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He was King of the sheep.
What a naive comment. When hearthstone was released it was the first CCG I had ever played. I used net decking almost religiously because I was sure any time I did any changes to a deck it was worse. After about a year of net decking or so I started trying my own new archetypes, but being a powerful deck player or net decker I wanted my own decks to be powerful too. I ended up with 2 or 3 successful original deck archetypes of my own among all the net decks/top tier decks I would use.
After about 2 years of experience with all of this, I now would only ever net deck a new archetype. Then after I've seen or made it once I can make it from memory with my own fun and interesting, probably even less powerful tech cards just for fun. All existing archetypes I can make an interesting deck in seconds too.
This is a bit long winded, but you really need to absorb the fact you don't just install hearthstone and invent awesome decks, or even have any ability to make any kind of logical or meaningful card substitutes. It even takes time to find cards you really like, personally I think Mana Addict is badass.
Being the net decking sheep you seem to hate so much is exactly what got me to the point of being able to be the kind of player you prefer.
Nobody ever said Shaku would be unplayable all the reviews on the card said that its playable, but not anything special. Most people said that it just doesn't do much and just takes a slot which is right on the mark. Look at Xarill a totally viable legendary, but the meta game was too fast for it, if it was just a mana lower or it had a stat more it would be a great addition to the rogue set. But blizzard always does this. They clearly fear the possibility of making good cards for rogue because the miracle archetype will just abuse it too much, it's just my opinion but think about it why the lack of weapons or heals or anything the community has asked for such a long time, recently we have seen blizzard taking action with removing conceal so maybe were making progress but this card is just a sore wound and a reminder
That's not true. Every-****ing-one repeated the exact same stupidity "Lol. Shaku has low stats. Undercity Huckster does the same thing for 2 manas."
Everyone literally spat on the only Ophidian* of the game at its release, and now feel smart for comparing him to Mana-Tide Totem, saying it's pretty good.
*The word in Magic the Gathering to define the creatures that give you card when they attack the opponent.Ltteral game-winners if your opponent can't react quickly enough.
I'm so sad that this card won't be used due its stats. The "Play x cards in a turn to revive" mechanic looked amazing and very fun.
This card is broken as fuck, because if I'm understanding this correctly it after it respawns, it has the same deathrattle, so unless this is silenced, you could get very good value for 4 mana. If it revives once, you got a 10/6 for 4 mana ON TWO DIFFERENT MINIONS. So your opponent has to remove it the 1st time, and then deal with it again later.
So imagine, it dies. You don't revive it right away, but revive it a 2 turns or 3 turns later, making it a huge tempo play. Then they have to deal with it again. And again.
And again.
Essentially it's a "Play 4 cards, get a free 5/3 every time you manage to do so".
They still have to deal with a 5/3 AGAIN. You guys get it.
It's hobbled by 4 cards in "a" turn. You might do this once in a game. If you're extremely lucky then twice. Unless you have some new cards with some kind of draw effect. You could build a deck around this mechanic, but it most likely would be inefficient, and wouldn't last against any meta decks. I'm not usually one to disagree, but I'd rather this said something like "after playing four cards", not a turn.
Your best bet would be combo with Ferryman, swashburglar, and shadowstep. Rogue does have plenty of cards that could make this happen maybe twice a game if lucky.
I keeping seeing the comparison to shaku. Sure, shaku is used, and is decent enough. The question shouldn't be is he decent though. Most people recognized that shaku was just a slightly altered undercity huckster. The question is, is this a good legendary? Who would honestly craft shaku? What deck absolutely NEEDED him. The same goes for this card, and it is why it's such a huge letdown. Nobody will ever need this card, which is why it will suck to unpack a legendary like this.
People shouldn't give Blizz a pass just because the card isn't complete trash and unplayable. Considering the low unpack rate for legendary's and the insane craft cost, is it too much to ask they be good enough to justify crafting and building a deck around?
The funny thing being that Shaku is key atm to trigger Shadow Senseis and make powerful agressive swings, so you kinda have to craft him if you want to play the deck at its full potential.
Even funnier, you're looking up to Sherazin while it provides a 100% new mechanic that's literally irrepleceable, and if the card pools allows it, could very likely be as much of a staple as VanCleef.
The only advice I could give you would be playing another game, since you consider Blizzard lazy. Duelyst is really worth trying out btw (and that's actually a completely honest advice :p )
I predict this is going to be exactly like Shaku, where everybody says it's going to be complete trash and unplayable, but then finds it's way into a few rogue decks and works decently. With backstabs, coins, preps + spells that you're going to be playing anyways as part of your normal game plan, 4 cards in a turn isn't that unreasonable. Why not revive this little guy while you build a huge Edwin, questing, or cycle with auctioneer.
You can even spend the 4 cards removing your opponents board, and having him revive to develop your own. This card definitely has alot of potential, especially once we see what else synergises with it in the expansion.
It still annoys me how much people hated Shaku when it was clearly a solid card. I'm not as sure about this one though. Worth trying though.
*400
The raptor.
Too bad Raptor's going out of standard. It'll be a fun test for wild though
I'd call crap on this, but I did the same with Shaku and was wrong.
del
This is actualy very good, because as i understand you can resurrect this minion in any given turn while the seed is on board, so you can answer opponent threats while maintaining board presence just with this one minion.
I actualy tried to use questing in jade rogue (more agressive version without nzoth), just because that deck has cards like Journey Below, Swashburglar, Preparation, and Jade Shuriken, But this new legendary may be even better in that slot!
I hope this is viable because it's cool af.
As of right now this card honestly makes me think Blizz is refusing to make a Tier 1 legend for Rogue.
Gallywix was thrown into a time where he was unusable, Anub'Arak was printed too slow (although I bet he'd still make a bigger impact than this thing), Xaril was a step in the right direction and was great, and Shaku the Rare Legendary was too expensive dustwise to will myself to make.
Now this looks like Blizz is trying to promote the new Miracle featuring this. What happens when you lose Auctioneer? You lose the game.
Please. No more inconsistent garbage. I have my fingers crossed for the rest of the cards that will be released.