Remote-Controlled Golem
Card Text
After this takes damage,
shuffle two Golem Parts into
your deck. When drawn,
summon a 2/1 Mech.
Flavor Text
Someone got a little too excited inventing a can opener.
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Screaming Banshee | Minion | Death Knight | 5 | 3 | 6 |
Glacial Advance | Ability | Death Knight | 3 | 0 | 0 |
Bone Breaker | Weapon | Death Knight | 1 | 2 | 2 |
Glacial Advance | Ability | Death Knight | 3 | 0 | 0 |
Enrich | Ability | Druid | 5 | 0 | 0 |
Rampant Growth | Ability | Druid | 5 | 0 | 0 |
Jungle Giants | Ability | Druid | 1 | 0 | 0 |
Crypt Lord | Minion | Druid | 3 | 1 | 6 |
Elder Jari | Hero | Druid | 0 | 0 | 30 |
Crypt Lord | Minion | Druid | 3 | 1 | 6 |
Oaken Summons | Ability | Druid | 4 | 0 | 0 |
Oaken Summons | Ability | Druid | 4 | 0 | 0 |
Runic Carvings | Ability | Druid | 6 | 0 | 0 |
Call to Aid | Ability | Druid | 6 | 0 | 0 |
Alarm the Forest | Ability | Druid | 6 | 0 | 0 |
Treant Totem | Minion | Druid | 1 | 2 | 2 |
Rampant Growth | Ability | Druid | 5 | 0 | 0 |
Enrich | Ability | Druid | 5 | 0 | 0 |
Dew Process | Ability | Druid | 4 | 0 | 0 |
Natural Causes | Ability | Druid | 2 | 0 | 0 |
Elder Nadox | Minion | Druid | 5 | 5 | 4 |
Jade Display | Minion | Druid | 1 | 1 | 1 |
Warsong Rexxar | Hero | Hunter | 0 | 0 | 30 |
Hunting Mastiff | Minion | Hunter | 2 | 2 | 1 |
Duke | Minion | Hunter | 5 | 5 | 5 |
Arrow Smith | Minion | Hunter | 2 | 2 | 3 |
Wild Spirits | Ability | Hunter | 3 | 0 | 0 |
Eversong Portal | Ability | Hunter | 4 | 0 | 0 |
Celeste | Hero | Mage | 0 | 0 | 30 |
Volcanic Potion | Ability | Mage | 3 | 0 | 0 |
Shooting Star | Ability | Mage | 1 | 0 | 0 |
Cosmic Anomaly | Minion | Mage | 4 | 4 | 3 |
Shooting Star | Ability | Mage | 1 | 0 | 0 |
Firework Elemental | Minion | Mage | 5 | 3 | 5 |
Firework Elemental | Minion | Mage | 5 | 3 | 5 |
Exploding Sparkler | Minion | Mage | 8 | 8 | 8 |
Bonfire Elemental | Minion | Mage | 5 | 5 | 5 |
Life Sentence | Ability | Mage | 4 | 0 | 0 |
Seafloor Gateway | Ability | Mage | 3 | 0 | 0 |
Elemental Evocation | Ability | Mage | 0 | 0 | 0 |
Its the classic 'this card would be great in a different class' Warrior has very average card draw so to have cards that relies on card draw to be effective...
At first I thought...oh sweet, the golem parts are going to assemble into...nothing. They assemble into nothing.
The first thing I thought of after seeing this card was "I think they are trying to combo this with provoke so you can fill your deck with 2/1 fodders so when you get hit by Tickatus it wouldn't be as devastating" LOL. But seriously if they just added RUSH on the 2/1 mini mechs then it wouldn't be too bad. But yeah who knows maybe the 2/1's will come in handy in dire situations where you are dying and needed fodder for your rancor to gain you X amount of armor LOL.
I feel like Warrior would to have to undergo an extreme shift in game plan before it starts to value this kind of low-impact clutter randomly appearing on the board.
This needs some mech support. This seems way too slow and unreactive.
Meh
I dont know, if you're playing this, you're probably already running lots of Whirlwind-style cards, and that'd sure suck if you were setting up to use one only to draw a few non-rush 1-health mechs on that turn.
So, what is Warrior’s flavor this expansion? Stormwind soldiers? Pirates? Mechs?
Violent apparatus with an ADORABLE hat!