69.7% WR [update] KafkeKretz's Keysmith Mage [l...
- Last updated May 6, 2018 (Witchwood)
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Wild
- 12 Minions
- 17 Spells
- 1 Weapon
- Deck Type: Ranked Deck
- Deck Archetype: Aggro Mage
- Crafting Cost: 6340
- Dust Needed: Loading Collection
- Created: 4/22/2018 (Witchwood)

- KafkeKretz
- Registered User
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- 7
- 24
- 69
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Battle Tag:
N/A
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Region:
EU
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Total Deck Rating
584
Hi there!
- With almost 4k wins with mage, I decided to post another deck I used to reach legend this season.
- My previous deck: 66.7% WR [legend] KafkeKretz's Secret Geyser Mage got over 250 likes and over 150k views with many people reporting to reach legend for the first time with it (see Succes Stories and comments).
- The deck is not super-new but it uses the different combination of cards then decks we can see on the ladder right now
- I am posting after reaching legend instead of high legend as this season I don't really have tome to play more :(
- It took me 65minutes to reach legend from rank 4 with this deck
- I strongly believe mage has great matchups against every other deck including Paladins and control decks
Same as with the previous deck:
- With 75 likes I will post mulligan and general strategies
- With 150 likes I will post general tips useful for almost all Aluneth decks
Note: sorry to be little late with additional tips, I am unfortunately traveling and to be honest didn't expect deck to be that popular - I will add tips as soon as possible!
Changelog:
- 22.04.2018 - deck created
- 24.04.2018 - featured video from kiwiinbacon
- 24.02.2018 - added mulligan and general strategies after reaching 75 likes (Thank you all!)
- 25.04.2018 - DECK UPDATE: I replaced Archmage Arugal with Mirror Image I still believe the deck is very good against almost all other decks but since there are fewer Rogues and Warlocks (best matchups) I am not recommending it if you are not mage specialist
- 28.04.2018 - Deck confirmed as Tier2 deck (vicious syndicate report) however, I believe the Keysmith variant should perform as tier 1
- 28.04.2018 - deck reached over 100 views and 200 likes. Thank you all sooooo much!
- 28.04.2018 - highlighted a very important comment that should help you understand the deck more than any of my tips PLEASE READ THIS COMMENT from Tharvolde (thank you dude!)
- 06.05.2018 - Updated the deck to its final form.
I am now working on Dollmaster Dorian Hadronox Druid. Let me know in the comments if you are intersted in the deck like this;-)
Success Stories (from comments!)
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http://prntscr.com/j9kfaw
"from rank 17 to rank 10 in less then a day. i posted once alrdy but tnx a lot. didnt play for a long time so ididnt think i'd reach this far this soon ;)
I hit legend with this deck in idk 2, 3 days? I have hit legend twice before, back when I first played three years ago. Gotta say this deck reminds me of mech mage from G&G.(...)
I reach legend for the first time with this deck.
(i’am a casual player in HS since 2014)
Very good deck , i reach legend with 64% WR (23-13) today, worst match up was baku hunter i lost every single game against them, but i only face 3 of them so it wasn't a big deal .
Also the mulligan guide is great, helped me a lot to understand the matches.
Thanks a lot.
- Malt
I'm really enjoying this deck. Rank 15 to 10 with 63% win rate
- NaskaraKaBigML
Played 12 games so far and won all, Im now at rank 6
- Malt
KafkeKretz, I had to give you an update on how much I'm loving this deck. Went from rank 15 to rank 5 with a 70% win rate (44-19). I actually had more wins than losses against every single class.
Mulligan strategy
- there are less early game synergies than in the previous-meta-secret-mage so mulligan is much simpler
- always mulligan hard for 1 and 2 drops
- Aluneth is a keep vs Warlock and Priest but only if you have at least 1 drop or 2 drop and coin, never vs Paladin
- I always keep Explosive Runes if I have a drop (but never leave Aluneth and Runes
- the priority is: Cheap Minions > Explosive Runes > Aluneth
- don't leave cheap spell in hand to combine it with Mana Wyrm - you really want minions!
