This card is absolute clutch in Weapon Rogue.
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Sep 11, 2016Posted in: [s30] Dragon Control Warrior
I feel like Deathwing, Dragonlord would be a good add in control matchups.
Apr 22, 2016scottburton posted a message on Whispers of the Old Gods Live Event - Final Card Reveals - The Whole Set is Revealed!Posted in: News
This set is a failure.
Apr 20, 2016Posted in: News
Blade Fury nerf seems a little over the top. Fine with the minions-only part, but 5 mana cost is too much for a board clear you have to prime beforehand.
Rest of the nerfs are brilliant. Love it all.
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Apr 16, 2016Posted in: Demented Frostcaller
People saying that this is bad and that it is no contest over Water Elemental are looking at this the completely wrong way.
Water Elemental is, stat wise, more robust, true, but in terms of reach it is really limited compared to Demented Frostcaller. Water Elemental cannot freeze anything until your following turn (unless you get Charge from a card somehow - if that ever becomes possible) so its vulnerable to removal. Failing that it's weak to taunts as well. I know that I'm stating the obvious but it seems I have to - Demented Frostcallerhas the potential to reach over taunts and can freeze on the turn it is played. I mean...what do you need really? Some sort of removal to eliminate undesirable targets or spam low cost spells to freeze everything. It doesn't attempt to freeze already frozen targets so how hard can it be?
I can see plenty of scenarios where this is a turn 6 or above minion so it is impacting the board the turn it is played. So we can assume that you have options in your hand thanks to Cabalist's Tome or whatever else you want. But here's why I think this card is so much different to Water Elemental and actually a really awesome card in comparison. It doesn't kill the stuff it can freeze. Sure...Water Elemental is robust and everything but if your only option is to run it into your target then eventually you're going to activate a deathrattle. Demented Frostcaller is for the purpose of stopping your opponent setting off their Deathrattle minions. So the comparison people are making with Flamewaker is also irrelevant because that also has the potential to just ruin your own day by setting off some of the silly deathrattle effects we're starting to see.
In a meta where N'Zoth the Corruptor, Shifting Shade, Twilight Summoner, Xaril, Poisoned Mind, Forlorn Stalker, Spawn of N'Zoth, Hogger, Doom of Elwynn (and whatever crazy shenanigans they come up with) are things, do you want to be killing stuff all the time?
Mar 31, 2016Posted in: Herald Volazj
This card just got a lot better.
Officially according to @PlayHearthstone:
- If silenced, the minions summoned by Herald Volazj gain the stats of the original minion (source).
- Deathrattle minions summoned by Herald Volazj that are destroyed are brought back by N'Zoth the Corruptor with the stats of the original minion (source).
Dec 8, 2015Sisuwolf posted a message on Designer Insights: Ben Brode on Basic Cards & Power CreepPosted in: News
It's a nice idea to release these videos, but what is the point if they are not relevant?
Maybe instead of "Designer Insights:" the series title should be "What We Want You To Believe:"
No one is complaining about Ice Rager, and the problem with Dr. Boom has nothing to do with War Golem. Are there tons of threads where everyone is talking about how they don't understand powercreep? I can't seem to find them. Everyone knows which minions are OP and which need nerfs, and the communities or Brode's views on what powercreep actually is, are rather irrelevant. This video just dances around, talking close to, but not actually touching on any topic that is in any popular community thread / question.
Piloted Shredder and Dr. Boom most certainly need nerfs. I'd also probably add Knife Juggler and maybe Mad Scientist. These are the cards that most everyone recognizes as the most broken cards. It is quite obvious and BB's thoughts on powercreep don't really matter, these cards are still the ones that need to be looked at. And these are the cards he should be talking about in these videos.
I'm not talking huge nerfs, just bring 'em in line. For example, Knife Juggler and Mad Scientist might be fine with simply losing 1 Attack. A 2/2 Knife Juggler no longer has the 5 stats to be a good on-curve play, which is totally reasonable considering how much value he gives if he lives even one turn, and also how much value he gives in combo / late game situations. Knife Juggler is so good that he could probably go down to a 1/2 and still see limited play. Dr. Boom and Piloted Shredder probably need more than just 1 stat nerfd. Not sure where the correct balance is, but these 4 mentioned minions are all so OP, that it is obvious that at the very least they could all lose a stat or two and still see just as much play.
And the points about basic cards, and keeping things simple and all that is getting old. This is not a hard game. Games such as Kerbal Space Program or Eve Online, those are games that I've considered not telling friends about because I know they are just too complicated / in-depth for some people. That thought has never crossed my mind with Hearthstone. It is not hard, it is one of the most basic, simplest games out today. This is not the thing you should be concerned about with the New Player Experience.
The main reasons I would NEVER recommend someone I know to start playing Hearthstone today is not because of how complicated it is, it is because of how far behind they are, and the fact that they will have to spend HUNDREDS of dollars or NEVER be on an even playing field. F2P isn't going to get you very far, speaking as a person 1 year in, I'm still woefully far behind. For someone starting today, it's a joke, pay money, and not just a one time fee, but a repetitive casino style gamble with your money, or never be competitive.
Aug 29, 2015Posted in: Card Discussion
The counter is the opportunity cost of all those paladin secrets in your deck.
But, I think it's very cool you got to see 5 secrets dumped with him. That's like seeing a falling star. You should be happy.
Jul 29, 2015Posted in: Eydis Darkbane
Mark of the Wild - good
Mark of Nature - bad
Dark wispers - meh
error, face not found
Blessing of might - good in aggro
Hand of protection - bad
Blessing of wisdom - could work?
Holy light - bad
Blessing of kings - meh, some midrange paladins run it
inner fire: bad
Light of naru: not optimal
divine spirit: meh
Power word: Shield - good
Velen's Chosen - good
Cold blood - potentially good
Rockbiter wapon - good
Ancestral healing - bad
Ancestral spirit - better targets
Wind fury - bad
Power overwhelming: meh on eydis, bad on Fjola
Inner rage: meh
Charge: interesting.... could potentially work
so far most interesting in priest decks, or a mech deck with spare parts
but don't forget, more spells on the horizon in TGT
Jul 29, 2015Posted in: Coliseum Manager
It's a neutral Druid of the Flame that can be healed. 2/5 will spell trouble for Aggro decks as it's the Only 3 mana drop with 5 Hp that doesn't have a draw back like Deathlord. I like it. Can't wait to see what midrange decks will do with it!
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