[RoS] Token Druid V3.0
- Last updated Apr 30, 2019 (Rise of Shadows)
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Wild
- 12 Minions
- 18 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Token Druid
- Crafting Cost: 2040
- Dust Needed: Loading Collection
- Created: 4/18/2019 (Rise of Shadows)
- JamieG
- Registered User
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- 5
- 8
- 28
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Battle Tag:
N/A
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Region:
EU
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Total Deck Rating
420
HS Replay for this deck: https://hsreplay.net/decks/a6nhOwASYd66uSCVNtFlRb/#tab=overview
Hey Guys!
So, you've probably already seen my Token Druid V2.0. In that deck, I put my own spin on the already popular archetype. I was able to reach legend a few days into Rise of Shadows, and from the great feedback you guys gave, and over 50000 games played on HS Replay, It found its way into the meta.
Over the past 7 days, however, the meta has changed dramatically. Tempo Rogue has risen, and Control Bomb Warriors have come together in an attempt to squash Token Druid as we know it. We must fight back stronger ladies and gentlemen. I took it upon myself to create the ultimate Token Druid deck, that anyone can play, and to reclaim the RoS throne for us Token Druid players once and for all.
So here's a bit of background information about Token Druid V2.0:
-Lowest two winrates were against Rogue (49%) and Warrior (51%).
-Highest winrate against Hunter (69%)
-60% winrate against all other Token Druids.
VERSION 3.0
When I first began to formulate a V3.0 for the deck, I looked at the flaws in the list, and it's bad matchups. These were, as I mentioned: Rogue and Warrior. What I found was missing from the deck in order to overcome these two prominent classes was consistent board refill against Warrior, and a sharp enough opener to beat Rogue. (Yes, even if they coin SI:7 Agent on turn 2)
What these two classes have in common are weapons, so Acidic Swamp Ooze was an auto-include. I even experimented with having 2 copies, but it seemed too wasteful of a slot, and it harmed the deck in other matchups.
For the board refills, Wispering Woods was an obvious choice, which I left out of the prevous version. Even though we don't have Keeper Stalladris, it's still easy enough to get 5 or 6 wisps on the board on turn 4, which is exactly what we're looking for.
On the aggressive side of things, i realised that Knife Juggler paired great with the newly added Wispering Woods, as well as all of the other swarm-type cards, like Microtech Controller and Landscaping. The excess in 2 drops in the deck means that you'll always be able to curve out on the early turns, which is vital for crushing any opponent.
GAMEPLAY
As gameplay goes, not a whole lot has changed from Version 2.0. The deck should feel a lot more consistent, and you should have a lot more steam when reaching the mid-game (turns 4-7). For late-game, we now have 2x The Forest's Aid, which means we can fill up the board four times thanks to twinspell, which is impossible for control warriors to deal with.
Against control classes like warrior, it's so important to play around board-clears, which i'll go into in further detail later on. This means holding onto certain cards in your hand if you think there's a chance your board could get wiped (like going into turn 5 vs priest - Mass Hysteria). If you manage to bait out all of the opponent's board clears, they'll have no answers when you consistently refill with tokens, and that gives you a perfect opportunity to Savage Roar, and OTK them. If you're careful to not over-extend on the board I can assure you that you'll have much more success playing the deck, or any aggro deck for that matter.
MATCH-UP GUIDE
Here are some tips for playing against other top meta decks:
Tempo Rogue: You want to play as aggressively as you can in the early turns to make it impossible for them to come back. This means you're looking for Acornbearer, Dreamway Guardians, Landscaping, Argent Squire, Dire Wolf Alpha, Knife Juggler and Microtech Controller. You especially want Acidic Swamp Ooze, as this is the key to winning the matchup, and will improve your winrate against rogue massively. Drop it as soon as they play Waggle Pick, and you should also be able to send a minion back to their hand from its deathrattle. From there you should have enough tempo to steamroll them and win the game.
