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  • shades_of_grey
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  • Member for 7 years and 3 months
    Last active Mon, Jul, 4 2016 23:14:41
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  • shades_of_grey's avatar

    2

    Jul 4, 2016
    shades_of_grey posted a message on Argent Horserider

    Nah, Argent Horserider is definitely better than Wolfrider.  Since it has Divine Shield, it can actually survive hitting something and therefore can be used more effectively in the midgame to keep the board and do more damage overall. Divine Shield is worth a lot more than 1 atk, except in the most braindead of aggro decks, (which usually have a low winrate, anyway).

    Posted in: Argent Horserider
  • shades_of_grey's avatar

    2

    Dec 20, 2015
    shades_of_grey posted a message on Oil Rogue Legendary Card

    Imo Bloodmage is more useful.  I'd craft that first.

    Posted in: Rogue
  • shades_of_grey's avatar

    -2

    Dec 12, 2015
    shades_of_grey posted a message on Piloted Shredder
    Quote from sighchoticnick >>

    Soooo the situation where 4 mana drops are dominated by the same card is just something we should accept, just because you see there being no other alternatives at the moment? Lets keep Dr. Boom how he is as well then shall we

    Considering even with it dropping a 1/1 its still a 5/4 with split up stats. Also, are you sure it's been nerfed? Totem Golem much

     

    Yes, that's what I'm saying.  Cards from an expansion over a year old do not need to be nerfed, simply because most alternatives are garbage.  As for your Totem Golem reference; Darnassus Aspirant much?  Unless it's turn 9 or later, it can really suck getting the drawback of Felguard, without its "benefit".  With every strong 2 drop introduced, several weak ones, (weak without their Battlecries), are as well.  Let's also not forget how a random Doomsayer or Lorewalker Cho popping out of your Shredder can lose you the game on the spot.
    Posted in: Piloted Shredder
  • shades_of_grey's avatar

    1

    Dec 12, 2015
    shades_of_grey posted a message on Piloted Shredder
    Quote from sighchoticnick >>

    I hate how minions with Deathrattles receive more stats than their battlecry counterparts and result in OP cards such as this monstrosity.

    Blizzard goes on the assumption "It can be silenced and its effect isn't instant" as reasons for higher stats and boosted effects, when in reality it is often highly beneficial to have a delayed effect (Such as the "sticky board" that comes from Piloted Shredder and Haunted Creeper) As well as that, with silences being so limited and many major endgame threats requiring silence to be countered, the possibility of losing value via silence is negligible.

    TL;DR NERF  

    Let's not forget that most other neutral 4 drops are situationally good at best, (which is why Piloted Sky Golem is fairly weak), so there aren't many good alternatives.  What, you think everyone should have to use Sen'jins and Yetis forever?
    So, quit cryin.  Besides, Shredder's gotten nerfs with every release of new cards.  Since LoE came out, there's another 1/1, another 1/2, and another 2/2 that can drop from Shredders, all lacking any beneficial effects themselves.
     
    Posted in: Piloted Shredder
  • shades_of_grey's avatar

    2

    Dec 12, 2015
    shades_of_grey posted a message on Bloodmage Thalnos
    Quote from KenV >>
    Quote from spodium >>

    Should i keep golden version of it or dust it for Ragnaros the Firelord

     keep him until you get a non-golden version, the golden animation is the worst legendary card animation in the game.
     He's just a magical skeleton dude.  What do you expect, flames shooting out of his arse? ;)
    I got both the golden and normal versions of Thalnos, in packs.  I dusted the regular one, and use the golden one.  I've never regretted it.  Ymmv.
    Posted in: Bloodmage Thalnos
  • shades_of_grey's avatar

    2

    Dec 12, 2015
    shades_of_grey posted a message on Tomb Pillager

    This is a damn good card in any Oil/Miracle variant.  The Coins make so many more plays possible in the mid-late game.

