69.7% WR [update] KafkeKretz's Keysmith Mage [l...
- Last updated May 6, 2018 (Witchwood)
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Wild
- 12 Minions
- 17 Spells
- 1 Weapon
- Deck Type: Ranked Deck
- Deck Archetype: Aggro Mage
- Crafting Cost: 6340
- Dust Needed: Loading Collection
- Created: 4/22/2018 (Witchwood)
- KafkeKretz
- Registered User
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- 7
- 24
- 69
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Battle Tag:
N/A
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Region:
EU
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Total Deck Rating
584
Hi there!
- With almost 4k wins with mage, I decided to post another deck I used to reach legend this season.
- My previous deck: 66.7% WR [legend] KafkeKretz's Secret Geyser Mage got over 250 likes and over 150k views with many people reporting to reach legend for the first time with it (see Succes Stories and comments).
- The deck is not super-new but it uses the different combination of cards then decks we can see on the ladder right now
- I am posting after reaching legend instead of high legend as this season I don't really have tome to play more :(
- It took me 65minutes to reach legend from rank 4 with this deck
- I strongly believe mage has great matchups against every other deck including Paladins and control decks
Same as with the previous deck:
- With 75 likes I will post mulligan and general strategies
- With 150 likes I will post general tips useful for almost all Aluneth decks
Note: sorry to be little late with additional tips, I am unfortunately traveling and to be honest didn't expect deck to be that popular - I will add tips as soon as possible!
Changelog:
- 22.04.2018 - deck created
- 24.04.2018 - featured video from kiwiinbacon
- 24.02.2018 - added mulligan and general strategies after reaching 75 likes (Thank you all!)
- 25.04.2018 - DECK UPDATE: I replaced Archmage Arugal with Mirror Image I still believe the deck is very good against almost all other decks but since there are fewer Rogues and Warlocks (best matchups) I am not recommending it if you are not mage specialist
- 28.04.2018 - Deck confirmed as Tier2 deck (vicious syndicate report) however, I believe the Keysmith variant should perform as tier 1
- 28.04.2018 - deck reached over 100 views and 200 likes. Thank you all sooooo much!
- 28.04.2018 - highlighted a very important comment that should help you understand the deck more than any of my tips PLEASE READ THIS COMMENT from Tharvolde (thank you dude!)
- 06.05.2018 - Updated the deck to its final form.
I am now working on Dollmaster Dorian Hadronox Druid. Let me know in the comments if you are intersted in the deck like this;-)
Success Stories (from comments!)
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http://prntscr.com/j9kfaw
"from rank 17 to rank 10 in less then a day. i posted once alrdy but tnx a lot. didnt play for a long time so ididnt think i'd reach this far this soon ;)
I hit legend with this deck in idk 2, 3 days? I have hit legend twice before, back when I first played three years ago. Gotta say this deck reminds me of mech mage from G&G.(...)
I reach legend for the first time with this deck.
(i’am a casual player in HS since 2014)
Very good deck , i reach legend with 64% WR (23-13) today, worst match up was baku hunter i lost every single game against them, but i only face 3 of them so it wasn't a big deal .
Also the mulligan guide is great, helped me a lot to understand the matches.
Thanks a lot.
- Malt
I'm really enjoying this deck. Rank 15 to 10 with 63% win rate
- NaskaraKaBigML
Played 12 games so far and won all, Im now at rank 6
- Malt
KafkeKretz, I had to give you an update on how much I'm loving this deck. Went from rank 15 to rank 5 with a 70% win rate (44-19). I actually had more wins than losses against every single class.
Mulligan strategy
- there are less early game synergies than in the previous-meta-secret-mage so mulligan is much simpler
- always mulligan hard for 1 and 2 drops
- Aluneth is a keep vs Warlock and Priest but only if you have at least 1 drop or 2 drop and coin, never vs Paladin
- I always keep Explosive Runes if I have a drop (but never leave Aluneth and Runes
- the priority is: Cheap Minions > Explosive Runes > Aluneth
- don't leave cheap spell in hand to combine it with Mana Wyrm - you really want minions!
General tips:
- you want minions and you want to go face in almost every matchup
- Arugal can be played tempo but only very early - this way you force the opponent to react and this slows him down and very likely he will valuable waste resource. Don't play him if the opponent has a good trade and if you can't combine him with Arcane Intellect or Aluneth (unless you have nothing else to play or not even a good ping)
- ping is important so after playing a minion don't play Frostbolt, just ping face instead (the rare situation is if you have good curve and Aluneth in hand (you wanna dump cards))
- Arcane Keysmith is awesome for extra dmg (Explosive Runes) or for 4x Counterspells
- Arugal can be switched for Frost Nova (if you play a lot vs even paladin and priests) or Spellbreaker vs Warlocks (I still think Frost Nova might be a better choice)
- Cinderstorm is great 5dmg to the face if the board is empty but always keep it for trades vs Paladins.
