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[Legend] Cauldron Odd Paladin 63%W/R

  • Last updated Jan 10, 2019 (Level Up Nerf)
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Wild

  • 22 Minions
  • 4 Spells
  • 4 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Odd Paladin
  • Crafting Cost: 7080
  • Dust Needed: Loading Collection
  • Created: 1/5/2019 (Level Up Nerf)
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  • Battle Tag:

    N/A

  • Region:

    EU

  • Total Deck Rating

    7523

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Mulligan:

always keep: Lost in the Jungle > Fire Fly (Pro Tip: when you have coin against odd paladin play both minions to have bigger chance of winning board control)  > Righteous Protector > Argent Squire -> Raid Leader > Unidentified Maul > Stonehill Defender (Pro Tip: always pick Sunkeeper Tarim) > Witch's Cauldron -> Corridor Creeper (always keep this card)

vs control: Blessing of Might (play this on a minion with divine shield)

!Best cards to keep in opening hand: Lost in the Jungle and Corridor Creeper

Card Replacements:

Witch's Cauldron -> Ornery Tortoise

Prince Liam -> Cobalt Scalebane

Leeroy Jenkins -> Cobalt Scalebane

Key cards explanation:

Prince Liam - great against control decks and priests (Psychic Scream), allows you to change your useless 1-cost cards to bigger and better legendaries

Stonehill Defender - allows you to discover OP cards like Sunkeeper Tarim or Tirion Fordring

Witch's Cauldron - when you trade, you get more value/spells or it protects your minions from AoE dmg like Defile, Hellfire, Blizzard etc. (it will only kill small minions and Witch's Cauldron will be out of range). It's better to play cauldron later than turn 3 because you sacrifice too much tempo.

Frostwolf Warlord - worse version of Level Up!

Cards that might be included:

Bloodclaw, Saronite Taskmaster, Blood Knight, Ironbeak Owl, Ornery Tortoise, Void Ripper, Cobalt Scalebane, Boisterous Bard, Vicious Fledgling, Bittertide Hydra

Proof: