[WILD] MiracleMechMage (v.3.0)
- Last updated Aug 26, 2016 (Karazhan)
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Wild
- 24 Minions
- 6 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Mech Mage
- Crafting Cost: 4840
- Dust Needed: Loading Collection
- Created: 12/9/2014 (GvG Launch)
- MrThreePik
- Deck Architect
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- 11
- 12
- 45
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Battle Tag:
MrThreePik#1517
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Region:
US
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Total Deck Rating
1454
v.3.0 Update – Tested and true vs the new aggro meta, see the updated F.A.Q. below!
Arcane Missiles addition as a mana efficient way to contest board while developing minions against the aggro meta. Fel Reaver addition to add a whopping 32 power in total to help win the race. This "all in" aggro archetype aims to continuously apply pressure and is at an advantage in the current meta.
Along with traditional mech synergy, there are 10 spells including spare parts to synergize with Flamewaker and Archmage Antonidas. Now get on the ladder and reap some!
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Greetings! MrThreePik here with a brand new deck tech for all you Mage players out there that can't wait to get your hands on the new Goblins vs. Gnomes cards!
First, I would like to thank all of you that upvoted my FastMage deck here on HearthPwn and I'm stoked on the amount of positive feedback that was received. I will keep making Mage decks for you all. What I am even more stoked about, however, is this deck; the MiracleMechMage. What is a mech miracle, you say? Read on young padawan.
The Deck:
We're all sitting here after the release thinking "Well damn, we sure got shafted with our legendary card Flame Leviathan. Luckily for us, Blizzard somehow knew that Archmage Antonidas would have the potential to make a bold reappearance on the scene.
Along with the new mech oriented cards this deck aims to flood the board with mana advantage through Mechwarper. This deck is one that is aggressively tempo oriented and seeks to take advantageous trades and hero powers along with cards like Goblin Blastmage. Lastly, the deck tries to make the most use out of spare parts, in which help synergize plays and make win conditions.
Spare Parts, the bread and butter:
Yes, spare parts. They are the bread and butter of this deck, as they help maintain aggressive board control, fill our mana curve, and most importantly, act as spell triggers for Archmage Antonidas. So, let us take a look shall we?
Reversing Switch: One of the least appealing of the parts. I feel like this part really shines in helping friendly minions trade-up, make favourable trades or to simply get in some extra damage.
Time Rewinder: Unfortunately, there are relatively few battlecry minions in this deck. The best use of this card is with Goblin Blastmage and Loatheb to activate their battlecries. Also, you can can simply return a minion to your hand to heal it back to full HP.
Emergency Coolant: Ahh, the freeze. This card is great for the aggressive board control style of this deck. This card alone can lock in early game tempo and can really shine against aggro decks.
Rusty Horn: Simply used to taunt up a friendly minion for defensive reasons or to taunt an enemy minion who is hiding behind a taunt. This part is very strong against aggro decks, and in protecting key minions such as Mechwarper, Archmage Antonidas. It can also be used in conjuction with The Black Knight if you decide to run him.
Whirling Blades & Armor Plating: These two parts are just above average in this deck in the case of spare parts. They simply help friendly minions become more resilient or do more damage. Try to use them smartly, like armoring a Blastmage to remove him from Swipe range.
Finicky Cloakfield: This is the miracle card! It is usually a must-keep, of course, for Archmage Antonidas and by concealing him you can try and secure a late game advantage. There are only rare cases in which an opponent's Loatheb, Flare or Sylvanas Windrunner may somehow ruin the plan. I could not believe when I actually got the miracle my first time playing the deck!
Mechs and Such:
Clockwork Gnome: Standard 1 drop Mech creature with deathrattle, receive a spare part. I love spare parts!
Mana Wyrm: Along with the various spells and spare parts in this deck Mana Wyrm is a strong early game threat with the potential to grow.
Cogmaster: A solid 1 drop that can push a tremendous amount of early face damage when dealing 3 damage to your opponent for multiple turns in a row.
