• 1

    posted a message on Jeweled Scarab

    I'm lovin this lil bug in my Midrange Hunter, and Dragon Jackson, (Dragon Pally w/ Reno), decks.  It's a lot better than I initially thought, especially for any class that has great 3 cost cards.

    Posted in: Jeweled Scarab
  • 2

    posted a message on Jeweled Scarab

    Yep, and that makes the Discover mechanic a lot better than most people initially thought.  It was a great idea, unlike the gawdawful Joust mechanic that hampers so many TGT cards.

    Posted in: Jeweled Scarab
  • 1

    posted a message on Blessing of Kings

    Hands down the coolest spell animation of any buff, and still relevant in competitive decks today.  Gotta love BoK.

    Posted in: Blessing of Kings
  • 4

    posted a message on Blessing of Kings

    It's just an artifact of Alpha card text.  You can find additional examples of this on other Classic cards; e.g. the capitalization of "ALL" on Baron Geddon, Murloc Warleader, "HIMSELF" on Injured Blademaster, etc.

    Posted in: Blessing of Kings
  • -10

    posted a message on Divine Favor

    Divine Favor rewards more aggressive decks, but only against slower opponents.  Against aggro, it's often literally useless.  It's unfortunate that your prejudice prevents you from recognizing that.

    Posted in: Divine Favor
  • 1

    posted a message on How much is LoE going to impact the game?

    Well, it's no Naxxramas, that's for sure.  Brann Bronzebeard will probably have more impact than Baron Rivendare, though.

    We'll see some weird decks with Golden Monkey and maybe even Reno Jackson.  It's unclear whether or not there's anti-synergy there and the Monkey replaces Reno with another Legendary when you play it, but we'll see.  I expect there will be new "Deathrattle Control" Rogue decks as well, but I don't think that Unearthed Raptor is enough to make that a thing, though it is one of the better LoE cards and Rogue needs the help.  Shaman gets a little boost as well, and Shammy Murloc Aggro decks may emerge, especially since they can use Sir Finley Mrrgglton to ditch their Totems for a more aggressive Hero Power early in the game.  Murloc Shammy with Life Tap, Fire Blast, or Steady Shot could be a headache to deal with.

    Anyway, a lot of the cards are interesting and have potential, but they're all pretty "fair".  I don't see anything "broken" in the whole set, (though Brann Bronzebeard might come close).

    I'll be buying LoE with gold.  I'm in no particular rush to get it.  Ymmv.

    Posted in: General Discussion
  • 2

    posted a message on Murloc Knight

    Whatever the new Murlocs do when played from hand is irrelevant to Midrange Paladin, as the only Murlocs in the deck are Knights.  I have about 0 interest in playing "Murloc Paladin", imo that will be gimmicky at best, (ymmv).  However, I think we can all agree that 99% of the time; the best possible result from Murloc Knight's Inspire effect is another Murloc Knight.  Old Murk Eye, Warleader, and Siltfin are all very strong too.  Any new Murlocs added to the game decrease your chances of getting these results, and when the added Murlocs have terrible stats, this is a de facto nerf of the card.

    Posted in: Murloc Knight
  • 3

    posted a message on Murloc Knight

    Good ol Murloc Knight will be nerfed when LOE comes out... new 1/1 and 1/2 crap Murlocs are being added to the pool of possible results from the Inspire effect. :/

    Posted in: Murloc Knight
  • 1

    posted a message on 5 Tech Cards to counter the current meta-game!

    I think Loatheb deserves consideration too, certainly above The Black Knight and Mind Control Tech.  He still shines in a lot of different decks, to protect your board and/or prevent the opponent from bursting you down, (Mages, Druids, Hunters in particular), the following turn.  With his stats, he's also good as a turn 5 tempo play, depending on the board state.

    Posted in: General Discussion
  • 2

    posted a message on King's Elekk

    I replaced the Haunted Creepers in my Midrange Hunter with these little elephants, (also took out hootyhoot for a second Hunter's Mark), and I've been extremely pleased with the results.  King's Elekk draws consistently enough, (especially vs aggro), that it's easily the best Joust card in the game.

    Posted in: King's Elekk
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