    Here's my Hybrid Raptor/Oil Rogue deck using it: 

    Valeerasaurus Wrecks Unknown Deck by shades_of_grey - Dec 12, 2015
    Export to BBCode Export to Cockatrice Export to MarkDown Export to Html Clone this deck
    Minion (15)
    • 1x Bloodmage Thalnos
    • 1x Loatheb
    • 2x Azure Drake
    • 2x SI:7 Agent
    • 2x Unearthed Raptor
    • 1x Ironbeak Owl
    • 2x Loot Hoarder
    • 2x Piloted Shredder
    • 2x Tomb Pillager
    Ability (14)
    • 1x Preparation
    • 2x Blade Flurry
    • 1x Sprint
    • 2x Eviscerate
    • 2x Backstab
    • 2x Deadly Poison
    • 1x Tinker's Sharpsword Oil
    • 1x Fan of Knives
    • 2x Sap
    Weapon (1)
    • 1x Assassin's Blade
    Loading Collection

    I've played this deck several times against the new Miracle Rogue.  In every case, I've killed them before they could pull off too many shenanigans with Gadgetzan Auctioneer, even though they drew more cards.  I love using this deck against the new Control Priests on ladder.  They absolutely cannot handle an Oiled up Assassin's Blade, whereas they can easily Lightbomb, Shadow Word: Death, or even Entomb a large minion threat like Dr. Boom.  Let's hope that Harrison Jones stays unpopular for awhile. ;)

    Posted in: Tomb Pillager
  • shades_of_grey's avatar

    3

    Dec 12, 2015
    shades_of_grey posted a message on Assassin's Blade
    Quote from Kayne_Syzael >>

    Besides in the one good rogue deck. I want to see it good as a single card, not in some stupid combotastic win con.

     It is good as a single card, whenever Harrison Jones is unpopular.
    As for "stupid combotastic win con", that's what Rogue does best, whether you like it or not.  Ideally, you use Deadly Poisons and/or Tinker's Sharpsword Oil on the Blade, smack the opponent in the face a couple times, then finish with a Blade Flurry, (plus whatever other damage you have available).  If you don't like playing that way, Rogue may not be your cup o' tea.
    Posted in: Assassin's Blade
  • shades_of_grey's avatar

    2

    Dec 10, 2015
    shades_of_grey posted a message on Unearthed Raptor

    I'm having fun using Unearthed Raptors with Brann Bronzebeard, Feugen, and Stalagg. ;)

    Posted in: Unearthed Raptor
  • shades_of_grey's avatar

    1

    Nov 3, 2015
    shades_of_grey posted a message on 5 Tech Cards to counter the current meta-game!
    Quote from Irronman >>

    I agree that Loatheb is a strong card. However due to the cards general strength against almost anything (though being particularly good against mage and rogue) it was hard to define it as a 'Tech Card'.

     I thought that might be why you didn't put him on the list.  At this point, I almost don't consider Big Game Hunter to be a "tech card", either.  There's a "beast" for his sights in just about every deck apart from Face Hunter.  He's pretty much an auto-include for me in all but aggro and some tempo decks.  Actually, I think Loatheb may be a little more niche than Big Game Hunter is.
    Posted in: General Discussion
  • shades_of_grey's avatar

    1

    Dec 7, 2015
    shades_of_grey posted a message on Just beat "Firebat" ~20 min ago...

    Guys, settle down.  I never said that I was better than him, or even that I could beat him again.

    It's just fun thinking that it's possible I ran into the former world champ randomly on the ladder, and won with a deck that's not exactly popular. :)

    Posted in: General Discussion
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  • maroon5five's avatar

    3

    Dec 20, 2015
    maroon5five posted a message on Is it safe to get LoE?

    You're seriously worried about a nerf to miracle rogue?  It would take 6 months of a broken deck for them to even consider a nerf, so even if the next set catapults miracle rogue to broken status you still have over half a year before you even half to worry about it. Not buying a set because 9 months from now there is a 0.01% chance of a nerf seems pretty crazy to me.

    Posted in: General Discussion
  • Giorgioksk's avatar

    1

    Dec 20, 2015
    Giorgioksk posted a message on Oil Rogue Legendary Card

    Bloodmage Thalnos for sure. As for Edwin he's not that necessary in the deck...

    Posted in: Rogue
  • Abzeroth's avatar

    1

    Dec 20, 2015
    Abzeroth posted a message on Spot the misplays

    One mistake I see is that you played repentance too early, as you had no way of taking advantage of it aside from a top deck. This is clear when it hit the right target (doomsayer) without you being able to kill it.  Could've been played after the doomsayer as they were gonna kill your stuff anyways.