Annoy-o-Tron: As the name of the card states, it is extremely annoying for most classes to trade with due to divine shield. This taunt minion helps preserve an early game board, and often-times works very well against a competitive aggro start.
Mechwarper: Simply overpowered. Reduce the mana cost of all mechs by 1. With the early mech aggression this deck sports, this is a card that wins games. That being said, mulligan everything 3 mana and higher for this dude unless you have a very solid curve.
Snowchugger: This card is my favourite card out of all of the released mage cards. It provides so much early game utility against both aggro decks and weapon classes. We now have a direct counter to Fiery War Axe given that you can freeze the hero before he gets the hit.
Harvest Golem / Spider Tank: Spider Tank used in v.2.0 due to a minor case of Feral Spirit and a big case of Grim Patron. Harvest Golem is considerable due to Damaged Golem often times sticking around to act as an activator for Goblin Blastmage or Tinkertown Technician.
Tinkertown Technician (unlisted): Without a mech on board this minion is simply a 3/3, which is standard. However, with a mech on board you get a whole whopping +1/1 in stats and a juicy spare part. You can also fish spare parts with Time Rewinder given that you have a mech in play. Bottom line, this card synergizes greatly with all mechs and is a must in every mech deck.
Flamewaker: This card simply synergizes too well with spare parts and spells to not run at least 1 of. It can be clutch when trying to make set up trades or clear of low health minions. Plan accordingly. This deck has 6 spare parts to ensure plenty of spell synergy to go around.
Mechanical Yeti: A strong 5 health four drop that gives a precious spare part upon death. Many may prefer two copies of this to Piloted Shredder to the amount of 4 damage attacks around (eg: Truesilver Champion, Piloted Shredder).
Piloted Shredder (unlisted): Just a solid overall 4-drop mech. It replaces Harvest Golem in all aspects in my opinion. Beware! The odd Doomsayer may foil your plans.
Goblin Blastmage: This card provides average stats for a 4 drop minion. Where it really shines, however, is when its battlecry can be activated in which a boosted Arcane Missiles. Time Rewinder can be used on 10 mana for 8 missiles!
Fel Reaver: The anti-aggro monster! Go all in with these guys and hammer your opponent down before they can even blink. Hopefully it sticks!
The Black Knight (unlisted): A strong six drop that that provides a huge tempo advantage in that often provides lethal with threating board control going into midgame. Rusty Horn is superb in conjunction to act as hard removal, especially control threats such as Ragnaros the Firelord.
Archmage Antonidas: This legendary card is the late game win condition of the deck. The miracle is the turn 8 death sentence with Finicky Cloakfield or any other spell to essentially seal your tempo advantage or harvest that last bit of burn to finish your opponent.
Dr. Boom: Included for obvious reasons. This card is extremely clutch in some situations due to the Boom Bot RNG that can come into play. A lot of pros think it is the best 7-drop legendary and I am inclined to agree.
The Spells: Mage spell cards are pretty versatile and obvious with their intention. They can kill or remove threats, even control them with freeze.
Arcane Missiles: Good vs aggro and great in conjunction Flamewaker!
Arcane Intellect (unlisted): This deck focuses on card cycle to fuel combos, apply pressure, and help top-deck. I typically remove this from my opening hand unless sometimes with coin against Priest. This deck does not have secrets and I prefer this versions consistency.
Unstable Portal (unlisted): There has been overwhelming positive feedback on this card. This card can single-handedly win games through outrageous value due to the lower mana cost. Although it relies heavily on RNG the risk/reward has been seen to be rather undetrimental, therefore it deserves a spot in the deck.
F.A.Q.
1) Is there a replacement for?
There is always a replacement! However, the main focus of the deck is mechs. Therefore, if you see yourself struggling to get the legendaries or epics focusing on early game mech synerygy is the budget approach to MechMage.
2) How do I beat a control meta?
