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always keep: Lost in the Jungle > Fire Fly (Pro Tip: when you have coin against odd paladin play both minions to have bigger chance of winning board control) > Righteous Protector > Argent Squire -> Raid Leader > Unidentified Maul > Stonehill Defender (Pro Tip: always pick Sunkeeper Tarim) > Witch's Cauldron -> Corridor Creeper (always keep this card)
vs control: Blessing of Might (play this on a minion with divine shield)
Key cards explanation:
Witch's Cauldron - when you trade, you get more value/spells or it protects your minions from AoE dmg like Defile, Hellfire, Blizzard etc. (it will only kill small minions and Witch's Cauldron will be out of range). It's better to play cauldron later than turn 3 because you sacrifice too much tempo.
Cards that might be included: