[RoS] Token Druid V3.0
- Last updated Apr 30, 2019 (Rise of Shadows)
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Wild
- 12 Minions
- 18 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Token Druid
- Crafting Cost: 2040
- Dust Needed: Loading Collection
- Created: 4/18/2019 (Rise of Shadows)
- JamieG
- Registered User
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- 5
- 8
- 28
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Battle Tag:
N/A
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Region:
EU
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Total Deck Rating
420
HS Replay for this deck: https://hsreplay.net/decks/a6nhOwASYd66uSCVNtFlRb/#tab=overview
Hey Guys!
So, you've probably already seen my Token Druid V2.0. In that deck, I put my own spin on the already popular archetype. I was able to reach legend a few days into Rise of Shadows, and from the great feedback you guys gave, and over 50000 games played on HS Replay, It found its way into the meta.
Over the past 7 days, however, the meta has changed dramatically. Tempo Rogue has risen, and Control Bomb Warriors have come together in an attempt to squash Token Druid as we know it. We must fight back stronger ladies and gentlemen. I took it upon myself to create the ultimate Token Druid deck, that anyone can play, and to reclaim the RoS throne for us Token Druid players once and for all.
So here's a bit of background information about Token Druid V2.0:
-Lowest two winrates were against Rogue (49%) and Warrior (51%).
-Highest winrate against Hunter (69%)
-60% winrate against all other Token Druids.
VERSION 3.0
When I first began to formulate a V3.0 for the deck, I looked at the flaws in the list, and it's bad matchups. These were, as I mentioned: Rogue and Warrior. What I found was missing from the deck in order to overcome these two prominent classes was consistent board refill against Warrior, and a sharp enough opener to beat Rogue. (Yes, even if they coin SI:7 Agent on turn 2)
What these two classes have in common are weapons, so Acidic Swamp Ooze was an auto-include. I even experimented with having 2 copies, but it seemed too wasteful of a slot, and it harmed the deck in other matchups.
For the board refills, Wispering Woods was an obvious choice, which I left out of the prevous version. Even though we don't have Keeper Stalladris, it's still easy enough to get 5 or 6 wisps on the board on turn 4, which is exactly what we're looking for.
On the aggressive side of things, i realised that Knife Juggler paired great with the newly added Wispering Woods, as well as all of the other swarm-type cards, like Microtech Controller and Landscaping. The excess in 2 drops in the deck means that you'll always be able to curve out on the early turns, which is vital for crushing any opponent.
GAMEPLAY
As gameplay goes, not a whole lot has changed from Version 2.0. The deck should feel a lot more consistent, and you should have a lot more steam when reaching the mid-game (turns 4-7). For late-game, we now have 2x The Forest's Aid, which means we can fill up the board four times thanks to twinspell, which is impossible for control warriors to deal with.
Against control classes like warrior, it's so important to play around board-clears, which i'll go into in further detail later on. This means holding onto certain cards in your hand if you think there's a chance your board could get wiped (like going into turn 5 vs priest - Mass Hysteria). If you manage to bait out all of the opponent's board clears, they'll have no answers when you consistently refill with tokens, and that gives you a perfect opportunity to Savage Roar, and OTK them. If you're careful to not over-extend on the board I can assure you that you'll have much more success playing the deck, or any aggro deck for that matter.
MATCH-UP GUIDE
Here are some tips for playing against other top meta decks:
Tempo Rogue: You want to play as aggressively as you can in the early turns to make it impossible for them to come back. This means you're looking for Acornbearer, Dreamway Guardians, Landscaping, Argent Squire, Dire Wolf Alpha, Knife Juggler and Microtech Controller. You especially want Acidic Swamp Ooze, as this is the key to winning the matchup, and will improve your winrate against rogue massively. Drop it as soon as they play Waggle Pick, and you should also be able to send a minion back to their hand from its deathrattle. From there you should have enough tempo to steamroll them and win the game.
Control/Bomb Warrior: This deck has four board-clears; 2x Warpath and 2x Brawl. Playing around these is vital, and can be done by playing cards like Soul of the Forest and Eccentric Scribe, which give you value on board after your minions die. It's also very useful to have Acidic Swamp Ooze as well, as it can get rid of a Wrenchcalibur, Supercollider or a Weapons Project. For the mulligan, you'll want the same cards that I stated for rogue. You want to keep demanding an answer from the opponent with swarm cards like Wispering Woods, and once they're all out of board wipes, you drop The Forest's Aid and try to burst them down.