General tips:
- you want minions and you want to go face in almost every matchup
- Arugal can be played tempo but only very early - this way you force the opponent to react and this slows him down and very likely he will valuable waste resource. Don't play him if the opponent has a good trade and if you can't combine him with Arcane Intellect or Aluneth (unless you have nothing else to play or not even a good ping)
- ping is important so after playing a minion don't play Frostbolt, just ping face instead (the rare situation is if you have good curve and Aluneth in hand (you wanna dump cards))
- Arcane Keysmith is awesome for extra dmg (Explosive Runes) or for 4x Counterspells
- Arugal can be switched for Frost Nova (if you play a lot vs even paladin and priests) or Spellbreaker vs Warlocks (I still think Frost Nova might be a better choice)
- Cinderstorm is great 5dmg to the face if the board is empty but always keep it for trades vs Paladins.
- against heavy minions classes (basically non-paladin) if you don't have Mana Wyrm in starting hand but you have Arcane Missles you can play them on turn 1 (it's always 3dmg to face!)
vs Warlock
- the matchup is pretty straightforward as Warlock doesn't play many early minions
- it is fine to use Counterspell to counter coin but obviously, it is better if you can hit Hellfire and protect your board
- the best choice from Arcane Keysmith is Counterspell or Mirror Entity as Warlock has minions with high HP, but(!) mind board state and always keep in mind Lord Godfrey on turn 7
- play Spellbreaker on Possessed Lackey instead of trading and silencing Voidlord as the latter one will trade with your board
- if Voidlord is on the board don't trade in with 3/3 Mana Wyrm, let him trade and waste turn (unless your Mana Wyrm is like 7/3)
- vs Warlock you usually win in turns 4-5 not with late Pyro as in the previous meta
vs Priest
- do not over-invest turn 3-4 if you expect Duskbreaker. It will clear your board so ideally you want to have Explosive Runes and minions refill
- pick freezing effects from Primordial Glyph
vs Paladin
- you really want minions but depending on what you get you might consider leaving Arcane Missles in hand
- pick freezing effects from Primordial Glyph vs even version (blizzard is perfect)
- remember to protect your Sorcerer's Apprentice with ping + trade vs even paladin (you don't want to die to token on the board + Dire Wolf Alpha
- it is ok to Counterspell coin to slow down Call to Arms (especially with Keysmith in hand!)
- turn 4 they might play weapon so it is ok to freeze face with frostbolt instead of just pinging (if you have something to protect)
- Cinderstorm is a keep if you have 1 and 2 drop
vs Mage
- Don't give too much credit to counterspell
- Trade with spells not minions
- If you feel or you tested and know he played Counterspell sacrifice yours instead of sacrificing Explosive Runes. Damage will be important than spell if you want to win.
- This matchup is not race - it is fight for the board
vs Hunter
- don't play minion before testing his secrets
- this is easy matchup you are just faster
- Counterspell [/card]might be a keep instead of [card]Explosive Runes
vs Rogue
- easiest and most straightforward matchup, the mage is extremely favorable against ANY rogue
- the only way to lose is to never draw secret or keysmith but it is hard to imagine
vs Druid
- I was surprised how easy this matchup is (in previous meta it was very bad)
- same as vs Hunter Counterspell is a keep over Explosive Runes
- it is ok to put Fireball into Crypt Lord if you have minions on the board
vs Shaman
- Secrets destroy shamans it is hard to imagin to lose versus Shaman (are there any anyways?)
vs Warrior
- pick Explosive Runes, Mirror Entity or Frozen Clone from Arcane Keysmith / Primordial Glyph
- trade with spells as loosing board early might lose you the game, Warrior has bad draw that you should counter anyway so try to win early/mid-game
- Tank Warrior is the hardest matchup so ideally you want to play a lot of minions early and counter Brawl, in general you need to be lucky to win this one as the deck does not play Archmage Antonidas
Video showcasing the deck from great guy kiwiinbacon
Note on screenshots below:
- 23/10 is with this variant only. I was testing other cards (like Vex Crow, Lifedrinker, Elementals or Frost Nova but eventually decided that Arcane Keysmith is the best choice.
- I never play Casual especially while testing new variants. This is very well known bug from Track-o-bot (read more here)
I'm having a lot of success with this in the 20-15 range this afternoon. Your Archmage Arugal suggestion has really solved my week long struggle to "fix" my beloved tempo/aggro mage deck.
