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Odditto Priest

  • Last updated Apr 12, 2018 (Witchwood)
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Wild

  • 17 Minions
  • 13 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Thief Priest
  • Crafting Cost: 11820
  • Dust Needed: Loading Collection
  • Created: 4/9/2018 (Patches Nerf)
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  • BigG
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THERE HAS BEEN REPORTS OF AN ODD MAN WHO HAS BEEN GOING AROUND THE TAVERN AND ROBBING PEOPLE OF THEIR DECKS.

PLEASE KEEP AND EYE OUT FOR THE MAN IN THE ABOVE PICTURE*, OR ANY OF HIS KNOWN ASSOCIATES, THEY ARE WANTED CRIMINALS AND SHOULD BE REPORTED IMMEDIATELY.

   

   

 

*MAN MAY LOOK LIKE A DIFFERENT GUY, SO KEEP AN EYE OUT FOR EVERYONE.

With this deck, you can play any deck you want. In fact, I'm not going to bother writing a guide on how to play this deck, because instead you should go and look at all the guides for other decks because that's what your going to be playing.

But I can give you some neat-ass combos you can pull off with this deck.

Psychic ScreamArchbishop Benedictus - Steal the cards you just shuffled into their deck.

Archbishop BenedictusZola the Gorgon - Play their deck TWICE!

EVERY CARD IN YOUR OPPONENTS DECK + EVERY CARD IN YOUR DECK  - I'm not sure, but I think this will allow for some pretty nifty combos, as long as your opponent isn't playing total crap like you.

 

Your win condition with this deck is to use your opponents deck against them.
This deck should be seen as more of a fun deck, it definitely isn't going to be meta breaking, it's just enjoyable to start the game of as a Priest and end it as a Cubelock.

A lot of cards are coming in the Witchwood which will be able to heavily support this deck. Holy Water seems like an incredible addition to thief priest, it makes the deck much more interactive because it's one of the few cards were you can pick what you take. We've had similar cards in priest before, like ConvertEmbrace Darkness and Mind Control, but I think this is much better than them. Convert was a card that saw little play because it was too situational. It could copy minions, but these minions were still there as threats.

Embrace Darkness was way to slow to see any play, if you chose a minion to take, like before, it would still be there the next turn as a threat, and it gives the opponent the opportunity to kill it off themselves, not to mention the fact that it was stupidly expensive mana-wise. In the end, Embrace Darkness would just lose you a great amount off tempo to the opponent for nothing.

Mind Control is actually a solid card, but it's an even cost card so it doesn't fit in this deck.

Holy Water can be very flexible. Even if there aren't any minions that you would like to steal off your opponent, it can still be used as an offensive tool to deal with threats. It can also be used on your own minions, giving you the chance to play cards like Azalina Soulthief and Archbishop Benedictus again.

Baku the Mooneater provides this deck with great sustainability. It's heavy healing in the early game that can prove troublesome for aggro decks, allowing for strong self heals and great healing for your minions, and all the minions you will be taking from your opponent. I think Baku is overall an incredible card for many decks in Hearthstone and will see a great amount of play in control decks.

Azalina Soulthief is another great card for this deck. Not only does it complete Thief Priest by allowing you to steal every single card your opponent is playing, it also acts as a reload. A lot of the time, the most valuable cards your opponent is playing are in their hand, as they are usually expensive cards your opponent hasn't had the chance to play yet. I think it will not only be very effective against control decks such as Taunt Warrior and Cubelock, but also against most decks in general. It may be a greater version of divine favor, with it leaving a body on the board, albeit relatively weak, providing you good cards without pushing you closer into fatigue, and it allows you to see your opponents hand so that you can play around it. Of course, this would also apply to your opponent as well, considering you would now share hands. The only huge downside to this is that you lose your own hand, and you may be holding some pretty strong cards, so in this scenario I'd say don't be a fool by playing the card, and hang on until later when you're running low on steam.

Chameleos. This is a pretty solid card. It has the possibility to transform into some very powerful cards, however most of the time, especially in early game, it will be unusable. You could use it as a sort of X-Ray vision into your opponents hand, but with everyone net-decking popular decks it shouldn't be too hard to guess what cards they are holding. This card also has the possibility to be incredible in some situations, if your opponent dumps out their weaker cards early on it could be very strong later. In the end it's all down to RNG, such is the way of Hearthstone. Overall, I think the card is a neat little addition to the deck.


 

What to do in case of mirror match?
Don't worry, that's never going to happen.