A Mirror Entity + Mad Scientist combo has proven to be good against control decks due to their high value creatures. Focus on value spells such as Unstable Portal as well as all of the spell part generating minions such as Toshley to maximize Flamewaker and Archmage Antonidas value.
3) Why Fel Reaver & how do I beat an aggro meta?
With 16 power, Fel Reaver can overwhelm your opponent even after a mediocre start. When aggro decks dominate the ladder this card becomes stronger as your opponents will have less resources or hard removal to deal with them. That being said, Fel Reaver will often times finish your opponent before they can burn through your deck.
4) Have you considered Gazlowe?
After experimentation I did not find Gazlowe to be high impact enough in even a semi-fast meta. Against control, Sylvanas Windrunner, Toshley and The Black Knight would usually take precedent. No one is stopping you from playing Gazlowe or Mimiron's Head!
In closing,
Thank you all for reading this article and don't forget to to toss an upvote! I hope you all make the best of the MechMage deck!
If you want to discuss the deck, you can add my Real ID MrThreePik#1517. Add me on NA or EU, and I will do my best to speak with you. You can always comment on this page and I will eventually reply!
See you on the ladder!
I'm experimenting with one Echo of Medivh, one Piloted Sky Golem, two Unstable Portal and the second master synergy card after Archmage Antonidas: Gazlowe.
Removed the ice lances for unstable portals, I find I have enough spare parts to not need the lances for antonidas and Gazlowe activations.
Dropping Water Ele for Gazlowe is a good choice.
I think that Unstable Portal is must have card in this deck. It just makes it a lot stronger.
I also immediately thought antonidas and gazlowe spare parts mage deck. My initial idea was a freeze, molten giant version but maybe the mech aggression should be used to combat getting stomped by aggro.
This deck is very good, but I seem to be lagging out by mid-game. (yes I know this is a more aggressive, quick pace deck) It just seems to be a little to dependent on rng.
This deck looks like a lot of fun. I will try it out later today! Thanks for sharing :)
I found Unstable Portal to be an amazing addition to this deck. It often synnergizes with the mech theme, and you can end up pulling some obscene value cards with good RNG. I took out the mana wyrms to compensate.
I don't have antonidas so i put a fireball in for it, nothing else was changed and i have a 100% win rate at rank 12 in 5 games. Freezing face against paladin and warrior is insta-win
Replacement for Archmage?
No, see my previous comment. Sorry.
I like this concept, I made it too, with just 2 small adeptions, I run 1 Blizzard and 1 Sorcerer's Apprentice instead of 2 Polymorph , it may be a good card, but I do not like it, if the meta calls for it I may put one pack in, but I prefer a sorcerer for the antonidas value and the blizzard for more board control, the turn before antonidas, (t6 blizzard, t7 antonius coin stealth for 2 fireballs, t8 12 damage+2 fireballs etc.)
Really fun deck. I've replaced the Arcane Intellects with Unstable Portals just for fun and also added a Gazlowe for when Antonidas just won't come. I'm also not very keen on the Ice Lances, they sit in your hand too long and are terrible topdecks.
Gazlowe is great in this. If Antonidas isn't coming to your hand he can win it for you, or at the worst you can put him out as a must answer threat.
I'm liking this deck but I'm finding Mechwarper is a dead card more often than not. Anyone have any other ideas or input?
Mechwarper is best played early so you can play other mechs faster and put on pressure. Of course, he's definitely less powerful late game, but he's still a cheap mech to activate Goblin Blastmage or Tinkertown Technician. Half the time, this deck never even makes it to the miracle stage and wins via early game board pressure because this guy is in the deck. DO NOT GET RID OF HIM. He's essential to the tempo and amazing!
I've replaced them with Piloted Shredders, but I'm not too impressed by those.
I actually find having one Flamestrike is incredibly useful for the games where you lose board control around the midgame. It can steal games back for you that you should have otherwise lost.
Agree about Unstable Portal. It's not only fun but a very good card.
I remember when I got that Antonidas as my 2nd legendary but refused to disenchant him. Now look at him. They grow up so fast :')