Murloc Shaman: Against other aggro decks, it's important to fight for board control. You almost never want to go face until you've clearly got possession of the board, by making value trades after using buffing spells like Blessing of the Ancients, Power of the Wild and Soul of the Forest. The mulligan is the same, but instead of looking for an ooze, you want a Swipe. It's great for killing an opponent Scargil on turn 4, or a Murloc Warleader and a few other smaller minions.
Zoo Warlock: This is a harder matchup than murloc shaman, but the gameplay tips are roughly the same. It's important to try and get a board early, and Swipe gets some insane value as most of their deck is just 1-drops. Try and kill their Magic Carpet as early as possible, before it gets too much value. Use cards like Soul of the Forest to make favorable trades, and don't worry about over-committing to the board as they don't run any clears.
This deck is not meant to be a budget deck, but it just happens to be really cheap, with no legendaries (except Archmage Vargoth, which you get for free), so you probably already have all of these cards anyway.
As always, if you have any questions or suggestions, let me know down in the comments below.
Jamie G :)
Absolute rubbish deck, theres no god damn way you even get to lvl 10 with this completly useless deck.
Get good.
-1Eccentric Scribe, +1Tending Tauren. Tending Tauren is way more flexible and works better at getting stuff on the board which is the goal of this deck.
-1Wispering Woods, +1Spellbreaker. This I feel is an absolute must in this deck, having the silence has won me quite a few games already. Highly recommend slotting in the spellbreaker somewhere boys!
i played the deck exactly as you built it and I think Knife Jugler is way too weak. I swapped it for Witchwood apple so that your turn four wisps are almost always 7. I also subbed in Tending Taurens and Mulchmunchers. With a stronger treants package you can keep up the pressure more while extracting more value out of each card.
what cards did you take out for Tending Taurens & Mulchmunchers?
Knife Juggler in this deck pretty good for mirror games and vs zoo warlocks, but in other matchups juggler too weak, i agree.
just a fun fact regarding Knife Jugler. Twice i have been about to loose by the hand of Leeeeeeeeeeroy, but with my Knife Jugler on board, the summon two "mini dragons"(cant remember there names), this happens and Knife Jugler throws two knifes at Leroy and the opponent looses their Lethal. Both times i ended up winning.
Could i USE Harrison Jones instead of ooze? I just got him in a pack and i want to try him haha
Harrison is too slow for this deck. You are aiming for waggle pick most of the time, which u need to deal with at turn 3 - 4.
Alright, thanks for the quick reply :)
No worries, good luck :)
I have put in Treewhisper in my deck. its quite awesome for some really heavy damage. its works well with landscaping for 5x2 dmg or the massive 5x5 dmg with forest aid
https://puu.sh/Dhtlc/c344650faf.png
22-5
from rank 5 to rank 2
insane deck.
Well done.. i am having trouble with the Lackey/tempo Roque at around the same rank.. Any good advice? I can see you met your fair share..
Just luck mate. I play on this deck ~10 game before rank 5 and 27 games from rank 5 to rank 2, so i dont think i can get you good advices, but i can try. Pretty rng matchups vs rogues, in Ooze we trust yeah. So when i play vs tempo rogue i want to mulligan Argent Squire (with no coin), Dreamway Guardians, Dire Wolf Alpha (with other 2nd drop) Microtech Controller/Landscaping, sometimes i keep Wispering Woods and Archmage Vargoth if already i have 1-2-3 drop. And of course u need Acidic Swamp Ooze, u always should keep ooze in hand on mulligan (the highroll way btw if you topdeck this on turn 4). You should do value trades and spam minions on board as much as possible. I'll try r2-legendary today, so will see, mb i change some cards today.
Hi guys,
is there any possibility of adding Floop's Glorious Gloop into this deck?
I started playing HS after a 3 year break so I really need to play some games to understand again how does it all work ^^
I'm reading all your comments about this deck and considering to do some changes like:
-2Dire Wolf Alpha, +2[card]Crystalsong Portal[/card]
-1Argent Squire +1[card]Tending Tauren[/card]
I also have Leeroy Jenkins, but really dunno what should I throw away to place that ..
Great decks, I shot up rank 15 -> 9 with 80% winrate. I made similar substitutions (adding knife juggler) because I was missing cards. My meta is a little different than what y'all are playing at. I don't see many rogues/warriors ( 13% each) but what are your thoughts on Harrison Jones ?
Proper loser decks this expansion.
Ok so I Might be doin something wrong, I Played 5 games
1st lost to freeze mage, at turn 5 I had only 2 cards and lost my push
2nd lost to Mech hubter, he just kicked my a$$
3rd lost against another druid, again, at turn 5 2 cards on my hand and not a lot of options
4th and 5th won against warrior and rogue
Any advice?
The deck still has a bad matchup against rogue and warrior.