- against heavy minions classes (basically non-paladin) if you don't have Mana Wyrm in starting hand but you have Arcane Missles you can play them on turn 1 (it's always 3dmg to face!)
vs Warlock
- the matchup is pretty straightforward as Warlock doesn't play many early minions
- it is fine to use Counterspell to counter coin but obviously, it is better if you can hit Hellfire and protect your board
- the best choice from Arcane Keysmith is Counterspell or Mirror Entity as Warlock has minions with high HP, but(!) mind board state and always keep in mind Lord Godfrey on turn 7
- play Spellbreaker on Possessed Lackey instead of trading and silencing Voidlord as the latter one will trade with your board
- if Voidlord is on the board don't trade in with 3/3 Mana Wyrm, let him trade and waste turn (unless your Mana Wyrm is like 7/3)
- vs Warlock you usually win in turns 4-5 not with late Pyro as in the previous meta
vs Priest
- do not over-invest turn 3-4 if you expect Duskbreaker. It will clear your board so ideally you want to have Explosive Runes and minions refill
- pick freezing effects from Primordial Glyph
vs Paladin
- you really want minions but depending on what you get you might consider leaving Arcane Missles in hand
- pick freezing effects from Primordial Glyph vs even version (blizzard is perfect)
- remember to protect your Sorcerer's Apprentice with ping + trade vs even paladin (you don't want to die to token on the board + Dire Wolf Alpha
- it is ok to Counterspell coin to slow down Call to Arms (especially with Keysmith in hand!)
- turn 4 they might play weapon so it is ok to freeze face with frostbolt instead of just pinging (if you have something to protect)
- Cinderstorm is a keep if you have 1 and 2 drop
vs Mage
- Don't give too much credit to counterspell
- Trade with spells not minions
- If you feel or you tested and know he played Counterspell sacrifice yours instead of sacrificing Explosive Runes. Damage will be important than spell if you want to win.
- This matchup is not race - it is fight for the board
vs Hunter
- don't play minion before testing his secrets
- this is easy matchup you are just faster
- Counterspell [/card]might be a keep instead of [card]Explosive Runes
vs Rogue
- easiest and most straightforward matchup, the mage is extremely favorable against ANY rogue
- the only way to lose is to never draw secret or keysmith but it is hard to imagine
vs Druid
- I was surprised how easy this matchup is (in previous meta it was very bad)
- same as vs Hunter Counterspell is a keep over Explosive Runes
- it is ok to put Fireball into Crypt Lord if you have minions on the board
vs Shaman
- Secrets destroy shamans it is hard to imagin to lose versus Shaman (are there any anyways?)
vs Warrior
- pick Explosive Runes, Mirror Entity or Frozen Clone from Arcane Keysmith / Primordial Glyph
- trade with spells as loosing board early might lose you the game, Warrior has bad draw that you should counter anyway so try to win early/mid-game
- Tank Warrior is the hardest matchup so ideally you want to play a lot of minions early and counter Brawl, in general you need to be lucky to win this one as the deck does not play Archmage Antonidas
Video showcasing the deck from great guy kiwiinbacon
Note on screenshots below:
- 23/10 is with this variant only. I was testing other cards (like Vex Crow, Lifedrinker, Elementals or Frost Nova but eventually decided that Arcane Keysmith is the best choice.
- I never play Casual especially while testing new variants. This is very well known bug from Track-o-bot (read more here)
Time to start new season climbing! after some unsuccessful games with the spiteful druid, 4 wins in a row with mage.Game vs Warrior below
aaand turn 4 win by concede vs Paladin (between Warrior and Paladin deck crushed Hadronox Druid)
First time ever posting, mostly your deck with a slight variant. Good stuff
haha! beautiful!
My experience so far is you really do need the right draw off the bat. You want Mana Wyrm turn one, Archaneologist turn two and Kirin Tor turn three and then keysmith turn 4. When I get those i'm unbeatable. I win by turn 6. The last 5 games I haven't had good draws and i'm 1 and 4.
I played a deck somewhat similar to this a couple months ago and would go on big win streaks and then big losing streaks. I guess it's just the nature of the game.
Yeah its a VERY streaky deck a lot of the time, and people thinking that they'll just be able to craft it up and go 15-0 are bound to get quite frustrated.
Sometimes you will get games with a perfect curve draw starting with mana wyrm where you're literally unbeatable and just obliterate them by turn 5 (as you said), and then others where you just have 0 chance because you started with aluneth, fireball, spellbreaker, and arcane intellect.. Then its just pretty much like Escape -> Concede.
