Learn more about Kobolds and Catacombs
Want to learn more about Kobolds and Catacombs ? Head on over to our Kobolds and Catacombs guide!
Discuss this Card on the Forums
Join the discussion on our forums! Come discuss Psychic Scream over in our dedicated Psychic Scream discussion topic.
So your logical argument is Razakus priest, one deck. Not a very convincing argument that this card is overpowered or broken. And at the same time, Tempo, aggro, zoo, all of these decks follow the same logic - you lose board control they win.
This card gives the opponent their utility, combo, taunt, and aggro minions back so they can be played again. In addition you potentially give them your minions to use, thus giving more options. At the cost of potentially drawing a marginally slower tempo range on turn 8.
You are not destroying them and removing them completely as a threat, you are only delaying the inevitable replay, and higher potential of death.
Again still not seeing how this is overpowered or broken.
you keep making it seem as though giving them their minions back is such a huge benefit. you realize that as an aggro deck the longer the game goes on, the less likely you are to win? if you have no board presence as an aggro deck it's game over. priest already has the tools to try to survive until turn 7, and when they play this you can't win
Well, lets continue with your logic then good sir.
Turn 7 priest is in a tough spot versus an aggro deck, already played SW:P, SW:D, potentially a holy nova or dragonfire potion. Opponent has lethal with 4 creatures on board and you have a couple taunt minions which could be overpowered by the opponent next turn. The only board clear in hand is Psychic Scream. You now return all 4 minions to your opponents deck, your taunt minions to their deck. They now have 6 cards back in their deck putting them further away from Fatigue then you. They now have their aggro minions back (also fully healed if they had any damage) to hit you with again, they also have 2 more taunt minions (also fully healed if they had any damage) to hit you with and protect themselves with.
Priest gets, no board presence, and a loss of 2 minions that could protect them. Also now needs to contend with removing 2 more creatures that will eventually enter the field, while already being down anywhere from 1-5 removal tools.
Now lets move this to late game somehow the game has made it to turn 12. opponent has a board full and managed to get the upper hand you have nothing on board. At this point its going to be presumed that you have used a majority of your control and are now playing Psychic scream, all of their minions are returned to deck, fully healed and puts his deck at 7 cards further away from fatigue. The priest now has to contend with 7 minions again with little to no removal, and the hopes that they can get their win condition before being beaten in the face again, while also contending with being closer to fatigue so their opponent can just control the board with smart trades and let the game draw out.
This card isn't broken, its niche, giving your opponent cards is never a good thing, and doesn't deprive them of anything. You are only giving them more tools.
The meta changes as to what classes have the power with each expansion that power flux and the anger towards it is a whole different thread. I have never said that priest as a class is not powerful, I am discussing an individual card. I also appreciate the fact it seems you created an account just to reply to this thread, thank you.
As of yet the things that I'm hearing from the responses as to how this is a broken card are "it's a board clear, it destroys mana curve, it makes you have to play minions again" perhaps you can tell me, is Vanish a broken card?
It does a similar effect. It clears the board, it makes it so minions have to be played again, and being you have to now play those minions again out of tempo/curve on the original draw it also messes with curve and mana. However Vanish does have the added bonus that if the opponents hand is full it destroys the minions that can't be returned where as Psychic Scream has no way of destroying minions.
Your knowledge of my history with card games is limited to what you see here, please leave conjecture aside.
Your counter point is to say the location the cards are placed, and the RNG based draw mechanics make the difference between Vanish being ok and Psychic Scream being broken. Am I understanding your point correctly?
-So an update, after all these notes of how op this card is, I am not seeing any legend ranked decks using this card consistantly after a month of it's release. As such it's not as popular as the community feared-
Oh don't mind this card just casualy puting it here. I mean it'S same cost right?
U N C A N N Y !
This card is just Busted... Razakus Priest reigns supreme.
yep... not playing standard this expanion... cya in the wild guys!
Ummm...this will see play in wild mode too. This is better than Lightbomb and Reno Priest is tier 1 in wild.
I can see some possible combo play with Archbishop Benedictus. Play King Togwaggle get the King's Ransom into your deck and not have to worry about losing your deck.
Silence priest? holy moly thats a big card for this archtype.
Psychic scream of rage that is.
This card is hilariously strong for so many reasons. Not only is it a board clear, but you can manipulate the board in ways in which you're shuffling your own trash minions into their deck and essentially causing them to skip some number of their subsequent draw steps.
another broken card for a broken class, why am i not surprised?
With this and Duskbreaker it's now possible to make a full Reno Priest deck with only the Reno Package, Board Clears, and cards that give you more board clears.
When a Vanish and a Recycle love eachother very much...
I think people are really overreacting about this card. Yes, it's super powerful, but I highly doubt this will be nerfed and it certainly won't destroy the whole meta.
Step 1. Keep your opponent's hand full. Step 2. Play this against a full board. Step 3. Play King Togwaggle on the next turn where they can't get the ransom card because of the full hand. Step 4. ???? Step 5.
Profit. Win.I know that's not a realistic combo, I am being sarcastic.