[GvsG] Mill Druid
- Last updated Jan 7, 2015 (GvG Launch)
- Edit
- |
Wild
- 21 Minions
- 9 Spells
- Deck Type: Theorycraft
- Deck Archetype: Unknown
- Crafting Cost: 5700
- Dust Needed: Loading Collection
- Created: 12/2/2014 (Naxx Launch)
- Gravehound
- Registered User
-
- 10
- 26
- 52
-
Battle Tag:
N/A
-
Region:
EU
-
Total Deck Rating
430
Clarification: This deck is no deck you ladder with, this deck is something you switch to if you only (>80%) face control decks. Against Aggro it just don't cut it, but against handlock you can burn so many cards it's not even funny. With that said have fun with the deck.
With the latest addition through Gnomes vs Goblins mill decks could finally be less gimmicky and maybe somewhat competive.
The main goal of a mill deck is to fill your opponents hand with cards he can't use and burn additional cards he draws over the ten card handlimit. Ten cards in hand also means Clockwork Giant costs only 2 mana for a 8/8. 6 or more cards mean Goblin Sapper is a 6/4 for 3 mana.
The Draw:
This deck can force your opponent to draw 12-16 cards extra.[ Naturalizex2 (4), Coldlight Oraclex2 (8)+bounce with Youthful Brewmasterx2 (12), Dancing Swordsx2 (14) and Grove Tenderx2 (16).
An additional way to fill your opponents hand is provided through King Mukla (2cards) and Mechanical Yetix2 (1 card each). Both also serve as great bodies for the mana costs.
Combos:
Naturalize into Clockwork Giant
Coldlight Oracle+ Youthful Brewmaster
Dancing Swords,Grove Tender and Deathlord to thin out the deck even further.
Goblin Sapper and Clockwork Giant to actually profit of that cards in your oppenents hand.
Troggzor the Earthinator and Loatheb to make your opponent think twice about playing the spells you generously let them draw.
Malorne for infinite lategame pressure + taunts to get there
Possible additions:
The deck is made with no specific meta in mind. We'll wait and see how that shapes and can make adjustments to fit in. If you want to make your own changes the first cards to swap are probably Deathlord and Wrath
Tree of Life/ Healing Touch/ Ancient Healbot
More Giants are never bad, so two Mountain Giants is actually a nice Idea
Not sure about Jeeves but probably not worth it. If your opponent is down below 3 cards things are all going against you and you probably lose.
Thanks to a comment from user galuf, Elite Tauren Chieftain is now on the list of possible additions. I didn't even think of it.
All the tech cards Spellbreaker, The Black Knight, BGH and Sylvanas Windrunner etc. are meta dependend and we need to see when to fit them in.
If you try this deck and make your opponent burn his legendarys make sure to share your best plays with us in the comments.
I see your point about Molten Giant with no Tree of Life, but I can't see Mountain Giant work in a deck other than handlock :(
I know troggzor is great value, but there is only so much room :( I made my own build, and I even had to sacrifice 1 Grove Tender to make it fit.
Here is my list, if you want to see and compare:
http://www.hearthpwn.com/decks/131616-yet-another-gvg-mill-deck
after the release of explosive sheep the zoo players will diminish imo
That's what I hope. Handlock or a demon/handlock variation rising would be a dream for this deck.
there is nothing like burning half of warlock's deck :D sine i am a mill player and i love this kind of play (remember my first time in hearthstone when a rogue rushed me with mukkla and oracles and i was like "WHAT the heck.. this is awesome") .. the new clockwork giant is simply awesome and answers all the warlocks easily .. can't wait to play 2 of them for 2 mana each in one turn.. also troggzor is very solid in this deck.. great deck overall i will definetely play some variation of this (looks a little bit slow but i see why is that not a problem for druids)
Thank you. Burning cards is awesome, i played that rogue deck you mentioned when Miracle rogue was the big thing. There is no better feeling than burning Leeroy.
On a side note I just burned half a druids deck with a Fel Reaver he played on turn 5 :D
after taking a second look at your deck i realized u dont run innervate.. what do you think is best to drop for it.. it really is a big card if u wanna put these yetis on the board early or if you want to mill even harder..
what do you think of
-1x loatheb
-1x lorewalker cho
+2x innervate
i see how lorewalker cho has synergy with everything here but giving your enemy naturalize for example isnt really that good idea
also for the purpose of innervate it wont work with it if innervate makes it into the deck
Yeah Cho is currently the weak link and my first candidate to sup out. Not sure about the second card for Innervate maybe Wrath but totally not sure.
Loatheb should definitely stay, with all that spare parts floating around he just increases in value.
Disagree entirely. The only class that can play that card efficiently is mage.
Do you think druid mill would be better than rogue mill?
Rogue has an awesome combo with King Mukla/Coldlight Oracle+ Shadowstep which can burn lots of cards in a single turn but i think Druid has a better late game than rogue. So I think Druid mill is stronger but don't quote me on that I'm no expert on rogue mill.
I would definitely consider innervates !!
You also draw alot of cards and you want to be able to actually use them. And it enables a lot of juicy combos. Turn 1 coin+innervate+mech yeti or just innervate+king mukla if you are going first.
Or if you play out some terrifying clockwork giants, then you could innervate into loatheb removing any counters your opponent might have.
In the first version i had two Innervates in the deck but i just don't find space for them anymore. I have lots of 3-drops so i should be able to always play something from turn 3 or turn 2 with coin onwards. As always if the deck is to slow i can surely find a way to put them in and sup something out. Definitely need to check out how the meta shapes.
I would definitelet have a tree of life in here, you want to be able to restabilize after getting the mill going.
The lack of heal cards is something i considered as well soTree of Life is definitely on the list of possible options. It should be really strong in controllish decks. I need to check out how the meta shapes once GvsG is released. If Tree of Life is to slow another possibility is Healing Touch.
That's my concern as well but i pedict a shift to a more midrangish or control meta. The deck has more early minions than the old mill deck so midrange shouldn't be problem. Maybe i add a Thalnos for stronger aoe.