Make a better anti-aggro deck.
- shades_of_grey
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DurtyPurdy posted a message on Dear Blizzard - Why I quit hearthstonePosted in: General Discussion -
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mysticsnake posted a message on Tomb PillagerPosted in: Tomb PillagerThe Coin is the best Combo enabler in the game
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Dinomaniak posted a message on This Brawl is too difficult!Posted in: Tavern BrawlQuote from GrieferSWE>>Quote from LefticusRighteous>>I got a Paladin who coined out Hero Power, because you know, the value -_-I do that. I want my opponent to play mill cards to cycle my deck without overdrawing and to fill up the board so random hits do not hit faces. I want to get as many small dudes out as possible. I rather have the silver hand assasinated than a shielded minibot.This is why this is bad :
1) If he plays assassinate, he doesn't need a creature on board, he does it even if the board is empty - it's a bug or they just thought it'd never be empty.
2) Flooding the board would make sense IF :
a) your ally also plays something at turn one - but the only playable creature at turn 1 is zombie chow which makes no sense.
b) Other than that, he has two chances to spread 3 rockets of 2 damage (which he usually does). If your silverhand dude is not on the board, he only spreads 2 rockets that deal the same amount 2 - to each player's face.That is why, you are practically throwing away the coin. Not going to call you names, I'm just going to advise you to try making more sense in your moves next time, or your allies might not enjoy you very much from the very start. -
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Clord posted a message on Would you support regular monthly Balance Changes?Posted in: General DiscussionNo.
TCG and especially CCG is about memorizing the cards too. So I rather have them adding new cards than screwing with the old ones when it comes to their actual balance.
I think the game should just have more cards that synergize with minions on the field etc.
For example, Chillwind Yeti. You probably don't want that card over Piloted Shredder if you have both but... What if there was a card that required Chillwind Yeti on a field to function?
What is really the problem with Hearthstone is that their business model is really expensive and I can imagine that puts a lot of pressure to balance the existing cards over selling you a balance via new cards.
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Sherman1986 posted a message on Eternal whiners are harming HearthstonePosted in: General DiscussionHi guys, Ramsay Bolton fan number one here :P. Today I want to talk about something that really annoys me and worries at the same time. The new Tavern Brawl has been released (the cooperative one, against Gearmaster Mechazod) and I think it's completly amazing, probably the best Tavern Brawl ever. The problem is, there are a lot of people complaining because it's too dificult for them. Here is a very popular thread about it called "This Brawl is too difficult": http://www.hearthpwn.com/forums/hearthstone-general/tavern-brawl/81049-this-brawl-is-too-difficult
Now, the first time I played it, I won and I thought that it was easy, but in the end it is not, and probably I was matched with a good player. It is also not very hard, but it's challenging, and that is what makes it so good. The same happens with the game overall, it's challenging specially at good ranks and legend, but it seems that bad players that only complain about everything and don't like to improve don't like this style of game. And this is a very, very bad thing for all of us.
We know what happened recently with the game and with the introduction of Mysterious Challenger... we have a deck that has a very good win rate and is one of the easiest to pilot out there. Now, I don't have too much problem with it neither, mostly because I played with Mage this seasons, but I have to admit that in the end it's a very powerful deck with no so much skill involved (although I think that hitting legend with it still has it's own merits). The thing is, it seems that Blizzard take note of this behaviour (players wanting things to be easier) and then they implement them on the game, harming it's quality.
Hardcore players and good players are probably the ones that most of the time milk this company with it's money, support and fanbase since a lot of time ago. So, does Blizzard really needs to satisfy the needs of this bad and annoying players while compromising the quality of the game?. I don't think so. I think that this game focus should be mostly for those that love challenges, having a good time, and not only caring about easy wins.
What do you think about this? Should Blizzard stop listening to this kind of players? Do we really need them?Note: Guys, I finally changed the original thread title (Casual and bad players are harming Hearthstone) because it was obviously wrong and wasn't exactly what I was trying to say. Also, I edited this post a bit, thanks for your help :)
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BloodySundae77 posted a message on Would you support regular monthly Balance Changes?Posted in: General DiscussionI guess you found all the arguments equally "disgusting" (assuming you bothered to read them), and what you actually understood is that they don't want the game to improve?!?
