Mysterious Challenger
Card Text
Battlecry: Put one of each Secret from your deck into the battlefield.
Flavor Text
He may sound surly and antisocial, but he's actually just really shy.
Card Sounds
Additional Information
Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Chaos Strike | Ability | Demon Hunter | 2 | 0 | 0 |
Blessing of Might | Ability | Paladin | 1 | 0 | 0 |
Secretkeeper | Minion | 1 | 1 | 2 | |
Young Rokara | Hero | Warrior | 0 | 0 | 30 |
Recruit Rokara | Hero | Warrior | 0 | 0 | 30 |
Rokara of the Horde | Hero | Warrior | 0 | 0 | 30 |
Venthyr Liadrin | Hero | Paladin | 0 | 0 | 30 |
Initiate Kurtrus | Hero | Demon Hunter | 0 | 0 | 30 |
Adept Kurtrus | Hero | Demon Hunter | 0 | 0 | 30 |
Trainer Kurtrus | Hero | Demon Hunter | 0 | 0 | 30 |
Continue | Ability | 0 | 0 | 0 | |
Goblin Auto-Barber | Minion | Rogue | 2 | 3 | 2 |
Junkbot | Minion | 5 | 1 | 5 | |
Enhance-o Mechano | Minion | 4 | 3 | 2 | |
Lava Shock | Ability | Shaman | 2 | 0 | 0 |
Undercity Valiant | Minion | Rogue | 2 | 3 | 2 |
Dreadscale | Minion | Hunter | 3 | 4 | 2 |
Mysterious Challenger | Minion | Paladin | 5 | 5 | 5 |
Injured Kvaldir | Minion | 1 | 2 | 4 | |
Dart Trap | Ability | Hunter | 2 | 0 | 0 |
Sacred Trial | Ability | Paladin | 1 | 0 | 0 |
Mastiff | Minion | Hunter | 1 | 1 | 1 |
Faceless Behemoth | Minion | 10 | 10 | 10 | |
Mire Keeper | Minion | Druid | 4 | 3 | 4 |
Ancient Harbinger | Minion | 6 | 4 | 6 | |
On the Hunt | Ability | Hunter | 1 | 0 | 0 |
Journey Below | Ability | Rogue | 1 | 0 | 0 |
A Light in the Darkness | Ability | Paladin | 2 | 0 | 0 |
White King | Hero | 0 | 0 | 20 | |
Ivory Knight | Minion | Paladin | 4 | 4 | 4 |
Swashburglar | Minion | Rogue | 1 | 1 | 2 |
White Pawn | Minion | 1 | 1 | 6 | |
White Rook | Minion | 3 | 2 | 6 | |
Black Bishop | Minion | 3 | 0 | 6 | |
White Queen | Minion | 7 | 4 | 6 | |
Grimestreet Protector | Minion | Paladin | 7 | 6 | 6 |
Jade Behemoth | Minion | Druid | 5 | 3 | 6 |
Drakonid Operative | Minion | Priest | 4 | 4 | 5 |
Doppelgangster | Minion | 5 | 2 | 2 | |
Doppelgangster | Minion | 5 | 2 | 2 |
Depend on the order that the secrets appear on your hero. If redemption comes before avenge, then either minion would get it. But if avenge comes first, then it's 100% going to the Challenger.
Aren't they put at the same time? Or in the order they're pulled from the deck?
Blizzard realized the downfall of Paladin Secret was not used at all as of in current meta.
Only 2 out of 3 Class is dominant in using Secret, thus this card was borned.
It would be pretty sick if this card is Neutral.
10/10 Secret Mage.
Trolden video: Unstable portal into Mysterious Challenger and you could get a good few secrets in play for free and a 6/6 for 3... pretty crazy
paladin secrets are pretty weak. if they're in your deck, they can clog your hand and just lose you a game early.
The dream would be this guy allows you to run a 20 card deck by pulling five secrets each time he's played.
It's got good stats but this would be godly if it was for a hunter or mage
Why is everyone excited for this card? Nobody played secrets outside of fun decks when mad scientist was introduced you think this will change anything? its just another non competitive card for the paladins. I dont mean to be negative but realistically...it wont see competitive play for the fact paladins will never get good secrets. They cost 1 mana they wont ever get something powerful.
You get to play 3 SECRETS straight from the deck. Mad scientist is good because you get the value of playing 2 cards at such a low cost without drawing them. This is 3 times as better and can make for some interesting combos.
Deathrattle paladin with this is just intense.
Well i can seethat it can be good but on by at least turn 6 is when you can play it and filling your deck with bad secrets for a chance to have him pull them from the deck isnt all that consistent. What i meant though was our secrets were ever good enough to run with mad scientist why would this make them any better.
Well you don't put "bad" secrets in your deck. The secret you put have to synergize with the rest of your deck otherwise your wasting cards.
You were so right :^)
intersting. your opinion turned out a bit far from the truth
At first I thought it was really good, but now I'm not so sure. The main strength is that you don't have to draw the bad cards in your deck, but a better way to ensure you don't draw bad cards is to just not include them in the first place.
There's nothing wrong with the wording, if you have 3 different secrets left in your deck, they will be put into play, all 3 of them.
I think what people are forgetting is that this is also a really cool way to clear out your deck for stronger joust effects. It's a way for players to play whatever paladin secrets they may have in a jousting heavy deck (with tuskarr jouster and master jouster at the very least), without having to worry about those secrets ruining your joust.
Additionally, a Noble Sacrifice + Avenge combo is provided to you free of charge. This is practically a 9/8 if you play it by itself. Even if you just run those two secrets, the dude is viable, you don't need to fill your entire deck with secrets like some people are implying.
You do realise that jousting only affects minion cards?
You probably wouldn't run two copies of each secret with this concept. You would just run 1 copy of 4-5 unique secrets. That would be a sixth (16.7%) of your deck, at 5 secrets.
You would also thin your deck out by removing all the secrets from your remaining deck so you only draw the remaining minion/spell cards.
looks like mysterious challenger has become meta defining. nice call.
It's tier 1 on tempostorm's meta snapshot, above patron warrior
https://tempostorm.com/hearthstone/meta-snapshot/meta-snapshot-27-paladins-and-shamans-and-priests-oh-my
Your exact comment was "you can't build a deck around it" which is clearly the furthest thing from the truth imaginable in this current meta.
quote:
"What truly makes the deck so powerful though is the fact that if Mysterious Challenger is played on turn 6 into a favorable or neutral board state it is nearly impossible to lose. You are generating a 6/6 body for 6 mana and putting 4-5 secrets into play - depending on the list you are running. By putting the secrets into play the deck thins itself so you are more likely to draw relevant cards instead of 1-mana secrets which is great synergy. Without any viable hard counters discovered yet the deck is dominating the meta."
"The list runs a ridiculous amount of 1-cost cards making Divine Favor extremely powerful. If you don’t happen to draw Mysterious Challenger by turn 6 it is likely you have Divine Favor in your hand, which will enable you to draw a significant amount of cards."
Obviously, the meta is in flux so things could change, but it is no doubt that you severely underrated this card due mainly to the two points above.