The Boomship
Summon 3 random minions from your hand. Give them Rush.
Описание
Dr. Boom ends his motivational speeches by dropping the mechs.
Additional Information
Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
New Growth | Ability | Druid | 6 | 0 | 0 |
Voltaic Burst | Ability | Shaman | 1 | 0 | 0 |
Reckless Experimenter | Minion | Priest | 5 | 4 | 6 |
Gelbin's Coil | Minion | 1 | 1 | 2 | |
Poisonmaster Pollark | Hero | 0 | 0 | 30 | |
Lava Shock | Ability | Shaman | 2 | 0 | 0 |
Chaos Strike | Ability | Demon Hunter | 2 | 0 | 0 |
Shadowjeweler Hanar | Minion | Rogue | 2 | 1 | 4 |
Soul Mirror | Ability | Priest | 7 | 0 | 0 |
Scrap Golem | Minion | Warrior | 5 | 4 | 5 |
Satyr Overseer | Minion | Demon Hunter | 3 | 4 | 2 |
Illidari Satyr | Minion | Demon Hunter | 2 | 2 | 2 |
Blade Dance | Ability | Demon Hunter | 3 | 0 | 0 |
Soul Cleave | Ability | Demon Hunter | 3 | 0 | 0 |
Blur | Ability | Demon Hunter | 0 | 0 | 0 |
Grimestreet Protector | Minion | Paladin | 7 | 6 | 6 |
Jade Behemoth | Minion | Druid | 5 | 3 | 6 |
Drakonid Operative | Minion | Priest | 4 | 4 | 5 |
Blastcrystal Potion | Ability | Warlock | 4 | 0 | 0 |
Pilfered Power | Ability | Druid | 3 | 0 | 0 |
Doppelgangster | Minion | 5 | 2 | 2 | |
Doppelgangster | Minion | 5 | 2 | 2 | |
Doppelgangster | Minion | 5 | 2 | 2 | |
Gadgetzan Ferryman | Minion | Rogue | 2 | 2 | 3 |
Jade Blossom | Ability | Druid | 3 | 0 | 0 |
Thickhide Kodo | Minion | Druid | 4 | 3 | 5 |
Spirit Bomb | Ability | Warlock | 1 | 0 | 0 |
Voltaic Burst | Ability | Shaman | 1 | 0 | 0 |
Chaos Strike | Ability | Demon Hunter | 2 | 0 | 0 |
Shadowjeweler Hanar | Minion | Rogue | 2 | 1 | 4 |
Drakonid Operative | Minion | Priest | 4 | 4 | 5 |
Dragonbane | Minion | Hunter | 4 | 3 | 5 |
Houndmaster Shaw | Minion | Hunter | 4 | 3 | 6 |
Toxic Arrow | Ability | Hunter | 2 | 0 | 0 |
Druid of the Swarm | Minion | Druid | 2 | 1 | 2 |
Avalanche | Ability | Shaman | 4 | 0 | 0 |
Roll the Bones | Ability | Rogue | 2 | 0 | 0 |
Eternal Servitude | Ability | Priest | 4 | 0 | 0 |
Spirit Lash | Ability | Priest | 2 | 0 | 0 |
Hadronox | Minion | Druid | 9 | 3 | 7 |
Nope. Charge overrides rush, rush doesn't override charge.
Wrong you are wrong,charge has priority!
Unless you are in fatigue you might not draw 3rd Charged Devilsaur for full combo. So maybe add Grommash Hellscream and Whirlwind/Inner Fire for reliability?
Nice combo, just keep in mind sometimes it wont be OTK since there is a ~20% chance to draw a Devilsaur between turns
Maybe I'm wrong, but I think rush will override charge. It's like casting Charge on a minion that can already attack will forbid it from hitting face.
Rush does not override charge. The reason Charge prevents minions from going face is that is has the text "It can't attack heroes this turn." Think of Rush as basically saying "You can attack minions the turn this is played".
Three minions from your hand for 9 mana, depending on the cost and power of those minions (as well as circumventing negative battlecries) this could be insanely cost effective.
2 copies of Dead Man's Hand would go infinite...
Uff. Finally some relief, warrior should be at least playable now. Hope for it too be good again but playable will be enough for me.
I don't want to Rush to any conclusions here, but this feels like a pretty Legendary spell.
Control Warrior tends to end up with a hand full of finishers. The question is going to be whether it's better to dump three at once, or if you'd rather have another big finisher or card draw instead of this, forcing you to play your threats more slowly, but giving you more threats overall. The more I look at it, the more I wonder... I think I'd rather draw The Lich King instead of this... It feels like the 31st card that won't quite make the cut in Control Warrior, but maybe I'm underestimating the value of Rush and dumping a lot of threats at once.
Can't wait to see what people come up with using this!
Everyone! Rush in here!
I think that people are underestimating how monstrously powerful this could be in a control warrior with limited, powerful minions and discover spells to generate other minions--for example, imagine paying 9-mana for The Lich King, and Grommash Hellscream, and a Primordial Drake. That is just a ton of stats to drop on the board and you can reasonably control what you are likely to summon by either deckbuilding for big minions or polarizing your deck with a lot of small minions that rapidly leave your hand and some powerful big minions to provide a top end.
P.S. Charge overwrites rush, so any charge minion you summon with this can attack face immediately--this includes charging devilsaurs. While it's probably not optimal, you can maximize your damage by having two charging devilsaurs and a Grommash Hellscream in your hand with a whirlwind effect for 1 or 0 mana (e.g. blood razor). This deals 24 charging burst damage while leaving all of those stats on board to hit again.
Have to see what control deck becomes meta. In the past, cards like Varian Wrynn were not played because the value of battlecry minions were generally too good. So building around that card did not prove optimal compared to another deck. This card does have a slight advantage in that you know what you will summon onto the field though which might make it more viable. But again, have will need to see what cards will be optimal to work with it and for it to be the best for warrior.
YIP, Lichking and Ysera :O
One can even say that these minions will perform a Sneak Attack.
Wow.
Because up until this point, I was still somewhat skeptical of a control warrior making a comeback.
And all of the real important cards are also odd, if that even matters.
Well, Nobody ever played Baku or Genn for their creature stats. It's just 4 armor nearly every turn can help you get to turn 5, when you hopefully drop Giggling Inventor, which will help you get to turn 7, when you drop Dr. Boom, Mad Genius, which will help you get to turn 10, when you play Omega Assembly and The Boomship and if your aggro opponent hasn't conceded until then, he does.
Big Warrior is making a comeback
OP