I haven't kept track but so far I think I've gone about 15 and 3 work this deck. I'm only at rank 17 but I've been winning a lot of the games by turn 6 or so.
I remember losing to Rogue.... Got them down to 1 health and they just had enough damage to kill me. I think another loss was to wait but I don't remember the details and I can't remember who else I lost to.
Before Witchwood I was having fun with secret mage but after they removed medivhs valle and another card I can't remember it's been tough to find a replacement. This is the closest I've seen so far. Thank you for making it!
Right after I wrote this I've lost 3 out of 4 games lol....figures.
How useful is Spellbreaker? Thinking about substituting him for Lifedrinker or Thalnos.
it is very good to push damage through taunt in the mid or late game. also to get rid off buffed minion, unfreeze something on your side, etc. 4/3 body is not bad so I would not recommend removing it
KafkeKretz, I had to give you an update on how much I'm loving this deck. Went from rank 15 to rank 5 with a 70% win rate (44-19). I actually had more wins than losses against every single class. Maybe druid was the toughest. I don't know how this deck would fare from rank 5 to legend, but I'm going to give it a go next season.
Possibly the people who are having trouble with this deck aren't taking to heart the mantra, Face is da Place. Certainly I removed minions (with spells mostly) when necessary, but going face truly was the place. I usually had opponents to 15-20 health by turn 4 or 5, and games usually ended by turn 8 -9. Games that went longer were usually ended by Pyroblast, which I can't tell you how satisfying it is to do that. Cinderstorm and Keysmith are amazing cards. And for me, Frost Nova (instead of Mirror Image) often bought me a much needed extra turn to find lethal.
Kudos to you for creating this spectacular deck.
This is why I do this! Kudos to you and I am adding this to success stories! Good to have you here man! gl in new season :)
If you would like a viable deck to climbe ladder, do not play this deck under any circumstances.
I am a legendary player and this deck does not stand a chance to clim you through serious ranks (5 to 1). Will only cause frustration. Consider yourself warned.
I have read most of the comments and followed all of the tips, but after 3 hours of play and I've fallen from 5 star rank 12 to 5 star rank 11. I am not expert, but I don't think I'm that bad either.
But I honestly cannot see how anyone can get close to 70% facing Cube Lock and druid or priest decks with the broken Spiteful Summoner. I have not won a single match where a spiteful summoner has been played.
Any practical advice?
Played 20 games only won 7. The deck simply wins when u draw the right cards(Mana wyrm/Sorcerer cheap spells in the beginning) But if u dont u lose. It's that simple. Would rather play a deck that has a bit more stability in it rather then just hoping you draw a godlike opening.
I will say this is a good deck for start of the season tomorrow. Will probably use this to rank up to rank 10 or so fairly quickly then switch to something more stable for the long haul. Paladin is really the only "Can't win" deck i seen so far.
Well clearly something is not right. This deck is currently 0 for 8 against basically everything. No way to stop large minion rush, no way to deal with large minion as 4 or 5 mana. It's a wipe.
operator error
I removed Pyroblast and added a Fire Fly. I was drawing Pyro wayy too much and not using it at all in most of my matches. Nice deck, but as everyone else mentioned, you don't have minions in your starting hand? Then mulligan ALL your cards otherwise it's almost guaranteed that you'll lose.
Pyroblast is your insurance policy if the game happens to go 10 turns. If you didn't need it to win the game then you piloted the deck correctly and got the win before turn 10. Pyroblast provided me the win on many occasions when my opponent had 10 or less health and was often showing lethal against me the next turn. This is one reason I use Frost Nova over Mirror Image, to get myself another turn to get 10 mana for the finishing blow. Turn 9 Frost Nova, Fireball, ping or frostbolt (7-9 damage which should get them below 10 health). Turn 10 Pyro. If you really hate Pyro, maybe Acidic Swamp Ooze would be better than Fire Fly in this weapon heavy meta.
And I agree with your assessment, if you don't have any minions in your hand, mulligan them all. The exception might be to keep arcane missiles against Paladin. I also might keep Aluneth if I know I'm up against control. And occasionally I might keep Explosive Runes, but usually I'm trying for minions minions minions.
I added it back, because the fireflies were not working well enough in the early game. And drawing them was shit. What i did realize is that ppl are learning how to counter this deck. It's not as amazing as before, rogue's have been ouvaluing me with their cheap minions and hero power and it's become a hard match up now. Honestly, secrets are good but they can brick your hand, especially when your opponent knows exactly how to counter them. It's sad, but i'll move to the 2 lifedrinker list and see if i get more luck from there.