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DoubleSummon posted a message on [Warrior Nerf] My Suggestions to balance the gamePosted in: General DiscussionOnce you have board control even 1k armor won't save the warrior, that's why strong board control classes like shaman and paladin are good against warrior.
Warrior is unfavored in the current meta don't see a reason to nerf.
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fxckdarsh posted a message on ShrinkmeisterPosted in: ShrinkmeisterThe most fun way to watch your opponent forfeit out of rage is Shrinkmeister + Cabal Shadow Priest their Ysera. I wouldn't advise accepting their friend request after the match though.
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henomar posted a message on The Skeleton KnightPosted in: The Skeleton KnightI don't have lots of cards, but I just replaced this in a mage deck with a Piloted Sky Golem that dropped to me. You could dust SK and craft PSG and come out ahead, I believe.
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Toshley is incredibly good in certain decks. Piloted Shredder is a common, and although great, a gold version is a terrible trade for any viable Legendary.
You should regret your decision.
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I prefer the entrance quote he does have: "Your skills are growing." It's just "condescending dad" enough. I've also used Varian to kill Anduin several times, so there are plenty of times when Anduin's second cry is his deathrattle. ;)
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I know man.. and the minion that it poops out is gold too. I also crafted gold Shredders, but I didn't disenchant a good Legendary to do it. Ya gotta prioritize your dust. ;)
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Toshley is fantastic in Mech or especially Tempo Mage decks. He's basically; Battlecry and Deathrattle: do something useful and put a Fireball in your hand.
He only has 1 less Attack than the vanilla Boulderfist Ogre, so he loses very little for his effect, and trades very well.
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This is a fantastic card in Tempo Mage, even without any Spell Damage bonuses. With even a single +1 Spell Damage minion on board, this is twice as efficient as Flamecannon, and can be targeted. Love Arcane Blast. :)
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This is still one of the best 1 drops, (class specific or neutral), in HearthStone. Even later in the game, the face that it's a Demon, has 3 Health, Taunts, and costs only 1 Mana can make it relevant... especially paired with Mal'Ganis.
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There's no reason why this couldn't have been a 3/3, especially considering it's a Shaman card.
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I tried so hard to like this card, but I've removed it in favor of the boring old Antique Healbot. The reason is simple: the only cards with the Joust mechanic worth using are those where the result is potentially very powerful, but isn't usually critical to the outcome of the game: e.g. King's Elekk, Healing Wave, or even Gadgetzan Jouster. When Tuskarr Jouster whiffs, however, it can cause a loss in too many situations where playing the weaker, but reliable Healbot would result in a win.
In situations where the heal is irrelevant, you should just be playing Loatheb instead. The Joust mechanic needs work.. there should be at least some partial benefit in the event of a tie. As it is, it's just too risky to use a card like this, even with a deck full of fat minions.
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I tried this card in a very heavy CW deck with Varian Wrynn. 90% of the time; The Skeleton Knight was terrible. When you win the joust, you get to pay another 6 mana for a 7/4 the following turn. When you tie or lose the joust... this is a strictly worse Salty Dog.
If The Skeleton Knight were a 6/6, (or even a 6/5), it might see some play. As is, it's trash.
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Most people seem to misunderstand, and therefore, misuse this card.. leading to gross underestimation of what it can do. Tracking is not something you play just cause you have an extra 1 mana to burn. E.g. People who play it on turn 1 are almost always making a mistake. Tracking should be used as a way to dig for an answer so you can maintain tempo/control of the board, or finish your opponent. I've used it countless times to dig for that Ironbeak Owl/Kill Command/Unleash the Hounds/Quick Shot/etc I needed to win the game before the opponent could recover. When used that way, (properly), Tracking is quite powerful and usually worth running 1 of in a deck.