Screaming Banshee


Card Text
Lifesteal
After your hero gains Health,
summon a Soul with that
much Attack and Health.
Flavor Text
Her singing will be sure to wake you up (wake you up inside).
Lifesteal
After your hero gains Health,
summon a Soul with that
much Attack and Health.
Her singing will be sure to wake you up (wake you up inside).
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busted af op and yes i understand that its supposed to one of the very powerful blood support cards (epic durr) but its just too much requires nerf
This card is broken af... can't believe how they are powercreeping hearthsone in every expansion. disgusting
This is the most insanely busted card Ive ever seen in 9 years of HS. Don't forget that this thing will summon a 3 3 every time it takes damage too.
If youre playing a midrange or aggro deck, you will usually have to trade at least 2 minions into this. When you do so, the DK gains 6 hp and summons 6 6 worth of stats on a freaking 5 drop. And this is a must kill threat because it has lifesteal. 5 mana 9/12 when you LOW ROLL with this card. You can also play the 2 mana draw 1 gain 10 hp card with this for 7 mana which summons 10 10 stats for 2 mana. I will be shocked if this card doesn't get nerfed in a hotfix within a week of release. No way blood DK isn't S tier. The deck already is almost impossible to beat currently and is losing 0 cards with rotation.
This is seriously so strong.
Screaming Banshee + Horn of Winter + Reno Jackson = a potential 30/30 (or much bigger) unit. For the memes
30? oh my you can go way bigger than that, its possible to get 60+
We're so back, BloodChads.
Blood DK needed a card like this. Cool effect.
Works pretty well with a lot of things.
Hey look, the card Paladin needed 8 expansions ago.
So if I'm reading this right, if this is on the board and you have 3 corpses you get 2 procs with Vampiric Blood.
Or x procs as 2/2 minions, x being the number of eligible enemy minions on board when you apply blood boil to them. Assuming you have enough missing health.
I believe it does procs off healings too since it doesn't specify "max health". Just like that dual class minion that destroys a minion if your hero's health changed on your turn.
This seems absolutely nuts. It can create a huge board by itself on the turn it is played, and it is a decently sticky must-kill threat that is awkward to remove through trading. It also works really well with handbuffs which seems to be a theme being pushed.