[RoS] Token Druid V3.0
- Last updated Apr 30, 2019 (Rise of Shadows)
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Wild
- 12 Minions
- 18 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Token Druid
- Crafting Cost: 2040
- Dust Needed: Loading Collection
- Created: 4/18/2019 (Rise of Shadows)
- JamieG
- Registered User
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- 5
- 8
- 28
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Battle Tag:
N/A
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Region:
EU
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Total Deck Rating
420
HS Replay for this deck: https://hsreplay.net/decks/a6nhOwASYd66uSCVNtFlRb/#tab=overview
Hey Guys!
So, you've probably already seen my Token Druid V2.0. In that deck, I put my own spin on the already popular archetype. I was able to reach legend a few days into Rise of Shadows, and from the great feedback you guys gave, and over 50000 games played on HS Replay, It found its way into the meta.
Over the past 7 days, however, the meta has changed dramatically. Tempo Rogue has risen, and Control Bomb Warriors have come together in an attempt to squash Token Druid as we know it. We must fight back stronger ladies and gentlemen. I took it upon myself to create the ultimate Token Druid deck, that anyone can play, and to reclaim the RoS throne for us Token Druid players once and for all.
So here's a bit of background information about Token Druid V2.0:
-Lowest two winrates were against Rogue (49%) and Warrior (51%).
-Highest winrate against Hunter (69%)
-60% winrate against all other Token Druids.
VERSION 3.0
When I first began to formulate a V3.0 for the deck, I looked at the flaws in the list, and it's bad matchups. These were, as I mentioned: Rogue and Warrior. What I found was missing from the deck in order to overcome these two prominent classes was consistent board refill against Warrior, and a sharp enough opener to beat Rogue. (Yes, even if they coin SI:7 Agent on turn 2)
What these two classes have in common are weapons, so Acidic Swamp Ooze was an auto-include. I even experimented with having 2 copies, but it seemed too wasteful of a slot, and it harmed the deck in other matchups.
For the board refills, Wispering Woods was an obvious choice, which I left out of the prevous version. Even though we don't have Keeper Stalladris, it's still easy enough to get 5 or 6 wisps on the board on turn 4, which is exactly what we're looking for.
On the aggressive side of things, i realised that Knife Juggler paired great with the newly added Wispering Woods, as well as all of the other swarm-type cards, like Microtech Controller and Landscaping. The excess in 2 drops in the deck means that you'll always be able to curve out on the early turns, which is vital for crushing any opponent.
GAMEPLAY
As gameplay goes, not a whole lot has changed from Version 2.0. The deck should feel a lot more consistent, and you should have a lot more steam when reaching the mid-game (turns 4-7). For late-game, we now have 2x The Forest's Aid, which means we can fill up the board four times thanks to twinspell, which is impossible for control warriors to deal with.
Against control classes like warrior, it's so important to play around board-clears, which i'll go into in further detail later on. This means holding onto certain cards in your hand if you think there's a chance your board could get wiped (like going into turn 5 vs priest - Mass Hysteria). If you manage to bait out all of the opponent's board clears, they'll have no answers when you consistently refill with tokens, and that gives you a perfect opportunity to Savage Roar, and OTK them. If you're careful to not over-extend on the board I can assure you that you'll have much more success playing the deck, or any aggro deck for that matter.
MATCH-UP GUIDE
Here are some tips for playing against other top meta decks:
Tempo Rogue: You want to play as aggressively as you can in the early turns to make it impossible for them to come back. This means you're looking for Acornbearer, Dreamway Guardians, Landscaping, Argent Squire, Dire Wolf Alpha, Knife Juggler and Microtech Controller. You especially want Acidic Swamp Ooze, as this is the key to winning the matchup, and will improve your winrate against rogue massively. Drop it as soon as they play Waggle Pick, and you should also be able to send a minion back to their hand from its deathrattle. From there you should have enough tempo to steamroll them and win the game.
Control/Bomb Warrior: This deck has four board-clears; 2x Warpath and 2x Brawl. Playing around these is vital, and can be done by playing cards like Soul of the Forest and Eccentric Scribe, which give you value on board after your minions die. It's also very useful to have Acidic Swamp Ooze as well, as it can get rid of a Wrenchcalibur, Supercollider or a Weapons Project. For the mulligan, you'll want the same cards that I stated for rogue. You want to keep demanding an answer from the opponent with swarm cards like Wispering Woods, and once they're all out of board wipes, you drop The Forest's Aid and try to burst them down.
Murloc Shaman: Against other aggro decks, it's important to fight for board control. You almost never want to go face until you've clearly got possession of the board, by making value trades after using buffing spells like Blessing of the Ancients, Power of the Wild and Soul of the Forest. The mulligan is the same, but instead of looking for an ooze, you want a Swipe. It's great for killing an opponent Scargil on turn 4, or a Murloc Warleader and a few other smaller minions.
Zoo Warlock: This is a harder matchup than murloc shaman, but the gameplay tips are roughly the same. It's important to try and get a board early, and Swipe gets some insane value as most of their deck is just 1-drops. Try and kill their Magic Carpet as early as possible, before it gets too much value. Use cards like Soul of the Forest to make favorable trades, and don't worry about over-committing to the board as they don't run any clears.
This deck is not meant to be a budget deck, but it just happens to be really cheap, with no legendaries (except Archmage Vargoth, which you get for free), so you probably already have all of these cards anyway.
As always, if you have any questions or suggestions, let me know down in the comments below.
Jamie G :)
JamieG, you have done a great job with the lists for token druid, and with this guide. But you completely forgot to include Dyn-o-matic in your list of warrior clears. Plus, if they drop Dr. Boom, Mad Genius, they can use all their rush mechs to clear your board also, without even needing brawl or warpath. Many of my warrior losses were due to not being able to bait out their removal efficiently, because they got me with their mechs, not their clears.
