Sir Finley Mrrgglton
Card Text
Battlecry: Discover a new basic Hero Power.
Flavor Text
In addition to fluent Common, he also speaks fourteen dialects of 'mrgl'.
Card Sounds
Battlecry: Discover a new basic Hero Power.
In addition to fluent Common, he also speaks fourteen dialects of 'mrgl'.
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I dont think so, Justicar Trueheart can upgrade stealt basic hero power by Sideshow Spelleater so why not upgrade hero power from Sir Finley Mrrgglton
Sry for my bad English
Ah, that does make sense. I forgot the exact wording of Justicar's card text. I guess it could be a way of returning to your class' hero power later on if you wanted.
Don't let the monocle fool you; that is one ripped fish! Jesus...
I am a big fan of Murlocs and iam looking forward to it. Maybe Murloc Shaman will be viable again. But every murloc deck can run it and hope to improve Hero Power (Card Draw for more Murlocs, Hunterpower for more SMOrc, etc.)
I will definitely try this card out in my Anub'arak rogue deck. (Similar to dogs Anub'arak deck)
a rogue with lifetap could be pretty cool
Rogue auto-include, you've seen it here first
Rogues would sooner use Sideshow Spelleater to be honest.
Dagger Mastery is an AMAZING tempo hero power early on. Pinging two things for two mana and no card is very strong, especially with Deadly Poison, but that tempo starts to become meaningless in the late game. Around the lategame the Spelleater can give a better hero power, possibly even an upgraded one like Tank Up! or Inferno! Removing the hero power right away just isn't how Rogues work.
I'd rather use this, because only three classes change their hero power. Warlocks, Warriors, and Priests. And it would be foolish to try and beat them at their own game. Maybe not Jurraxus, but the others have synergy with their hero power, Rogues wouldn't. With Murgleton we get to pick a different hero power, maybe applying late game pressure with Hunter hero power, or ping with Mage. Also, doing this and hero powering doesn't take the whole turn. Sideshow Spelleater is a whole six mana. This is one mana, which enables some combos. Worst case scenario? Use this early to enable some good eviserates and SI:7s and the like.
1/3s for 1 mana with an upside tend to be really good even in constructed most of the time. There are four in the game right now.
This guy I think might actually find a place in constructed, in a tempo deck that despises their own hero power. Maybe a new Hunter mix? Tempo warrior? Secret paladin that doesn't bother to run Quartermaster?
I'm playing this in shaman for sure.
A 1/3 1 drop that changes your hero power...... This will be interesting
I feel this guy is going to offer the most for Rogue :)
I am thinking rogue too, the problem is that its a legendary minion (cant have two of it in your deck) and it probably must be in the first few cards to make any difference.
True, but I feel like you WANT your daggers early game, and then later game you want to switch out. It allows you to not fill your deck w/ weapon buffs, and works great as a cheap combo piece.
Find a new BASIC hero power. You get to choose 1 out of 3 random hero powers from the other playable classes in the game.
Is what I guess what it does. That in otherhand can be really strong in situations, mostly if you're perhaps 1 of lethal or need to heal up with armor or health.