Even Hunter Post feb 5 nerf
- Last updated Feb 3, 2019 (Level Up Nerf)
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Wild
- 12 Minions
- 14 Spells
- 2 Weapons
- Deck Type: Theorycraft
- Deck Archetype: Spell Hunter
- Crafting Cost: 8240
- Dust Needed: Loading Collection
- Created: 2/3/2019 (Level Up Nerf)
- 1vka
- Registered User
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- 13
- 44
- 84
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Battle Tag:
BigBaws#2680
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Region:
EU
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Total Deck Rating
44
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The card draw is a bit problematic ther's also Cult Master , if you got any idees for change write in comment below
This list of mine worked really really well. Da Undatakah wa smore a meme card and i would prolly replace for Houndmaster Shaw.
I also played a similar deck (like yours), but in the end i found the secrets not strong enough.
Interesting, will definetly try the deck out as soon as I get a chance, [card]Serpent Ward [/card] looks a bit out of place to me, can you elaborate why you chose it from the pool of 2 drops instead of other
I used to play this list in standard.
Because Serpent Ward is guaranteed 2 damage and they have to deal with it or else it just adds up.
It is a face deck afterall.
Cards i considered for Serpent Ward were;
Bluegill Warrior, Cheaty Anklebiter, Dire Wolf Alpha, Mad Bomber, Knife Juggler.
If i would make changes for Wild i would also look at;
Garrison Commander, Huge Toad, Stonesplinter Trogg, Booty Bay Bookie.
no I wasn't talking about wild cards,it was just that serpent looked a bit misplaced, now In wild id say thers many cards that you can probably change , King's Elekk ,Mechwarper ,Piloted Shredder
Hi 1vka
I play a lot of Hunter in Standart and Wild (to rank 1) and have a lot of conversations with Contributors to Vicious Syndicate for Hunter.
I did a search for what i believe is optimal for Hunter and found you and 5 other decks. I invite you and the others to do some testing and we can team up on discord to make this a great deck if you like.
I think first we have to idenify the key 26 cards. I also have 6 secrets, Also 6 2 drops (The exact ones are up for debate, I will tell you my choices later on and explain why) You have to realize that every deck has a weakness but also a strength.
I will give you some feedback.
2 Mana The direwolf and the hyena die on turn 2 most of the time imo, you need stand alone 2 drops. Gollaka and Bettle are best stated and activate weapon once they survive, Razormaw is great for obvious reasons. Secrets are fine. So I want you to test them and, direwolf alpha, knifejuggler, ooze, and Hyena.
4 Mana Shaw, 2x Flanking, 2x Houndmaster are core Spellbreaker, Wingblast and Putricide are flex.
6 Mana Rexar,Spellstone, Genn are core. Highmane is great top deck (instead of Ticket Scalper)
8 Mana Lich King is OP especially with Zuljin
Some other comments
The weakness of this deck is card draw, The strenght is Face damage from heropower.
The way you improve card draw is having good top decks for later on as well as Curve Calculations. I took the mana curve from even shaman in wild for reference and adapted it.
The best standalone top Decks in hunter are Highmane and Lichking (Great With Zuljin except for the Board Clear Spell, Army of the dead and Buff is Insane).
I like to minimize Techcards in my test decks so no Hunters mark, no ooze, no Draw. Then add them latter once i have core 25-27 cards
Here my test Deck
### Even Hunter Smorc Curve Beast # Class: Hunter # Format: Standard # Year of the Raven # # 2x (2) Crackling Razormaw # 1x (2) Explosive Trap # 1x (2) Freezing Trap # 2x (2) Golakka Crawler # 2x (2) Headhunter's Hatchet # 2x (2) Plated Beetle # 2x (2) Snake Trap # 1x (2) Venomstrike Trap # 2x (2) Wandering Monster # 2x (4) Flanking Strike # 2x (4) Houndmaster # 1x (4) Houndmaster Shaw # 1x (4) Professor Putricide # 1x (4) Spellbreaker # 1x (6) Deathstalker Rexxar # 1x (6) Genn Greymane # 2x (6) Lesser Emerald Spellstone # 2x (6) Savannah Highmane # 1x (8) The Lich King # 1x (10) Zul'jin # AAECAYoWCocEyQTyBZ3MAsPMAsLOAobTAoDzAs30ApuFAwrHA+sH7QnkwgKOwwLd0gLf0gLj0gLq5gKwiwMA
Did the project die? ,or did you manage to find a competitive deck in the end ??