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[GvsG] Mill Druid

  • Last updated Jan 7, 2015 (GvG Launch)
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  • 21 Minions
  • 9 Spells
  • Deck Type: Theorycraft
  • Deck Archetype: Unknown
  • Crafting Cost: 5700
  • Dust Needed: Loading Collection
  • Created: 12/2/2014 (Naxx Launch)
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Clarification: This deck is no deck you ladder with, this deck is something you switch to if you only (>80%) face control decks. Against Aggro it just don't cut it, but against handlock you can burn so many cards it's not even funny. With that said have fun with the deck.

With the latest addition through Gnomes vs Goblins mill decks could finally be less gimmicky and maybe somewhat competive.

The main goal of a mill deck is to fill your opponents hand with cards he can't use and burn additional cards he draws over the ten card handlimit. Ten cards in hand also means Clockwork Giant costs only 2 mana for a 8/8. 6 or more cards mean Goblin Sapper is a 6/4 for 3 mana.

The Draw:

This deck can force your opponent to draw 12-16 cards extra.[ Naturalizex2 (4), Coldlight Oraclex2 (8)+bounce with Youthful Brewmasterx2 (12), Dancing Swordsx2 (14) and Grove Tenderx2 (16).

An additional way to fill your opponents hand is provided through King Mukla (2cards) and Mechanical Yetix2 (1 card each). Both also serve as great bodies for the mana costs.


Naturalize into  Clockwork Giant

Coldlight Oracle+ Youthful Brewmaster

Dancing Swords,Grove Tender and Deathlord to thin out the deck even further.

Goblin Sapper and Clockwork Giant to actually profit of that cards in your oppenents hand.

Troggzor the Earthinator and Loatheb to make your opponent think twice about playing the spells you generously let them draw.

Malorne for infinite lategame pressure + taunts to get there

EDIT:A lot of comments were about Lorewalker Cho and that his utility is not enough to stay in the deck. So I finally subbed him out for second Deathlord. That change however is not final and I'm tempted to run Tree of Life instead. I still keep Cho in the possible additions section, maybe he can pull his weight.

 Possible additions:

The deck is made with no specific meta in mind. We'll wait and see how that shapes and can make  adjustments to fit in. If you want to make your own changes the first cards to swap are probably Deathlord and Wrath

Tree of Life/ Healing Touch/ Ancient Healbot

Defender of Argus

Ancient of Lore

Innervate/ Wild Growth

More Giants are never bad, so two Mountain Giants is actually a nice Idea

Lorewalker Cho

Not sure about Jeeves but probably not worth it. If your opponent is down below 3 cards things are all going against you and you probably lose.

Thanks to a comment from user galuf, Elite Tauren Chieftain is now on the list of possible additions. I didn't even think of it.

All the tech cards SpellbreakerThe Black Knight, BGH and Sylvanas Windrunner etc. are meta dependend and we need to see when to fit them in.

If you try this deck and make your opponent burn his legendarys make sure to share your best plays with us in the comments.