Control/Bomb Warrior: This deck has four board-clears; 2x Warpath and 2x Brawl. Playing around these is vital, and can be done by playing cards like Soul of the Forest and Eccentric Scribe, which give you value on board after your minions die. It's also very useful to have Acidic Swamp Ooze as well, as it can get rid of a Wrenchcalibur, Supercollider or a Weapons Project. For the mulligan, you'll want the same cards that I stated for rogue. You want to keep demanding an answer from the opponent with swarm cards like Wispering Woods, and once they're all out of board wipes, you drop The Forest's Aid and try to burst them down.
Murloc Shaman: Against other aggro decks, it's important to fight for board control. You almost never want to go face until you've clearly got possession of the board, by making value trades after using buffing spells like Blessing of the Ancients, Power of the Wild and Soul of the Forest. The mulligan is the same, but instead of looking for an ooze, you want a Swipe. It's great for killing an opponent Scargil on turn 4, or a Murloc Warleader and a few other smaller minions.
Zoo Warlock: This is a harder matchup than murloc shaman, but the gameplay tips are roughly the same. It's important to try and get a board early, and Swipe gets some insane value as most of their deck is just 1-drops. Try and kill their Magic Carpet as early as possible, before it gets too much value. Use cards like Soul of the Forest to make favorable trades, and don't worry about over-committing to the board as they don't run any clears.
This deck is not meant to be a budget deck, but it just happens to be really cheap, with no legendaries (except Archmage Vargoth, which you get for free), so you probably already have all of these cards anyway.
As always, if you have any questions or suggestions, let me know down in the comments below.
Jamie G :)
Don't know what I'm doing wrong, got wrecked by Hunter several times.. Unleash the hounds is a nightmare.. I lost against secret hunter, aggro hunter,.. could not keep the board..
think this meta's dead - so soon so fast :\
шанс смуллиганить нормальную руку равен нулю, такое чувство что автор так и не смог определиться с плейстайлом и напихал карт на все случаи жизни. В каждой второй игре вы надровываете по 2 души леса и сила леса и сидите с мертвыми картами в руке смотрите как вам лицо разбивают
How I missed Token Druid. Great deck. Currently 32-10 with this deck
What do you think about including Cenarius or Leeroy Jenkins??
The only thing about the Token Druid deck that confuses me is, we have no draw power. Does this feel like a hindrance to anyone else? I did main Warlock for the last few expansions simply because I loved their Hero Power. I'm enjoying this deck, only got a few games in because of work and life, but making them huge boards and buffing them is fun.
I’m personally playing a slightly modified version of this deck with a Crystalsong Portal replacing Argent Squire which mitigates the occasional instance where you don’t have enough cards to pull off a good turn, but generally this decks works really well without needing that draw power in my opinion.
Could you please make a muligan & stratagy guide vs Mech hunter?
From 50 to 7 rank in 2 days,ty)
How do you not include Keeper Stalladris with "Choose one" synergy? That's Druid's best legendary. I find lack of KS disturbing.
No offence, but can you read and count?
Read and count how many cards in this deck have Choose one
Great Deck for go from 11 rank str8 to 15.thanks God that there is cap. I would go down to 45.TOTQL TRASH
Pretty good deck, I’m having fun with it so far. One minor change I made to some success was replacing Argent Squire with Mecharoo, which I think works better for constant board control and for a chance at triggering Knife Juggler.
Love this write up and you! Thanks for this ❤️
I need tips to beat tempo rogue with this archetype. I'm currently 1-6 against it on rank 3. They always find a way to clear my board and turnover the games, even with a perfect opening.
Hi, here is my winrate from 20 to 5. I don't consider this archetype strong in current meta, but it has a good cost/efficiency ratio. Play it if you have no alternatives.
https://prnt.sc/nh7jlb (rank 5, Tracker didn't upgrade it yet)
My upgrade:
-Archmage Vargoth
-Eccentric Scribe
+Murloc Tidehunter x2
First 3 turns are the most important, and I find Archmage and Scribe to be dead cards in most cases (especially Scribe). Tried to tech owl, but it's too slow.
No Crystalsong Portal? It saved me a couple of times, having some big minions against other aggro decks or just making my hand bigger for Wispering Woods.
Thanks for the update
Went from 20 to 15 the first time trying it out, currently a few games into 2nd round and sitting at L13. Many wins @ turn 6.
And Warlock. And Mage. And any hunter who techs against it with Missile Launcher. And any other deck that techs against it as well.