had to adjust but now I'm having great success with this deck and it is EXTREMELY fun. I appreciate your taking your time to write a really detailed response that was kind to a comment I left that was not. Thank you.
Any thoughts on fitting Loatheb in?
I had him in there at one point but he was just too slow. You could put him in place of Eureka! but I feel like that card is so valuable sometimes to create some amazing plays.
Hey guys,
I tried out this deck and made a showcase of it! If you are interested in a gameplay video with commentary you can check it out bellow. I had a really long one against reno mage and it really got me how complex it got. Managed to do some stupid plays and tunnel visioning some weird scenarios where I can die. Timestamps are in the video if you just want to check out particular matchup :)
I hope you can enjoy the video
Thank you so much for the video! I am playing in mobile or I would have done one myself. Thanks for the upvote as well! Any ideas on how to make it stronger?
I really love the deck concept, and I had a blast playing it, but how do you win against quest mages? If I don't get enough pressure early with Fist, i'm always dead before turn 10.
Thanks for the compliments on the deck! I don't usually struggle with Quest Mages. I do use my minions as bait early game for them to use spells and minions to destroy them. Grumble, Worldshaker is a 7/7 for 6 mana and everyone attacks him because that a big threat. I use him even if I don't have a minion to pick up. I can use Shudderwock later to use his battlecry if I need to pick up Vashj Prime or Jepetto Joybuzz for additional draw of minions and while doing that Shudderwock will play their battlecrys as well obviously if they are on the board. I love dropping Lady Vashj on turn 3 and ill even play Frizz Kindleroost as a bait minion on the board even if I am holding both dragons. Also Shattered Rumbler is a great 5/6 even if his battlecry is not procced. It is nice when these battlycrys go off but don't forget the board presence they make. I have even thrown Reno Jackson down when I am at full life just to get a 4/6 on the board for them to contend with. I have played both Quest Mage decks for over 150 games each and I know from experience that getting Archmage Vargoth and the Time Warp on turn 9 is not a common thing to happen. When it does its just like pulling Malygos and all 3 damage spells for cheap before turn 9 on this deck. If you give them enough pressure early game and keep your health at 30 or above 24 because thats what the 3 giants can do to you with a time warp if they have all 3 you usually can force a giant or 2 out early just so they can save their face. If you kill 2 of their giants and maintain full life they cant beat you even with Archmage Vargoth. I am 10-1 against quest mages but I also built the deck so I know exactly why I put everu single card in it. I hope this helps you with your games and thanks again for the kind words about the deck!
This deck seems both a great deal of fun while being really powerful as well. Unfortunately enough, I am so far really unable to pilot this properly. Admittedly, Shaman is my least played class (and I would love to get more into it) - but I simply do not seem to manage to properly blast with this deck.
I've read your guide extensively including mulligan suggestions and all potential combo's, but any tips and tricks would still be very welcome. I've played 6 games now and lost all of them. I think my main issue is here is that I am perhaps looking to eagerly for specific synergies and keep lacking the right hand to pull of those synergies, meaning that I am stuck with pretty much dead cards in my hands. Also, it could very well that i should play more aggressively than I do with the spell package in this deck.
Any ideas, tips, suggestions - more than welcome (: (though already a big thank you to the OP for writing such an extensive elaboration on the deck).
It is very complicated to pilot correctly but once you get it down its really fun because you start comboing turn after turn. The part of the deck you have to realize is Shudderwock is not a finisher unless you get that dream combo but it rarely happens. I use him to draw minions like Reno Jackson and Vashj Prime because ofJeppeto Joybuzz earlier in the game. Usually 2 battlecrys of Shudderwock leaves you knowing which cards are left in the deck. On the same note I play Shudderwock as Vashj Prime if she's already been played to draw spells. I don't hold him till the end like most Shudderwock decks. If I get one of Vashj Prime or Jepetto Joybuzz or Reno Jackson or Grumble, Worldshaker out of of him it usually sets the game up for the win. If you have him ready to use battlecrys for spells and minions for cheap that's usually a win as well. Ill give you an example of how some turns look that feel really good.
Turn 9 - (8mana)Jepetto Joybuzz Pulls Grumble, Worldshaker for 1. Play (1mana)Grumble, Worldshaker to pick up Jepetto Joybuzz and he now costs 1.