    Oh, why did you not go face with cog hammer? Let him draw with acolyte, who cares.  Secret paladin doesn't have time to waste damage on minions vs freeze Mage.  The extra damage here and from the next points would've popped his ice blocks one or two turns quicker.

    The second mistake was going for the gamble with your knife juggler. You wasted the juggle damage in an attempt to save 3 minions. That damage could've worked with your secret AFTER the doomsayer play. Juggler and dr boom would've given you more damage. 

    Third, your boom bots should've went to the face, not Alex.  They're going to explode later, no reason to lose their continuous and free damage on a target that isn't a threat. You had a noble sacrifice and tirion, you didn't need to be defensive.  

    And finally, go play ranked. No one wants to spectate casual matches. 

    In the end, he got his draws first. 

    Posted in: General Discussion
  • mysticsnake's avatar

    3

    Dec 19, 2015
    mysticsnake posted a message on Is it safe to get LoE?
    Quote from SnowWhiteOo >>
    Quote from MarcoTomb >>

    I'd say Tomb Pillager is safe enough. There's a long list of better candidates for nerfs (Mysterious Challenger being #1 I suppose).

    I found LoE very fun to play and several cards are seeing play and shaking up the meta, so it's definitely worth the purchase imo.

     Dr Seven disagrees
     No, he doesn't. Dr. Boom is not anywhere near nerf territory.
    Posted in: General Discussion
  • Blue_Banana_whotookthisname's avatar

    17

    Dec 16, 2015
    Blue_Banana_whotookthisname posted a message on 2 months of playing - general impressions

    Warrior takes a lot of skill to play, unlike those aggro decks you play. Greetings is used as "Hurry up you turtle" emote, there's nothing rude in using that when facing a guy like you roping every turn. Roping is rude so you basically have no right to call anyone else rude.

    Posted in: General Discussion
  • DFBwin's avatar

    131

    Dec 13, 2015
    DFBwin posted a message on OK so can we nerf Aggro Shaman please.... its 10x worse than facehunter or eboladin...

    first it was "shaman worst class" now its "nerf aggro shaman"

    guys you are annoying -.-

    Posted in: General Discussion
  • wg15's avatar

    1

    Nov 8, 2015
    wg15 posted a message on Dear Blizzard - Why I quit hearthstone
    Quote from Banquetto >>

    How is a deck that is all about the turn 6-7-8 combo defined as an "aggro" deck?

     Probably because of the early start with Secretkeepers and so on

    Although the Secretkeeper deck is so fucking bad it is enough to beat enough bad players and even able to reach legend. The average player is just bad

    That's why I loved the Hearthstone Finales now...zero fucking wins from the Secret Paladin (Though only two asians played them) and the Midrange/Control Decks made the game entirely, even the rogues

    Bad players play aggro decks and beat other bad players. 

    BTW, why is it again Blizzards fault when the community plays those decks? Because they don't create counters to that deck? Think about it, dear dumb people, if you want a direct counter for an "OP" deck the new deck would be even more "OP" and everyone would play that new deck. And if they nerf a card the community cries, too, like the "dead" Patron though the Patron deck was part of the World Champs decklist.

    Brain Damage over 9000 in the curse community.
    Posted in: General Discussion
  • ur2ezchaos's avatar

    2

    Nov 6, 2015
    ur2ezchaos posted a message on [New Mechanic] Discover
    Quote from Daprince_jr >>

    why blizzard keeps giving us rng cards? why not try to decrease the amount of rng already in any card game? why do we have to increase more a rng game? Hearthstone has a HUGE problem that is the curve. If u or ur opponent curves well and gets good rng draws in curve u win, no matter what. Why keep adding this rng features? omg FailFish

     without rng all of our games would be exactly the same and it would be boring as all hell. when you play over 5000 games try playing with 0 rng decks. you will fall asleep before your match ends
    Posted in: General Discussion
  • user-12534396's avatar

    2

    Nov 6, 2015
    user-12534396 posted a message on This Brawl is too difficult!
    Quote from RDIFB >>
    Quote from Human_Guy >>
    Quote from RDIFB >>

    Actually the brawl is quite easy... But like with so many other things in Hearthstone (for example adventures) you just need that good snowball effect to get it going. Here is some advice, I can give:

    1. If you're the Paladin and going second, ALWAYS coin out your hero power. By doing that, there is a slight chance, that you'll make the boss use Assassinate, or his random damage, which will negative the damage in total you take at the beginning. If he doesn't use any of those, you'll already have minions on the board, which will then tank the random damage for you. Letting a 1/1 token tank one of his +6 damage shots is a big deal.

