Remote-Controlled Golem
Card Text
After this takes damage,
shuffle two Golem Parts into
your deck. When drawn,
summon a 2/1 Mech.
Flavor Text
Someone got a little too excited inventing a can opener.
Additional Information
Comments
Posts Quoted:
Reply
Clear All Quotes
Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Awaken the Makers | Ability | Priest | 1 | 0 | 0 |
Elder Nadox | Minion | Druid | 5 | 5 | 4 |
Galakrond, the Nightmare | Playable Hero | Rogue | 7 | 0 | 30 |
Galakrond, the Tempest | Playable Hero | Shaman | 7 | 0 | 30 |
Galakrond, the Unbreakable | Playable Hero | Warrior | 7 | 0 | 30 |
Galakrond, the Unspeakable | Playable Hero | Priest | 7 | 0 | 30 |
Galakrond, the Wretched | Playable Hero | Warlock | 7 | 0 | 30 |
Harbinger Celestia | Minion | 4 | 5 | 6 | |
Jungle Giants | Ability | Druid | 1 | 0 | 0 |
King Togwaggle | Minion | 8 | 5 | 5 | |
Krag'wa, the Frog | Minion | Shaman | 6 | 4 | 6 |
Krag'wa, the Frog | Minion | Shaman | 6 | 4 | 6 |
Lady in White | Minion | Priest | 6 | 5 | 5 |
Lakkari Sacrifice | Ability | Warlock | 1 | 0 | 0 |
Radiance of Azshara | Minion | Shaman | 3 | 3 | 4 |
The Amazing Reno | Playable Hero | Mage | 10 | 0 | 30 |
Academic Espionage | Ability | Rogue | 4 | 0 | 0 |
Call to Arms | Ability | Paladin | 4 | 0 | 0 |
Crazed Conductor | Minion | Warlock | 4 | 3 | 4 |
Crossroads Watch Post | Minion | 4 | 4 | 6 | |
Deathweb Spider | Minion | Warlock | 5 | 4 | 6 |
Deathweb Spider | Minion | Warlock | 5 | 4 | 6 |
Duel! | Ability | Paladin | 5 | 0 | 0 |
Enthusiastic Banker | Minion | 3 | 2 | 3 | |
Entitled Customer | Minion | Warlock | 6 | 3 | 2 |
Frozen Buckler | Ability | Warrior | 2 | 0 | 0 |
Grimtotem Bounty Hunter | Minion | 3 | 4 | 2 | |
Jade Display | Minion | Druid | 1 | 1 | 1 |
Mor'shan Elite | Minion | Warrior | 5 | 4 | 4 |
Mythical Terror | Minion | Demon Hunter | 7 | 4 | 10 |
Nobleman | Minion | 3 | 2 | 3 | |
Primordial Protector | Minion | 8 | 6 | 6 | |
Primordial Protector | Minion | 8 | 6 | 6 | |
Remote-Controlled Golem | Minion | Warrior | 4 | 3 | 6 |
Remote-Controlled Golem | Minion | Warrior | 4 | 3 | 6 |
Runic Carvings | Ability | Druid | 6 | 0 | 0 |
Screaming Banshee | Minion | Death Knight | 5 | 3 | 6 |
Shadowy Figure | Minion | Priest | 2 | 2 | 2 |
Shattered Rumbler | Minion | Shaman | 5 | 5 | 6 |
Skeletal Dragon | Minion | Priest | 7 | 4 | 9 |
Its the classic 'this card would be great in a different class' Warrior has very average card draw so to have cards that relies on card draw to be effective...
At first I thought...oh sweet, the golem parts are going to assemble into...nothing. They assemble into nothing.
The first thing I thought of after seeing this card was "I think they are trying to combo this with provoke so you can fill your deck with 2/1 fodders so when you get hit by Tickatus it wouldn't be as devastating" LOL. But seriously if they just added RUSH on the 2/1 mini mechs then it wouldn't be too bad. But yeah who knows maybe the 2/1's will come in handy in dire situations where you are dying and needed fodder for your rancor to gain you X amount of armor LOL.
I feel like Warrior would to have to undergo an extreme shift in game plan before it starts to value this kind of low-impact clutter randomly appearing on the board.
This needs some mech support. This seems way too slow and unreactive.
Meh
I dont know, if you're playing this, you're probably already running lots of Whirlwind-style cards, and that'd sure suck if you were setting up to use one only to draw a few non-rush 1-health mechs on that turn.
So, what is Warrior’s flavor this expansion? Stormwind soldiers? Pirates? Mechs?
Violent apparatus with an ADORABLE hat!