Card Clarifications
- Spells cast on Lynessa are done so in a random order, not the order the spells were played in-game. (Source)
- The spells cast on her do not count towards the Paladin Quest, The Last Kaleidosaur. (Source)
- A spell cast on her through her Battlecry which the Adapt mechanic will choose an Adaption at random - you do not get to pick. (Source)
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what happen if you have Wild Pyromancer on board?
I'd assume that like Yog, they won't be ''cast'', or at least not by you but by the minion and thus not trigger spell effects. Only a guess but i think it's quite likely.
Probably nothing. It's card itself that casts a spells, not you. Same as Yogg.
http://www.hearthcards.net/gallery/card_ajax_comments.php?id=ca2df246
Finally they actually did it, only 2 months after it was done on hearth custom this time XD
Evolve be like
Shamans (and maybe some old fashion priests) had their 1-1 for 6 mana and now they've got their 1-1 for 7 mana :D I wanna see 1-1 for 8 mana in the next expansion someday.
You know this is an evolve nerf right.
It's strong since it can be used with Galvadon and can possibly get Adapted by Adaptation to dodge removals. There is a lot of decks that does not run Spellbreaker, unless the META change this girl can be a surprise.
nothing is strong because it synergyzes well with the only deck that has negative win rate
While i really liked this card, i can't see this card working while spellbreaker and ironbeak owl exist.
Not many decks tech silence though... At this moment only Priest and Jade Druid. Plus the enemy may spend it before Lynessa is played... I hope she will see play.
Team 5 still pushing quest paladin, arguably the worst quest of them all.
It looks good on paper but it has the same problem Bolvar Fordragon and Galvadon have: it does nothing the turn you play it and it's too easy to counter with polymorph/hex/silence, etc.
Not with proper adaptation. Also what do you mean "still pushing even though it's bad"? Isn't the point of pushing to make something good/playable? I would love to see buff Paladin work.
That's what made quest paladin so bad. You have to fill your deck with slow buff cards and then you just get 1 big minion that does nothing the turn you play it and it can be easily removed by most classes. With this you will now have two slow minions that do nothing and can be easily removed.
Enjoy the memes by all means but this is not going to see any real play.
"your magic shall not save you".
people calling it bad because of it supports the paladin quest. No! this card is also good in control paladin, because u only need 1 Spikeridged Steed to make this card good.
7 mana 3/7 good lul