     Since he also assassinates on empty board I call bullshit on that one.
     Doesn't make much sense. If he assassinates the 1/1, you can consider yourself lucky. If he doesn't assassinate the 1/1, you have a body, that potentially absorbs his spread damage. And all of that for the price of the Coin. If you save the Coin, you might get too low to stabilize properly.
     There is a 50% chance (bomb salvo & assassinate) of your T1 coin play having *exactly* zero positive impact on the game. Then, if your priest partner has no 2-drop(as they won't most of the time*), you've got another 50% chance of your T1 coin play being a complete waste.
    A ~75% chance of throwing the coin away for precisely zero gain is not a smart play, it is in fact pretty damn stupid.
    If you still can't grasp why it is a bad play, I shan't waste any more time trying to convince you; I just hope I don't queue into you when I play.
     
    *if they're correctly mulliganing for combo/ramp pieces.
    Posted in: Tavern Brawl
  • ShadowsOfSense's avatar

    3

    Nov 3, 2015
    ShadowsOfSense posted a message on Would you support regular monthly Balance Changes?
    Quote from Zoeings >>
    Quote from ShadowsOfSense >>
    Quote from Zoeings >>
    Quote from ShadowsOfSense >>

    Why should a game like Hearthstone need monthly balance changes? When new content is released, you find overpowered cards, so you throw out some buffs or nerfs to fix the issue, depending on what is most appropriate, and then you shouldn't have to make any balance changes until the next wave of cards comes out.

    Genuinely, what would be the purpose of a monthly balance change? It would just upset the meta, and self-perpetuate - by making monthly balance changes, you'd cause meta shifts and over/under-powered cards that would require balance changes.

    Yes, bug-fixes would be great if they happened as soon as possible. But such consistent and unneeded balance changes just upset the balance of the game for no reason. 

     The issue with your argument is you're relying on us getting new content. Blizzard releases content way too slowly and not enough of it so we're stuck in this bad meta loop
     What bad meta loop? As far as I have seen, the meta is pretty diverse at the moment, which is why I don't understand the request for monthly balance changes - we don't even really need one. Yes, Mysterious Challenger is particularly powerful, but we're likely getting new content soon and they can either introduce balance changes or shake the meta up with new cards then.

    The issue with your argument is the assumption that the meta is bad right now, when it's actually more diverse than it's been in a while.
    Personally I disagree the diversity of the meta hasn't changed at all since TGT released: 

    Before TGT: Midrange druid, Patron, Midrange paladin, Ebola Paladin, Face hunter, Midrange hunter, Hybrid warrior, Control Warrior, Freeze mage, Handlock
    Now: Secret paladin, Freeze mage, Face hunter, Control Warrior, Aggro druid, Patron, Tempo Mage, Dragon priest. 

    Unless you mean the tournament scene in which case yeah having only Midrange druid / Patron / Handlock was a bit tedious but its only a little better now.
     
     

     

    The main difference to the meta now is that now that the deck that was least fun to lose to (Patron) has been nerfed, the meta feels more diverse, even if it retains much of the same diversity that it had before. Even still, I don't see an argument for monthly balance changes.

    Deliberately upsetting the balance of a game because 'it's that time of the month' is a bad way to balance a game. If the game is balanced and diverse (which in my opinion it is fairly well, obviously people are free to disagree), then why change the cards in the game at all? And if you do this every month, at what point do you look at a card and think 'I don't even know what I do with this anymore'?

    Too many unnecessary balance changes just gives us a messy pool of cards that blur together, and don't feel distinct. It's bad for the game. How do you add cards to a game when you could just change the old cards? What's even the point of new cards? 

    The most important part that I'm trying to get across - hyperbole aside - is that monthly balance changes are unnecessary. Should Blizzard make balance changes when new content comes out more quickly (ie a month-ish afterwards)? Yes. And then the game is balanced, and we don't need another balance change until the next content update. Ta-da!

    Posted in: General Discussion
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