Spirit of the Bat
Stealth for 1 turn.
After a friendly minion dies, give a minion in your hand +1/+1.
Texto do card
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Spirit of the BAD.
BAT MAAAAAN
A bunch of Trolls and some bat, I mean, what could possibly go wrong?
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can u choose the card or random buff?
I'm still somewhat convinced this is good enough to run in some Zoolock variant. Big Chaing gangs are always fun and we got Doubling Imp anyways.
Hell, if there'S a good enough gameplan I would consider running Fiendish Circle just to get more Spirit fodder.
How big does Hi'reek need to be for any enemy that#S not Paladin or warlock to give up?
Paladin effect; why?
I think they're gonna add a zoolock card that synergizes with this & it's gonna make handbuff/heal zoo way too strong
As writen in the Bar section, good combo with legendary - as shown on BlizzCon. It can also be really annyoing with the minions that makes copy of themselves which is the last thing that game needed....