Win by turn 5 with Mecha'thun
- Last updated Mar 6, 2019 (Level Up Nerf)
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Wild
- 20 Minions
- 10 Spells
- Deck Type: Tavern Brawl
- Deck Archetype: Mecha'thun Warlock
- Brawl: Brawliseum - Miniature Warefare
- Crafting Cost: 10040
- Dust Needed: Loading Collection
- Created: 3/6/2019 (Level Up Nerf)
- AndreBD
- Registered User
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- 9
- 39
- 50
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Battle Tag:
andre#11735
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Region:
US
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Total Deck Rating
54
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Your goal is to get Hemet, Jungle Hunter
It will destroy everything in your deck but Mecha'thun and Cataclysm
Then you just have to play Mecha'thun into Cataclysm
My version of the deck. With luck you can pull off the combo turn 3, but because of the draw mechanics you have 5 cards you can use to pull the whole combo in 2 turns to get a turn 5 kill
Worst deck ever made me. 2-3 , I only did combo for 1 time
I've been trying this deck and it works better every time i try and learn. Had 2 runs 5-3 and currently 5-1, although at the beginnig had very poor results. Unique deck for this unique format, thank you for the inspiration!
Also, recipe works nice, added one vodoo doll and gnomeferatu, removed bombers, cause my luck is always poor/
This deck is very suboptimal. It runs cards like Acolyte of Pain which is basically a 1/1 that draws 1 as a deathrattle in this mode, but not cards like Arena Treasure Chest that's a 1/1 with Deathrattle: Draw 2 cards. It runs cards like Shriek that can discard your combo pieces but not Primordial Drake, which costs 1 less for the same effect without the discard downside. Granted, it makes your Hemet a bit slower, but you can't rely on your win condition being drawing Hemet when that will statistically happen only 40% of the time within the first five turns, and even with the few additional cards you need to draw, you're still gonna win convincingly if you do draw it early.
The base idea for the deck is sound, but it could definitely do with some improvements.
The chest and the drake don't get destroyed by Hemet, though...
The The Soularium is not good in this deck either, cause if you draw Cataclysm or Mecha'thun before your ready to combo, your deck is dead.
You play it after you get Cataclysmand Mecha'thun, if you haven't already draw Hemet, Jungle Hunter
Shriek × 2 can discard Mecha'thun. Extremely bad deck.
The idea of having Shriek is to have removal that cost less than 4. If you get Mecha'thun early, you can just use the other removals.