Generates
Clarifications
- Summoned Ambush cards are 'summon a 4/4 Nerubian for your opponent. Draw a card'. (Source)
Shuffle 3 Ambushes into your opponent's deck. When drawn, you summon a 4/4 Nerubian.
Can you hold these eggs for just a second? I promise they're not full of giant enraged undead spider things.
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Really like the art and the card, lots of fun new rogue toys this xpac :D
The problem I have with this card is that playing it Turn 3 is horrendous tempo loss. You're not affecting the board state, and the value from that card is more likely than not going to come later. It might be more useful in the late-game, but by that point Rogue is more interested in bursting your opponent down or continuing to manage the board. I don't think this card has any home in Oil Rogue.
Could be awesome in Mill Rogue, on the other hand.
I don't see the point of having this card on a mill deck. It is most likely like the juggernaut bomb, it doesn't go to your hand, it just vanishes.
This card is useless.
This is actually an Anti-Mill card. You make your opponent's deck larger, if they discard this you don't get the Nerubian and they don't lose a card form their deck, they just "lose" the Ambush.
It's been posted many, many times that they draw the Ambush, then draw ANOTHER card. So it's +3 cards and +3 draws. That's a net neutral effect on deck size.
Even if their hand is full, they would still "draw" the Ambush, and you would get the 4/4.
It's been posted for a final, final time that when they discard the Ambush you don't get the 4/4 and they DON'T DRAW another card.
Here is the link:
http://www.hearthpwn.com/blue-tracker/topic/13413-beneath-the-grounds-glitch
i think that was the idea. Card is already good. if it was a minion it could be Op. IMO
Source?
Yes. It's been answered by the HS team.
It's in the lines of "Summon a 4/4 Nerubdian for your opponent. Draw a Card".
Ambush!
To be honest I see this being really strong in a tempo rogue as well since you can just play these and use coldlight as a card draw engine while increasing your chances for nerubians to spawn.
However its interesting to consider when to play this card. Turn 3 - 6 will mostly likely be a bad idea as its very unlikely your opponent will draw into one and even if they do, its only a 3 mana 4/4 which isn't that amazing in the early game.
I like this idea. I think Mill Rogue is so good because it makes threats while it draws cards. It's so much faster than any other fatigue deck. And Rogue's efficient removal makes it especially good at using its own deathlords effectively.
However I was talking more about a tempo rogue with elements of control or face because for mill rogue if your opponents hand is full the nerubians don't activate (similar to juggernaut bomb) so it will be tricky to mill and maintain these nerubian value
No wonder youre rank 20.
you don't deny draw, the 4/4 nerubian card will be "Summon a 4/4 Nerubian for your opponent. Draw a card."
Not even going to try and reply to you if you don't get what I'm saying, just wait until the expansion comes out and then come back again...
You don't deny the card draw, man. They draw the Ambush and the Ambush card text says "Summon a 4/4 Nerubian for you opponent. Draw a card". You summon the Nerubian for your opponent and you draw another card. It's simple as that.
I read the comments above, but it seemed like you're still denying what the card does. My apologies for being redundant if you understood.
Rogues become Nerubians? Well they had to explain somehow the new legendary, that's not bad way to do it.
Mill Rogue Hype