Remote-Controlled Golem
Card Text
After this takes damage,
shuffle two Golem Parts into
your deck. When drawn,
summon a 2/1 Mech.
Flavor Text
Someone got a little too excited inventing a can opener.
Additional Information
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
King Togwaggle | Hero | Rogue | 0 | 0 | 70 |
Celeste | Hero | Mage | 0 | 0 | 30 |
Warsong Rexxar | Hero | Hunter | 0 | 0 | 30 |
Jade Golem | Minion | 10 | 30 | 30 | |
Galakrond, the Wretched | Playable Hero | Warlock | 7 | 0 | 30 |
Galakrond, the Apocalypse | Hero | Warlock | 7 | 0 | 30 |
Galakrond, Azeroth's End | Hero | Warlock | 7 | 0 | 30 |
Galakrond, the Nightmare | Playable Hero | Rogue | 7 | 0 | 30 |
Galakrond, the Apocalypse | Hero | Rogue | 7 | 0 | 30 |
Galakrond, Azeroth's End | Hero | Rogue | 7 | 0 | 30 |
Galakrond, the Tempest | Playable Hero | Shaman | 7 | 0 | 30 |
Galakrond, the Apocalypse | Hero | Shaman | 7 | 0 | 30 |
Galakrond, Azeroth's End | Hero | Shaman | 7 | 0 | 30 |
Galakrond, the Unbreakable | Playable Hero | Warrior | 7 | 0 | 30 |
Galakrond, the Apocalypse | Hero | Warrior | 7 | 0 | 30 |
Galakrond, Azeroth's End | Hero | Warrior | 7 | 0 | 30 |
Galakrond, the Unspeakable | Playable Hero | Priest | 7 | 0 | 30 |
Galakrond, the Apocalypse | Hero | Priest | 7 | 0 | 30 |
Galakrond, Azeroth's End | Hero | Priest | 7 | 0 | 30 |
Elder Jari | Hero | Druid | 0 | 0 | 30 |
Galakrond | Hero | 0 | 0 | 30 | |
Rakanishu | Hero | 0 | 0 | 30 | |
The Amazing Reno | Playable Hero | Mage | 10 | 0 | 30 |
Jade Golem | Minion | 10 | 29 | 29 | |
Jade Golem | Minion | 10 | 28 | 28 | |
Jade Golem | Minion | 10 | 27 | 27 | |
Jade Golem | Minion | 10 | 26 | 26 | |
Jade Golem | Minion | 10 | 25 | 25 | |
Cutthroat Willie | Hero | Rogue | 0 | 0 | 25 |
Jade Golem | Minion | 10 | 24 | 24 | |
Jade Golem | Minion | 10 | 23 | 23 | |
Jade Golem | Minion | 10 | 22 | 22 | |
Jade Golem | Minion | 10 | 21 | 21 | |
Jade Golem | Minion | 10 | 20 | 20 | |
Jade Golem | Minion | 10 | 19 | 19 | |
Jade Golem | Minion | 10 | 18 | 18 | |
Jade Golem | Minion | 10 | 17 | 17 | |
Jade Golem | Minion | 10 | 16 | 16 | |
Jade Golem | Minion | 10 | 15 | 15 | |
Jade Golem | Minion | 10 | 14 | 14 |
Its the classic 'this card would be great in a different class' Warrior has very average card draw so to have cards that relies on card draw to be effective...
At first I thought...oh sweet, the golem parts are going to assemble into...nothing. They assemble into nothing.
The first thing I thought of after seeing this card was "I think they are trying to combo this with provoke so you can fill your deck with 2/1 fodders so when you get hit by Tickatus it wouldn't be as devastating" LOL. But seriously if they just added RUSH on the 2/1 mini mechs then it wouldn't be too bad. But yeah who knows maybe the 2/1's will come in handy in dire situations where you are dying and needed fodder for your rancor to gain you X amount of armor LOL.
I feel like Warrior would to have to undergo an extreme shift in game plan before it starts to value this kind of low-impact clutter randomly appearing on the board.
This needs some mech support. This seems way too slow and unreactive.
Meh
I dont know, if you're playing this, you're probably already running lots of Whirlwind-style cards, and that'd sure suck if you were setting up to use one only to draw a few non-rush 1-health mechs on that turn.
So, what is Warrior’s flavor this expansion? Stormwind soldiers? Pirates? Mechs?
Violent apparatus with an ADORABLE hat!