Turn 10 (1mana)Jepetto Joybuzz Pulls Shudderwock and Vashj Prime and they cost 1. PlayShudderwock and now you most probably have every minion left in the deck pulled for 1 because he will play Jepetto Joybuzz's battlecry twice pulling 4 minions for 1. Play a few of them and then play Vashj Prime. You should have some free damage spells and Malygos in your hand that allows for a quick burst to finish them off on turn 11.
I always try to hold my face damage spells (Lightning Bolt Frost Shock) that cost 1 throughout the game for Malygos at the end. I will dispose of all others if I need to keep my face alive. Thats 14 damage with Malygos if you have either of them for 0 which isn't hard to do in this deck. That way I have an answer to do some damage on a turn after I've hurt him a bunch. Usually ill grab 1 other face damage spell(Lava Shock Lava Burst) from Vashj Prime and that ends the game usually.
Play your minions like a tempo deck. Always trade up or go face if you out value their board. If you keep pressure on them you will finish them easily with 2 spells and Malygos
I'll post some screenshots from games below and explain how I got there.
So in this match up against a quest mage I put massive pressure on him early game with the The Fist of Ra-den and I held onto Lava Shock that was pulled by a Electra Stormsurge Far Sight from the beginning of the game. Frizz Kindleroost made Malygos cost 7 and then Emperor Thaurissan brought him down to 6. Vashj Prime was played the turn before for 1 to pull Lava Burst and Lightning Bolt. As you can see the win from this hand is straight forward and simple. Malygos > Lava Burst > Lightning Bolt > Lava Shock to the face for 24 damage and then hit him with your 5/5 Emperor Thaurissan and he's dead.
in this matchup I used Emperor Thaurissan to make Malygos and Electra Stormsurge cost 1 less. I had pulled the cards Lava Burst and Lava Shock from Vashj Prime. Emperor Thaurissan and Vashj Prime are on the board. No one laves a 5/5 and a 5/6 on the board so they took the damage as planned. Then as you can see its an easy win from this point. Malygos > Electra Stormsurge> Lava Burst (twice because of Electra Stormsurge > Lava Shock for a total of 27 damage which wins the game.
Every deck has a learning curve but this one has a big one. Im 16-4 since I put Frizz Kindleroost in the deck and once you realize you don't really have to hold on to anything except the 2 1cost spells and Malygos it becomes easy to chip their life away until you are ready to finish it.
Don't forget you have 4 full heals in this deck if used properly. Possibly more with Grumble, Worldshaker.
Reno Jackson
Shudderwock
Electra Stormsurge > Healing Rain close enough to a full heal because when will you ever be under 6 life.
Omega Mind > Earthquake or Hagatha's Scheme
Be sure to know when you'll need to keep these cards to make sure you can survive until you have lethal. I hope this helps you understand how to pilot it a little better but once you practice with it you will see its potential is unlimited. Have fun and thanks again for the upvote!
Man, you really deserve all the credit that you get. Thank you so so much for the extensive reply to my questions, including not only more theoretical suggestions but also showcasing examples of how you pilot the deck in different situations.
I took your suggestions to the heart and funny enough it immediately paid off. Won a few games in a row now and actually start to grasp all the potential that lies within this deck.
You're the absolute MVP, thank you once again and keep up the awesome work!
I am glad you are having as much fun as I am playing a deck that breaks the meta! Thank you so much for your kind words!
The only card I do not have is Electra. Do you believe this is essential/core card in this deck or can be replaced with other card?
Electra has won me many games and is in my opinion a core card in the deck because of the synergy with all the spells. If I had to replace her I’d probably use a Hoard Pillager to get The Fist of Ra-den back because it helps having those random Legendaries to protect your face and chip down the opponent. You can also play her as a 4/2 for 4 as an early game minion for board presence and Shudderwock will do it again later to equip the The Fist of Ra-den again without having to spend 4 mana on it.
Cool deck. Has so many ways to win. Very refreshing change of pace. Thank you!!!
Thank you for the compliments on the deck! It does feel like you always have an answer for everything. I’m 14-2 with it since I added Frizz in legend rank. He was the key component. I’m loving it! Lost to a Velen OTK and a Deathrattle hunter who had a perfect starting hand and killed me by turn 5.
Just beat my murloc paladin, sick deck
Thanks for the upvote! That was a good game! Murloc Paly is a great deck but with the board clears and random minions summoning combined with mass healing this deck has it usually runs out of steam.