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People, people, try thinking outside the box a bit with this thing. If you made some kind of Aggro-y deck with Auctioneer and plenty of other draw cards, you would get nearly infinite value out of this card. I mean, yeah it's easy to kill on board, but the point is you want it to die. Because if you're doing a good enough job of rushing down your enemy and releasing hell from your hand, it'll reach the point where you pretty much get a free 5/3 every single turn of play before you finally wear down your opponent to the point of conceding. I just hope Blizzard can follow through on that note by giving Rogue some more Aggro cards-and that the power creep from Tar Creeper and other potential anti-pirate cards doesn't kill the idea printed above entirely.
Hopefully, you finish your opponent by then because if not, you could end up having no cards in your deck OR hand just to keep on summoning it (worst case scenario).
aggro rogue always runs out of cards FAST.
putting auctioneer in doesn't automatically change the deck from aggro to miracle either (it just makes certain that you will occasionally have terrible hand), since you actually need to hoard the cards to use them with the auctioneer, and if you are hoarding the cards, you are not aggroing the opponent, so he has free reign on shutting down this minion.
You are likely to revive it only once per game.. not so great
Looks cool, but I think it is too slow.
Sick card design
I think this will go good in Miracle Rogue After rotation. Hard to say what a good deck will look like but I feel like there might be something like this deck floating around (minus a few cards of course because we dont know the rest of the set)
This card is frackin dackin INSANNEEE!!!!
After they vomit their hand of pirates or jades you can vomit yours back and have this thing pop up 2 join the Hand Spam Bukakke party!!!
It's dormant before it is dead... on dust form
Would you be able to attack with it on the same turn it is revived?
In the reveal video, they showed it as still asleep upon being revived, but I think that was after they killed it by using it to attack that turn. So I guess we don't know for sure.
4 cards same turn, so you play him on turn 4.
Let's assume you didn't have a 1 drop and your turn 2 was dagger up, and you had a 3 drop. So we're assuming the legendary was your 2nd card played. You have 28 cards left in the deck. Let's assume your opponent kills it the next turn. Realistically you're probably going to wait until turn 8 before you play 4 cards the same turn. Before turn 8 you've probably played at least 1 card since turn 4. So you've played 5 cards leading into your turn 8 where you played your 4 cards. You revive your legendary.
Now we're at 21 cards left to be played and gadgetzan and your legendary are the only cards on your board. let's look at all the things that can kill your board effciently. 1st is obviously minions considering your turn 5-7 plays couldn't have been very strong since you were holding some cards/spells for turn 8. 2nd we have the multitude of common aoe found in the game. Kazakus 5 drop, Flamestrike, lightning storm with spell dmg, volcano, dragonfire potion, fellfire potion, abyssal enforcer with mortal coil, 1 dmg aoe effect and sleep with the fishes, ect. All these cards your opponent has been holding in their hand since before this you haven't applied any pressure because you want to revive your legendary. You can do this process again, but probably not for another turn or two, and now you have 19-18 cards left to play.
I think you get why this card is FAR too slow. I know discover mechanics can help you out a lot or draw random cards from your opponent's class but it's still so incredibly slow even assuming you play it on turn 4. The later you play this card the worse it is. I don't think this card will EVER see play in competitive. It belongs in a miracle deck that doesn't need this kind of card to win.
While dormant, does this minion take up a place on the board or not?
that's like a corrupted bellsprout
In burgle rogue (not competitive, I know), where I generate so many cards that my hand has 8+ cards in it more often than not, I can see this being a nice addition. Especially as the occasional useless card (e.g. Totemic Might) can then find a use.
Reviving it just once is two 5/3s for 4 mana which is already pretty good, so if a deck can reliably revive it more than once it is perhaps worth considering
Not sure. It's ok Rogue's can get really good value from this but is it worth? Some of the decks will try but i think this card is looks like 400 dust.
400 Dust. Hard condition to meet
Combo decks are gonna love this guy! Maybe Gadgetzan Ferryman will see play kappa