I've tried just about everything else: I tried a crow, I tried a cat, I tried crows and cats. I tried spell damage. and I tried the very trendy Amani Beserker. I even tried a few different combinations of secrets instead of the 2 CS / 2 Exploding ones. And I tried running the Black Knight to deal with the enormous amounts of HUGE minions in the meta. Recruit hunters, taunt druids, The Lich King and Priordial Drakes all over the place.
To deal with board flooding paladins, I tried to squeeze cones of cold in there. I felt they were more dependable than the 1 mana spell. More expensive of course, but with desired effect for two or three minions. Until the board refloods. It did not feel economical nor did it fit well in the flow of the deck.
I feel that your deck is very close to feeling 'right'. I've personally made just a small adjustment:
I removed ONE Arcane Missiles and replaced it with ONE Secretkeeper .
I have a good relationship with Secretkeepers. They are an additonal 1 mana minion, as opposed to a spell. We have few enough minions as it is. In the meta, the secretkeeper is quite effective. Hunters hate them. Other mages hate them. And frankly, most people seem to not like them much. They are effective at delaying damage to minions who matter, like Mana Wyrms and Kirin Tor Mages. Although they can also be quite strong in themselves. I find the Fire flies cumbersome and annoying and not right for a non-elemental deck.
A MULLIGAN comment - for Priests and other mages, I recommend keeping the Frostbolt. It's always nice to one-shot a Northshire Cleric, or another mage's Mana Wyrm.
I'm at 54% after 19-16 games. I lose consistently to Recruit hunters who draw Prince Keleseth early, and Taunt druids can be very tricky still. I've even beat an Odd Pally or two.
useless deck
Is the Archmage Arugal crucial in this deck? Im getting a bit of success without it but would like to here from those who have drawn him early.
Which replacement are you using?
I was using Mirror Image, but havnt run this deck in a while
Nice deck. I just feel dirty after playing it.
The deck is super fast to climb up to rank 5
It can do insane dmg if your start with wyrm.
But in no means to get legend as fast as poster claims.
If no 1/2 drops in your starting hand your chances are getting below 50% to win, especially against any pala deck out there
I call BS on putting a number of "likes' to tell us you mulligan and strat! What a sell out! F**k you, I will figure it out an hope you NEVER get the likes you want! What a Douche!
Whoa, why so salty?
This deck is only good against bad budget decks... It has no chances against strong decks with healing cards/spells like Shaman, Warlock...
shit like this is what ruining the fun in hearthstone, its dogshit levels of fun to play against, you play a card on curve every turn and its either hit by counterspell or exlosive rune and then your dead before you get to play your 5th turn.
Thanks for the list! Had a good run this afternoon/evening in doing my testing for this deck.

Keep in mind I don't have Aluneth so I subbed in an extra lifedrinker for a bit more hp gain / over-the-top reach.
Went 10-1.
https://imgur.com/a/2Zt6xnJ
Bump Hadronox deck guide. That could continue to climb especially after the nerf.
I am new layer and tried several Ago mage decks before but not success. Find this deck and at the first sight, it makes me surprised. 29 out of 30 are mages cards.
Try it and absolutely get fun. Great deck.
Blown out by proper aggro and outlasted by control, trash tier deck!
Managed to climb 15-10 within an hour with this deck. Only lost to Taunt/Armor Druid.
Replaced Archmage Arugal with Mirror Image which turned out to be key in Odd Rogue matchups early game. They allow your board to stay up and deal damage, forcing him to use his weapon on the 0/2 Taunts. By turn 3, you should have a strong enough board to force him to trade inefficiently.
Against Paladin discovering Spellbender and against Rogue discovering Vaporize is super clutch. In general, the versatility of Arcane Keysmith is crazy and can usually swing matchups to your favor. Try to utilize Counterspell strategically, turn 10 against Druid, turn 4 against paladin, midgame against Mage, etc.
As stated in other posts, HARD mulligan for minions and protect them with your spells (Mirror Image, Frostbolt, even Cinderstorm)
then you play odd pally and see where the 44% loss is
if only there was some kinda aoe to deal with all them 1/1
pally right now is much slower and I don't really mind playing vs them, for example even shaman is way worse
Absolutely weak against tier1 deck Spiteful druid. Simply you can not outpace them. Too bad on high ranks there are tons of spiteful druids.
my experience is different, spiteful druid seems to be too slow, our early minions are stronger and until turn 6 you should be able to establish a good enough board, while our turn 6 play is more powerful