It did have a very good run, but the current meta is not really the best place for token druids. I played it from rank 17 to rank 2, but the meta is now very hostile. I stopped playing it when I dropped all the way back to the bottom of rank 3.
What does beat it?
Batterhead, Mossy Horror, rogues with Fan of Knives, pretty much any warriors, any zoolocks (absolutely BRUTAL matchup is carpet zoo), hunters with Missile Launcher, any deck with big taunts.
17 to 2 is pretty impressive, nice job
Thanks!
I bend Token Druid over with Mech Pally.
Good news is this got me from 14 to 10. Bad news is at 10 I’m bending over and the druid is taking 12 inches plus from just about everybody. Even the mage is putting on the strap on. They throw down a couple 4 12 taunts and my A gets the insertion of a life time. My Druid won’t walk right for a month. OUCH!!! If the opponent throws down taunts, you are getting a prostate exam, and hard!
damn, this comment just kept on giving
Hello
Thanks for the deck, it is quite interesting and not so easy to play. I like the idea to mix two concepts (handlock, e.g. with Acornbearer and Wispering Woods + token)
So, I tried the deck, but I observed the following issues:
So to conclude, I would say, the deck works well if you do face decks not too defensive (no big taunt, no AoE, ... like rogue). But even against rogue it is difficult ;-) I've the feeling that currently, the only winning condition is to make the opponent use all his board clear and do value trade.
Suggestions
Thanks for the deck
this deck is really nice but tehre is a lack of draw or what ever I guess cheap deck is cheap "because " ......
well in a way we miss minions that's for sure >> in good condition I had tone of win but having bad draw or even bad starting hand is pretty bad we can't try to get our win condition and just sit here for a while till we get the car dor not .... that feels so bad .... I 'll look for another deck I guess to climb the ladder
had fun with it anyway :)
8W-1L From 25 To 20
3W-0L From 20 To 18
It looks great so far. I cut Eccentric and added Tending Tauren and somehow it worked but actually maybe it was a mistake. Because let's say I'm facing a mage and I have no minion on the board. I play Tending Tauren and he casts flamestrike. After that point, if I don't have the twinspells in my hand, it's kinda over for me. But Eccentric may leave four 1/1s on the board for me and maybe I can just cast savage roar and win the game.(considering the opponent's hp is already low at turn 8-9) I get the point of why you prefer Eccentric. Anyway, it's a cheap and good deck. Thanks a lot.
its not a bad deck but I have not had very great success with it.
I feel like the main problem is the lack of resources. it is very easy to g the entire game without drawing your Blessing of the Ancients, Soul of the Forest, Savage Roar, or other such necessary cards.
I feel like if we do not buff our minions the same turn they come out, then they are to easy to kill, and then we just run out of minions. I just don't think the deck can provide enough pressure to fight against other decks with a strong early game.
but I know lots of other people have had great success with this deck, so I might just be doing something wrong, or maybe to many people have adapted to this deck and it is getting harder to win.
I have tried all 3 versions of this deck, and they have all done the same thing, win 10+ games, then lose 10+ games, then give up. and everyone who posts their scores has only played 15-20 games, which is about as many as I had played before my amazing lose streak, and I wonder if any of these other people had similar experiences after they made their post.
I'm currently 48W - 24L with this deck and sitting at rank 7.
I completely agree it feels lackluster sometimes. It has no card draw so that is one of the downfalls of the deck and if you have bad RNG you lose. Still a pretty good win rate though.
Bad against: Warrior/Paladin
Equal: Priest/Rogue/Mage
Good: Everything else
I completely agree too. I too often end up with only boosting spells in my hand and no minion on the board. And when I get to have some board presence, either at the beginning or middle of the game, it is wiped too easily. I’m currently testing changes to the deck to see how to improve it because it is a very good basis. Until now my biggest losses were against mage (and their board full of 8/8 or 7/8) and warrior (who wipes everything I do with either echo spell, brawl or the mech who damages non mech minions) - sorry I’m French speaking so I don’t know the name of all the cards in English.
But thanks for the deck!
I got to say I 'm sorry , first try I thought this deck wan't worth it >> but now it feels good ty for improving this archetype <3
Annoying deck to play against.....
facing 60% of these druids, 20% rogues and 20% mages and hunters.
what an annoying meta currently.
Had to replace the 2 Wispering Woods because im poor on dust..
70% 23-10 from rank 15 to 10 today, thank you!
what did you replace them with?
sorry for the late reply,
this is what my deck looks like:
edit: i also kicked Archmage Vargoth cause i felt like i didnt get enough value from him
### Token V3
# Class: Druid
# Format: Standard
# Year of the Dragon
#
# 2x (1) Acornbearer
# 1x (1) Argent Squire
# 1x (2) Acidic Swamp Ooze
# 2x (2) Dire Wolf Alpha
# 2x (2) Dreamway Guardians
# 1x (2) Knife Juggler
# 2x (2) Power of the Wild
# 2x (3) Blessing of the Ancients
# 2x (3) Landscaping
# 2x (3) Microtech Controller
# 2x (3) Savage Roar
# 2x (4) Soul of the Forest
# 1x (4) Spellbreaker
# 2x (4) Swipe
# 2x (5) Force of Nature
# 1x (6) Eccentric Scribe
# 1x (6) Tending Tauren
# 2x (8) The Forest's Aid
#
AAECAbSKAwbyBfUFigexCOH7AoeaAwxA/QLtA/cD5gXZB9/7AoyAA8OUA86UA8qcA9OcAwA=
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone