I wouldn't say "easy removed", with 4 attack it's save from a Priests shadow words and most of all BGH. Of course you want to get rid of an enemy Wilfrid as soon as possible and hit him with everything you got (easiest with sheep or hex or something that does at least 4 damage...) - somehow has a similar "virtual taunt" like the emperor :)
in general, maybe a 0 mana legendary that might come out is too OP and they should change the effect to "cards you draw from your hero power cost 2-3 mana LESS" ?
2
This card is absolutely bananas.
-1
Too strong IMO but slow.
-12
It's really not power creep. Ice Rager is a Common, Magma Rager is a Basic. Common should be better than Basic. It's appropriate that they used this unplayable junk to illustrate the difference.
If some Basic cards are actually pretty strong (Chillwind Yeti) that's more of a design flaw of the Basic set.
0
Boom is good in all situations.
A million Hearthstoners can't be wrong.
1
Trying to decide which legendary to craft next. I have the following, roughly in order of how I value them:
plus all of the Adventure legendaries and a few other disenchantable ones.
I play mostly Control Priest and Tempo Mage, and I also play around with Control Warrior and the Dragon variations of all three. I could also one day scrap together a Handlock or Malygoslock deck. Obviously there are some holes in my Classic Legendaries, including the class Legendaries.
With that class preference, and my current legendaries, here's my short list, roughly in order:
What do you think? Ysera next, or is there something else I should craft next?
Thanks for your thoughts!
2
I dunno if that's 100% true. I get wins off of Hunters with Tempo Mage and with Dragon Warlock if I can pull some tempo in turn 4 or 5. Sometimes even those decks start strong and peter out.
2
Got it first try. Great deck.
-11
Similar to a deck I'm playing,
1
This is a really good deck. Counterspell and Kirin Tor Mage cut against the meta. Kezan Mystic is seeing tons of play. And it has everything else you need.
I swapped Kel'Thuzad in for rag, and 2 Flamecannon for Unstable Portal.
2
I think this could be said for all of the popular decks right now. Priest, maybe Paladin have turnaround mechanics but your average Rogue/Mage/Hunter decks are super mana curve dependent.